Comments (6)
Hello.
The 'waves on water' (EDIT) works by creating a grid mesh and shaping it dynamically to simulate a wavy sea, both physically and visually.
(EDIT2) I just atested that the 'waves on water' setting in 'Settings/Graphics' is always affects physics (both vehicle and character) but under HydraX it doesn't apply to graphics. HydraX waves are always visible, even if they don't affect physics.
from rigs-of-rods.
I found a crash scenario (Win10, Directx9, PSSM off, configuration=RelWithDebInfo) - OGRE crashes when rendering a frame:
Steps to reproduce:
- In main menu, go to settings, set water=basic and Waves=on (EDIT: it seems to happen even if you start with Water=Hydrax)
- Load a map with water, like 'Small Island' (the one on screenshots below).
- Set the 'Waves height' slider in 'Top menubar/Settings' menu to middle value.
- Go back to main menu, set water=Hydrax and resume game (EDIT: seems to occur whether you leave 'Waves' on or turn them off)
- Go back to main menu again -> crash.
I'd try under Debug but there's a showstopper - the terrain calculates lightmap on background thread, and you can't return to menu until that finished. It takes ~15sec on RelWithDebInfo. On Debug it would take at least 5min. I need to code an option to force-disable lightmap calc to test.
UPDATE: with the new Settings added below, I could test right away. Apparently the culprit is incomplete initialization or cleanup of the previous water.
from rigs-of-rods.
I managed to reproduce the issue (Win10, Directx9, Visual Studio 2022, config=RelWithDebInfo, terrain=Small Island).
Apparently it gets worse the more vehicles (or the more complex vehicle) is simulated.
from rigs-of-rods.
I couldn't figure anything out from the code, so I added GUI to fiddle with HydraX params...
anyway, when I figure out what causes this glitch, I'll try to replicate it as rain effect. It really looks like pouring water.
from rigs-of-rods.
Strangely, under Debug, I get this glitch even with simple water, and even if no vehicles are spawned. Probably because under Debug everything is slower by default :)
from rigs-of-rods.
Yeah I made a video with this and other bugs some time ago.
And my guess was that you have some uninited vars for water.
from rigs-of-rods.
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from rigs-of-rods.