Comments (4)
Yeah, this is definitely something that's been on the backlog for a while. Someone else contributed a JSON file format, you could export to that, modify it the way you'd like, then import it for now. Eventually Recast's file format will be implemented as well as the ability to directly add your own PolyMesh
and PolyMeshDetail
s
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@Robmaister JSON is not exactly what I'm talking about. I can't open JSON in 3ds Max and use its power to modify the mesh. I would like it to be possible to simply give SharpNav a fully walkable model that will be used exactly as it is, without checking climbs, heights, areas, etc.
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@Robmaister hmm, I think climb checking is still necessary when we have multiple floors.
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What I was trying to say is that you can provide a navmesh via the JSON file format without having to go through the generation process.
The only thing is that you'd have to build the connectivity data yourself or with a tool.
An alternate build process for that kind of a mesh should be available at some point in the future. I just don't have enough bandwidth at the moment to make it a priority
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Related Issues (20)
- Agents do not move when requested target is on the same polygon HOT 4
- Using SharpNav.SharpDX in conjunction with SharpDX 3.0.1 HOT 4
- FixupCorridor IndexOutOfRangeException HOT 11
- FindRandomPointAroundCircle IndexOutOfRangeException HOT 2
- No nearby polys InvalidOperationException
- Fail to compile against .NET 3.5 HOT 8
- .Obj exported from Unity3D causes System.IndexOutOfRangeException HOT 9
- OpenGL error on Example HOT 10
- .net standard version HOT 2
- ERROR HOT 1
- How to import NavMesh from Unity? HOT 1
- How are SharpNav dealing with Licenses? HOT 3
- CalcSlabEndPoints - Struct by reference needed HOT 1
- Dynamic Obstacle
- Is this library appropriate for my usage? HOT 3
- Mesh generation time. Testing on big meshes. HOT 2
- The "filter" in InitSlicedFindPath
- TiledNavMesh not lining up HOT 2
- Exception: The provided PolyMesh has no vertices. HOT 1
- MergeCorridorStartMoved does not resize the path HOT 1
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