Comments (8)
Lol... Any picture that explain this?
from rigs-of-rods.
Here a video http://youtu.be/b48UMJH1UvI
- after 12 second race i get a lap time 206'03.00
- reseting the vehicle increase the lap time
from rigs-of-rods.
I think that the timer has been acting like that way before I did the pause menu stuffs.
from rigs-of-rods.
I haven't done races in a long time but it looks like they are not working on Linux, checkpoints don't appear. Do I have to enable them? I can't remember. :P
from rigs-of-rods.
They should be there by default, check angelscript's log if they don't show up.
from rigs-of-rods.
Fixed.
from rigs-of-rods.
this bug is not fixed.
- reseting the vehicle increase the lap time
from rigs-of-rods.
That bug exists from 0.38, so it will get it own fix later. Your title clearly says what I just fixed.
Edit: Fixed it.
from rigs-of-rods.
Related Issues (20)
- Actors without collision cab nodes no longer activate event boxes/checkpoints
- Reload last spawned vehicle does not work under linux HOT 2
- Game crashes when modifying graphics settings HOT 1
- Paused actor physics resume when switching to another actor HOT 1
- Building for Fedora Core 38 HOT 5
- Flares3 Behavior HOT 2
- lib/libXt.so.6 file too short error HOT 8
- Add input sources for cruise control for the dashboard system HOT 3
- Rigs of rods repository HOT 16
- in-game repository is not working HOT 5
- Keyboard steering sensitivity HOT 11
- Some cars can't start race HOT 4
- Tuning system glitches and shortcomings HOT 5
- Race improvements HOT 8
- Lights=None in RoR.cfg crash air vehicles loading HOT 3
- More grass layers do grass blades in same places. HOT 13
- Favorite vehicles/terrains HOT 4
- Add release on flathub.org (flatpak) HOT 8
- Fog distance cuts off clouds far HOT 10
- Waves on water is broken HOT 6
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