Comments (2)
This simplest way I can think of to do this is to increase how much the navmesh gets eroded at the CompactHeightfield.Erode()
step - if you increase the NavMeshGenerationSettings.AgentWidth
property, it will shrink the navmesh inwards from obstacles and achieve the desired effect.
There may be another way by fiddling with the pathfinding settings, but that is much closer to a port of Recast than the generation part of SharpNav is. I will be working on cleaning that up and adding settings like this in the future. I'm not super familiar with that bit of the code base yet.
A forum/mailing list sounds like a pretty good idea. If you have any recommendations for forums that I can create for free that would be awesome. I'm still a (relatively) poor college student, I'd rather not have a recurring cost to keep a forum going for a free project, and also risk having the forum disappear were I to ever stop paying.
Right now I'm leaning towards a Google Group, but I generally like forums better.
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There's a Google Group up here now: https://groups.google.com/forum/#!forum/sharpnav
Assuming your original question was answered, I'm going to close this.
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Related Issues (20)
- Agents do not move when requested target is on the same polygon HOT 4
- Using SharpNav.SharpDX in conjunction with SharpDX 3.0.1 HOT 4
- FixupCorridor IndexOutOfRangeException HOT 11
- FindRandomPointAroundCircle IndexOutOfRangeException HOT 2
- No nearby polys InvalidOperationException
- Fail to compile against .NET 3.5 HOT 8
- .Obj exported from Unity3D causes System.IndexOutOfRangeException HOT 9
- OpenGL error on Example HOT 10
- .net standard version HOT 2
- ERROR HOT 1
- How to import NavMesh from Unity? HOT 1
- How are SharpNav dealing with Licenses? HOT 3
- CalcSlabEndPoints - Struct by reference needed HOT 1
- Dynamic Obstacle
- Is this library appropriate for my usage? HOT 3
- Mesh generation time. Testing on big meshes. HOT 2
- The "filter" in InitSlicedFindPath
- TiledNavMesh not lining up HOT 2
- Exception: The provided PolyMesh has no vertices. HOT 1
- MergeCorridorStartMoved does not resize the path HOT 1
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