Comments (6)
So looking into it, you're running into the limit of while (++iter < 400000)
in CompactHeightfield.cs line 1556.
I think the problem here is that your generation settings are a bit inconsistent and build some massive contours that take more than 40000 (such as most of the playable parts of the map being a single contour). Primarily, your "Max Climb" appears to be 20x the agent height. If you drop this down to something more reasonable like 0.2-0.3, you should be able to avoid this issue.
Additionally, I was able to generate a mesh with the same connectivity with a cell size of 0.2 and a cell height of 0.25 in about 1/3 of the time it took for your original settings.
I'll probably go ahead and clean up the error message a bit but still have it fail unless there's a better solution or a really good reason to bump up the max iteration count (which is the same as Recast)
from sharpnav.
Ok, now I understand what's going on. Thanks!
About cell size.. our designer asked me several times to set the cell size to the minimum (0.1) because of "inaccurate generation" so 0.16 is already a compromise. ))
from sharpnav.
The problem with that is that as you shrink your cell size and height, you are exponentially increasing generation time and memory usage. Make sure all of the Agent settings actually match your character settings (in newer versions of the Examples program, Erode Radius is renamed to Agent Radius) and use the largest cell size/height you can get away with.
With a little experimentation from your map, I'd say you can probably get away with 0.25 size/0.2 height.
If there is any bad generation, send it my way and I should be able to find the bug pretty quickly.
from sharpnav.
Ok, thank you again! I'm using the new version of Examples program, this is just our fork where we like that naming.
from sharpnav.
Did you guys find any good reason for increasing the limit of WalkContour? Or is the generation settings solution good enough for you? Feel free to close the issue if it is.
from sharpnav.
Yes, that solution seems to be ok. Thank you for the explanation!
from sharpnav.
Related Issues (20)
- Agents do not move when requested target is on the same polygon HOT 4
- Using SharpNav.SharpDX in conjunction with SharpDX 3.0.1 HOT 4
- FixupCorridor IndexOutOfRangeException HOT 11
- FindRandomPointAroundCircle IndexOutOfRangeException HOT 2
- No nearby polys InvalidOperationException
- Fail to compile against .NET 3.5 HOT 8
- .Obj exported from Unity3D causes System.IndexOutOfRangeException HOT 9
- OpenGL error on Example HOT 10
- .net standard version HOT 2
- ERROR HOT 1
- How to import NavMesh from Unity? HOT 1
- How are SharpNav dealing with Licenses? HOT 3
- CalcSlabEndPoints - Struct by reference needed HOT 1
- Dynamic Obstacle
- Is this library appropriate for my usage? HOT 3
- Mesh generation time. Testing on big meshes. HOT 2
- The "filter" in InitSlicedFindPath
- TiledNavMesh not lining up
- Exception: The provided PolyMesh has no vertices. HOT 1
- MergeCorridorStartMoved does not resize the path HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from sharpnav.