Comments (5)
This is planned. Heightfield.RasterizeTriangles
will eventually allow for more vertex formats (e.g. float[]
for vertices and int[]
for indices) and more control over what's considered walkable and unwalkable.
from sharpnav.
can you also provide a GUI interface to set which areas are walkable and not walkable?
from sharpnav.
I can add a slider for making slopes of a certain angle walkable/unwalkable, but for very similar reasons to #5, I'm not going to add any advanced features to the Examples project. The Examples project is supposed to be roughly functionally equivalent to the RecastDemo project in the Recast repository, which only allows you to tweak generation settings for a single mesh and also interact with the generated navmesh at a very basic level.
from sharpnav.
It is now possible to rasterize meshes with either per-object or per-triangle AreaFlags
.
You can generate an AreaFlags[]
from a mesh using the AreaFlagsGenerator class. I'm not too happy with the implementation (and possibly even the public API) for AreaFlagsGenerator, so that will probably change in a short while.
This can't be controlled from the GUI in the Examples project yet, though, and likely won't change until after I make AreaFlagsGenerator better.
from sharpnav.
Controllable in 6e86822. I'm going to consider this issue resolved now.
from sharpnav.
Related Issues (20)
- Agents do not move when requested target is on the same polygon HOT 4
- Using SharpNav.SharpDX in conjunction with SharpDX 3.0.1 HOT 4
- FixupCorridor IndexOutOfRangeException HOT 11
- FindRandomPointAroundCircle IndexOutOfRangeException HOT 2
- No nearby polys InvalidOperationException
- Fail to compile against .NET 3.5 HOT 8
- .Obj exported from Unity3D causes System.IndexOutOfRangeException HOT 9
- OpenGL error on Example HOT 10
- .net standard version HOT 2
- ERROR HOT 1
- How to import NavMesh from Unity? HOT 1
- How are SharpNav dealing with Licenses? HOT 3
- CalcSlabEndPoints - Struct by reference needed HOT 1
- Dynamic Obstacle
- Is this library appropriate for my usage? HOT 3
- Mesh generation time. Testing on big meshes. HOT 2
- The "filter" in InitSlicedFindPath
- TiledNavMesh not lining up HOT 2
- Exception: The provided PolyMesh has no vertices. HOT 1
- MergeCorridorStartMoved does not resize the path HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from sharpnav.