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Robmaister avatar Robmaister commented on August 14, 2024

This is something we can definitely try to implement at some point. It won't make the 1.0 release in a week or two, however.

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thinca avatar thinca commented on August 14, 2024

I want this, too.
What is the current status?

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Robmaister avatar Robmaister commented on August 14, 2024

I haven't started it just yet, and it will still take a while if I start now because it's going to be a pretty busy month for me.

It's also a fairly large feature that will require a lot of testing, so it may not be completely ready for use for a while after it's been implemented, but that part can definitely be sped up with contributions.

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nomadic-jesse avatar nomadic-jesse commented on August 14, 2024

Just curious if there's been any progress on dynamic obstacles? would be awesome :)

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Robmaister avatar Robmaister commented on August 14, 2024

Not yet, focusing on providing a clean API for 1.0 and adding fancier features like this after that.

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nomadic-jesse avatar nomadic-jesse commented on August 14, 2024

Hey, good to know. Thanks. Actually I was wondering if we need dynamic
obstacles for what we want.

We want to be able to add or subtract to the navmesh at runtime. I.e. place
a building or build a bridge. If we were able to recalculate a section of
the navmesh instead of the whole level I think this should be fine.

Is it possible to recalculate sections or regions of the mesh at runtime?

Thanks
Jesse

Not yet, focusing on providing a clean API for 1.0 and adding fancier
features like this after that.


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