Comments (4)
I can take a look at this and fix the dependencies at some point this weekend, looks pretty simple though.
The only reason my unit tests weren't all breaking on SharpDX was because I never updated to the latest version.
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I'm currently trying to build SharpNav myself, having a tough time with Visual Studio not finding any dependency anymore now. Not sure what's up with that.
Note: I am notoriously bad with NuGet.
Thanks for the quick reply!
Edit: OK, got it to work, but that just builds the core - there are a bit more changes to using statements to do in CLI, GUI, and tests.
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You should just be able to nuget restore the solution and all the dependencies should pull down properly. I've set up a SharpNav on a number of fresh machines.
CLI/GUI should only work with the Standalone configuration (since you're going to be exporting files anyways), Example should work in either Standalone or OpenTK, and Tests should work in all configurations.
If you get it working, please submit a pull request and I'll look it over.
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Finally got around to updating packages, SharpDX is now properly supported with SharpDX.Mathematics.3.0.2
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Related Issues (20)
- Agents do not move when requested target is on the same polygon HOT 4
- FixupCorridor IndexOutOfRangeException HOT 11
- FindRandomPointAroundCircle IndexOutOfRangeException HOT 2
- No nearby polys InvalidOperationException
- Fail to compile against .NET 3.5 HOT 8
- .Obj exported from Unity3D causes System.IndexOutOfRangeException HOT 9
- OpenGL error on Example HOT 10
- .net standard version HOT 2
- ERROR HOT 1
- How to import NavMesh from Unity? HOT 1
- How are SharpNav dealing with Licenses? HOT 3
- CalcSlabEndPoints - Struct by reference needed HOT 1
- Dynamic Obstacle
- Is this library appropriate for my usage? HOT 3
- Mesh generation time. Testing on big meshes. HOT 2
- The "filter" in InitSlicedFindPath
- TiledNavMesh not lining up
- Exception: The provided PolyMesh has no vertices. HOT 1
- MergeCorridorStartMoved does not resize the path HOT 1
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