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Robmaister avatar Robmaister commented on August 15, 2024

Hey! I haven't really had a ton of time in the last few years to dedicate to keeping this project updated - it's probably still a pretty good base even if you'd have to make some modifications for your particular use-case.

Most of this stuff is geared towards stuffing in level's geometry and getting a navmesh out, the stuff in the middle is generally not yet set up to be used externally (i.e. generating a Delaunay hull is a private function in PolyMeshDetail, could be it's own class)

This project is essentially just a straight port of Recast Navigation with a few things structured more like a normal C# project. Any documentation or tutorials that use Recast are applicable for SharpNav as well.

I wrote some helper functions for putting tris in the correct format to input into navmesh generation, which is the TriangleEnumerable thing you're seeing. You most likely just have to add using SharpNav.Geometry; at the top of your file to fix that error.

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flycast avatar flycast commented on August 15, 2024

Thanks so much for the quick reply.

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Robmaister avatar Robmaister commented on August 15, 2024

If you don't have any more questions, I'll go ahead and close this issue in a bit

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