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Robmaister avatar Robmaister commented on August 14, 2024

Could you be a bit more clear about what the bug is? navDVerts, navDMeshes, and navDTris are all stored in the header in NavMeshBuilder with calculated values:

header.detailMeshCount = parameters.polyCount;
header.detailVertCount = uniqueDetailVertCount;
header.detailTriCount = detailTriCount;

And stored in TiledNavMesh:

tile.detailMeshes = data.NavDMeshes;
tile.detailVerts = data.NavDVerts;
tile.detailTris = data.NavDTris;

And navDTris is copied from parameters.detailTris on line 312-313 of NavMeshBuilder.cs:

for (int j = 0; j < parameters.detailTriCount; j++)
    navDTris[j] = parameters.detailTris[j];

Also, this could just be an issue with how PolyMeshDetail still has several bugs in it, which I've been working through for a while.

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Robmaister avatar Robmaister commented on August 14, 2024

Are you still experiencing this issue @sysujack? Most of this API should disappear with a few more refactoring runs, and I'll close this issue when it does.

All remaining blocking issues with PolyMeshDetail should also be fixed by then.

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Robmaister avatar Robmaister commented on August 14, 2024

Experienced this myself but only under MeshTile.Data.NavDVerts while drawing a NavMesh loaded from file.

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