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Miku fan-made free MikuMikuDacne renderer

GLSL 1.47% C++ 38.79% C 59.66% CMake 0.01% HLSL 0.08%
atmosphere-scattering bindless fsr2 gameengine gpudriven graphics-engine ground-truth-ambient-occlusion mikumikudance physically-based-rendering ssr stochastic-screen-space-reflection volumetric-cloud vulkan vulkan-game-engine

flower's People

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flower's Issues

Vulkan version?

I would like to know the vulkan version used? I used 1.2.176.1 compile error.

License?

Hello,

I was wondering what the license of this repository is, as there doesn't seem to be a LICENSE file anywhere? Adding one would make the rules regarding how things can be used much clearer, and would also help with additional contributions.

Thank you for your work on this project.

visual studio 2022 running failed

Hi, qiutang, I'm using Vulkan SDK 1.3.261.1, GPU RTX3080. Compilation is passed, but start in visual studio 2022 is failed. I've already updated GPU driver to newest, what can I do to solve this problem?
flower_error

Project Plan, Roadmap, Reason.

Hi,

Glad to see you're working on a Vulkan high performance game/render engine.

We are currently looking to hire or fund development of such game/render engine and we wanted to learn more about your project and yourself.

  1. What are your development goals or roadmap/features you plan to develop and if possible, approx. dates?
  2. Why are you building your own game engine, in other words, what was lacking in other game engines, specifically Vulkan based engines or renderers?
  3. Will this be made into a commercial project? Are you working full time on this?

These are just a few questions to get the ball rolling.

Cheers,
Einthusan

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