Comments (4)
So initially I thought that changing the number format would go against the specification (since supporting both adds some unnecessary complexity), but then I looked at the obj specification. Turns out it doesn't mention a thing about how numbers should be formatted at all, and Maya loads it just fine, so I'll make the change in a few minutes. Thanks!
from sharpnav.
I think you misunderstood a bit, the problem is not that the file can contain commas but that your program didn't understand points in certain system locales. The specification and all properly written tools export only points as decimal separator, so it should be enough to always use just them.
The problem is that .NET automatically switches to "commas only" depending on the current locale, which means your program breaks with existing (invariant/point decimal separator) files in most not-English-language regions. Specifying CultureInfo.InvariantCulture
restores the correct behaviour for non-UI/exchange formats.
The fix means it will always only work with points, not that it will understand both.
from sharpnav.
Oh, yeah, I see how I thought the issue was the inverse of what it actually was. Turns out, Maya still imports OBJ files with commas as the decimal separator, though float.TryParse
will see it as a "thousands" separator and give me a much larger number than expected for most files...
Either way, the original issue is fixed.
from sharpnav.
If you want it to throw on ,
and currency symbols, use NumberStyles.Float
.
Any
will parse e.g. 19,99€
as 1999
if I read the documentation correctly.
from sharpnav.
Related Issues (20)
- Agents do not move when requested target is on the same polygon HOT 4
- Using SharpNav.SharpDX in conjunction with SharpDX 3.0.1 HOT 4
- FixupCorridor IndexOutOfRangeException HOT 11
- FindRandomPointAroundCircle IndexOutOfRangeException HOT 2
- No nearby polys InvalidOperationException
- Fail to compile against .NET 3.5 HOT 8
- .Obj exported from Unity3D causes System.IndexOutOfRangeException HOT 9
- OpenGL error on Example HOT 10
- .net standard version HOT 2
- ERROR HOT 1
- How to import NavMesh from Unity? HOT 1
- How are SharpNav dealing with Licenses? HOT 3
- CalcSlabEndPoints - Struct by reference needed HOT 1
- Dynamic Obstacle
- Is this library appropriate for my usage? HOT 3
- Mesh generation time. Testing on big meshes. HOT 2
- The "filter" in InitSlicedFindPath
- TiledNavMesh not lining up HOT 2
- Exception: The provided PolyMesh has no vertices. HOT 1
- MergeCorridorStartMoved does not resize the path HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from sharpnav.