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CubiCAD


Build Runs on my machine Build

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A fast and modern vulkan rendering engine

At the moment in heavy development and barely usable at its current state.

Features

  • Indirect Rendering for maximum draw performance
  • An advanced material and shading system
  • Fully featured UI with object picking using ImGUI
  • 100% dynamic object properties
    • Want to change the material? Done. In the same frame
    • Change the model? As often as you please
    • Want to change textures? Do it every frame!
  • Advanced sparse scene graph
    • Tired of optimizing for drawcalls? Done automatically every frame
    • Afraid of overshading? Won't ever happen with CubiCAD's deferred shading pipeline
    • Rendering to many objects? With CubiCAD you can easily render more than to 1 million objects per second
  • Fully fledged multistage pipeline
    • Tired of ordering your vertices for culling? CubiCAD uses compute shader based normal culling
    • Easily extend the rendering pipeline using the provided c++ modules
    • Render nth degree camera perspectives within the same pipeline for all the portals and cameras you want
  • CubiCAD saves performance and prevent memory leaks by allocating exclusively on the heap
  • And of course fully open source!!

Building

The project can be built using CMake and gcc.
All project dependencies except for vulkan, cmake, std libraries and gcc should be included in this repository.
MAKE SURE YOU HAVE THE VULKAN SDK INSTALLED BEFORE BUILDING. You can download lunarG's version there.

First, start by cloning the repository:

git clone --recurse-submodules -j8 https://github.com/RedNicStone/CubiCAD.git
cd CubiCAD

Create a build directory and run CMake:

mkdir build
cd build
cmake ..

Finally build the project and run the binary:

make
chmod +x CubiCAD
./CubiCAD

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