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Robmaister avatar Robmaister commented on September 16, 2024

So initially I thought that changing the number format would go against the specification (since supporting both adds some unnecessary complexity), but then I looked at the obj specification. Turns out it doesn't mention a thing about how numbers should be formatted at all, and Maya loads it just fine, so I'll make the change in a few minutes. Thanks!

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Tamschi avatar Tamschi commented on September 16, 2024

I think you misunderstood a bit, the problem is not that the file can contain commas but that your program didn't understand points in certain system locales. The specification and all properly written tools export only points as decimal separator, so it should be enough to always use just them.

The problem is that .NET automatically switches to "commas only" depending on the current locale, which means your program breaks with existing (invariant/point decimal separator) files in most not-English-language regions. Specifying CultureInfo.InvariantCulture restores the correct behaviour for non-UI/exchange formats.
The fix means it will always only work with points, not that it will understand both.

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Robmaister avatar Robmaister commented on September 16, 2024

Oh, yeah, I see how I thought the issue was the inverse of what it actually was. Turns out, Maya still imports OBJ files with commas as the decimal separator, though float.TryParse will see it as a "thousands" separator and give me a much larger number than expected for most files...

Either way, the original issue is fixed.

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Tamschi avatar Tamschi commented on September 16, 2024

If you want it to throw on , and currency symbols, use NumberStyles.Float.

Any will parse e.g. 19,99€ as 1999 if I read the documentation correctly.

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