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collision's Issues

Split or minimize the overlapping polygons from the intersection line between the overlapped region.

Hi I want to seperate overlapping polygons. I have convex hulls of different masks on the same image. Some of the polygons are overlapping. I want to minimize those polygons so they now dont overlap at all. My idea is to find an intersection line as shown in the image below. Is this possible? How to do it?

I want to move or reduce them just as much as the intersection line could be each polygon's one sided boundary

MicrosoftTeams-image (2)
MicrosoftTeams-image (1)

Algorithm issue

I believe, there is an issue in the collision recognition. Example:

`import pygame as pg
import sys
import os
from collision import *

SCREENSIZE = (1200,900)
screen = pg.display.set_mode(SCREENSIZE, pg.DOUBLEBUF|pg.HWACCEL)

v = Vector
p0 = Concave_Poly(v(0,0), [])
p0.set_points([
Vector(697.1654965313376, 179.9115879140274),
Vector(764.9587442373818, 222.3859986276198),
Vector(743.3817435948768, 256.82496846229026),
Vector(675.5884958888325, 214.35055774869784),
])
p1 = Concave_Poly(v(0,0), [])
p1.set_points([
Vector(875.0138897016246, 123.17802988652383),
Vector(943.1811884599225, 165.04949248334466),
Vector(949.304599935167, 170.46229454571227),
Vector(1019.8568670514846, 271.73421253085047),
Vector(1040.1360798659869, 381.7005038144338),
Vector(1020.1348828367004, 479.85313011280556),
Vector(974.5176923937827, 555.6645122896266),
Vector(939.825961238999, 534.4962957968701),
Vector(980.5408637494689, 470.69216659798064),
Vector(999.8705586307079, 387.20481118696586),
Vector(985.0376168510401, 292.6920133572453),
Vector(927.0230429423466, 204.44967187871185),
Vector(921.9104854607375, 199.67848025255998),
Vector(853.7431867024396, 157.80701765573914),
])

clock = pg.time.Clock()
stop = False
cont = False
while 1:
for event in pg.event.get():
if event.type == pg.QUIT:
sys.exit()
pressed = pg.key.get_pressed()

    # Hit SPACE to continue after the error
    if pressed[pg.K_SPACE]: cont = True

screen.fill((0,0,0))

if not stop or cont: p0.pos.x += 0.1

p0c, p1c, p2c = (0,255,255),(0,255,255),(0,255,255)
p0bc = (255,255,255)
p1bc = (255,255,255)

if collide(p0,p1): 
    p1c = (255,0,0); p0c = (255,0,0);
    stop = True
    
if test_aabb(p0.aabb,p1.aabb): p1bc = (255,0,0); p0bc = (255,0,0);

pg.draw.polygon(screen, p0c, p0.points, 3)
pg.draw.polygon(screen, p1c, p1.points, 3)
pg.draw.polygon(screen, p0bc, (p0.aabb[0],p0.aabb[1],p0.aabb[3],p0.aabb[2]), 3)
pg.draw.polygon(screen, p1bc, (p1.aabb[0],p1.aabb[1],p1.aabb[3],p1.aabb[2]), 3)

pg.display.flip()
clock.tick(100)

`

collide() response does not work

When I collide 2 polygons and check the response for the overlap the response is not modified. I have attached a short piece of code to show what I mean.

from collision import *
from collision import Vector as v

p1 = Concave_Poly(v(0,0), [v(0,0), v(10,10), v(10,0)])
p2 = Concave_Poly(v(0,0), [v(0,0), v(0,5), v(5,5), v(5,0)])

r = Response()
r.reset()
c = collide(p1, p2, response = r)

if c:
    print(r)

The two polygons clearly overlap but the response is:

Response [
        a = None

        b = None

        overlap = inf
        overlap_n = Vector [0, 0]
        overlap_v = Vector [0, 0]
        a_in_b = True
        b_in_a = True
]

I'm running this with Python 3.9.1

Python 2.7 Compatibility

I tried using this library with Python 2.7 (installed via pip) but had no success.

import collision

yields the following error:

  File "/home/stangier/.local/lib/python2.7/site-packages/collision/__init__.py", line 8, in <module>
    from .circle import Circle
  File "/home/stangier/.local/lib/python2.7/site-packages/collision/circle.py", line 3, in <module>
    from . import poly
  File "/home/stangier/.local/lib/python2.7/site-packages/collision/poly.py", line 3, in <module>
    from .util import Vector
  File "/home/stangier/.local/lib/python2.7/site-packages/collision/util.py", line 19
    def __add__(self, other: Any):

I suppose this raises an error because this library uses Python type hints, which were introduced in version 3.5. I don't expect you to port this library to Python 2.7 because it's outdated (although it would be nice to have), but it would be great if you could change you PyPi entry accordingly and remove it from the Python 2.7 pip repository.

Return type of Poly.points

The return type of points is "list of Vector2".
Has this a reason? Isn't better to return "list of Vector" (eg Vector2 has no copy() method)?
Somehow this breaks the architecture... For example I cannot (easily) construct a new Poly out of existing Poly.points.

I also miss the possibility to construct Vector as Vector(Vector).
Regards
Gogo

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