The Campaign Menu seems to miss some icons like Enter Town / Start The Game
And I also always get this error Message
NullReferenceException: Object reference not set to an instance of an object
QuirkInfo..ctor (System.String quirkName) (at Assets/Scripts/Character/QuirkInfo.cs:20)
SaveHeroData..ctor (Int32 id, System.String name, System.String heroClass, Int32 resolveLevel, Int32 resolveXp, Int32 stressLevel, Int32 weaponLevel, Int32 armorLevel, System.String leftTrinket, System.String rightTrinket, System.String[] quirks) (at Assets/Scripts/Setup/SaveSystem/SaveHeroData.cs:54)
SaveCampaignData.PopulateStartingEstateData () (at Assets/Scripts/Setup/SaveSystem/SaveCampaignData.cs:168)
SaveLoadManager.WriteStartingSave (.SaveCampaignData saveData) (at Assets/Scripts/Setup/SaveSystem/SaveLoadManager.cs:379)
SaveSlot.SaveNamingCompleted () (at Assets/Scripts/Setup/SaveSystem/SaveSlot.cs:93)
UnityEngine.Events.InvokableCall.Invoke (System.Object[] args) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent.cs:159)
UnityEngine.Events.UnityEvent1[T0].Invoke (.T0 arg0) (at /Users/builduser/buildslave/unity/build/Runtime/Export/UnityEvent_1.cs:65) UnityEngine.UI.InputField.SendOnSubmit () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/InputField.cs:1582) UnityEngine.UI.InputField.DeactivateInputField () (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/InputField.cs:2306) UnityEngine.UI.InputField.OnDeselect (UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/UI/Core/InputField.cs:2316) UnityEngine.EventSystems.ExecuteEvents.Execute (IDeselectHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:113) UnityEngine.EventSystems.ExecuteEvents.Execute[IDeselectHandler] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.EventFunction
1 functor) (at /Users/builduser/buildslave/unity/build/Extensions/guisystem/UnityEngine.UI/EventSystem/ExecuteEvents.cs:261)
UnityEngine.EventSystems.EventSystem:Update()
I can send you a screenshot of my valid purchase of the game. I just wanna know how the game was built. Thanks