Comments (3)
If you're talking about the Examples project, it's just a small visualizer so that I can debug navmesh generation and will serve as a sort of "unit" test for any changes I make in the future.
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Here is the use-case:
- there is a water mesh, land mesh, forest mesh, boat-mesh, tree-mesh and other meshes. If you give an option to have multiple meshes loaded, then make a main navigation mesh where it cuts-out the areas where the water, forest, boar, trees are, that would be good.
from sharpnav.
For an editor tool, this is great, but out of scope for the Examples project. The Examples project is supposed to serve as a sort of high-level unit test as well as be an example of how to properly use SharpNav. Cluttering it up with a whole bunch of extra features makes it harder to find where the actual example code is and might spread it out too much.
This will be included in an editor in the future (as well as ways of making your use-case work), but won't be for the Examples project.
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Related Issues (20)
- Agents do not move when requested target is on the same polygon HOT 4
- Using SharpNav.SharpDX in conjunction with SharpDX 3.0.1 HOT 4
- FixupCorridor IndexOutOfRangeException HOT 11
- FindRandomPointAroundCircle IndexOutOfRangeException HOT 2
- No nearby polys InvalidOperationException
- Fail to compile against .NET 3.5 HOT 8
- .Obj exported from Unity3D causes System.IndexOutOfRangeException HOT 9
- OpenGL error on Example HOT 10
- .net standard version HOT 2
- ERROR HOT 1
- How to import NavMesh from Unity? HOT 1
- How are SharpNav dealing with Licenses? HOT 3
- CalcSlabEndPoints - Struct by reference needed HOT 1
- Dynamic Obstacle
- Is this library appropriate for my usage? HOT 3
- Mesh generation time. Testing on big meshes. HOT 2
- The "filter" in InitSlicedFindPath
- TiledNavMesh not lining up HOT 2
- Exception: The provided PolyMesh has no vertices. HOT 1
- MergeCorridorStartMoved does not resize the path HOT 1
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