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bevy_fps_controller's Issues

Add crouching

I made a fairly decent crouch mechanic:
Aronry#1

If it checks out, let me know if I should open a PR.

Cant jump forward under certain conditions

I can't say it's a bug. Maybe this is intentional behavior.

Steps to reproduce:

  • press forward
  • press jump
  • wait some time to gain speed
  • rotate camera by 90 degrees
  • character will jump to right or left but never forward in the direction of camera view

Some jitter when strafing

When strafing, where is some visible jitter in the camera movement. It is exaggerated when moving faster, but also still there when moving slower.

2022-08-08.15-54-30.mp4

multiplayer?

is it possible to get this to work as a multiplayer game?

i just tried that example and it runs beautifully. i really like it ๐Ÿ˜„, very well done. it's fluid, it ran on the first compile, and the movement worked quite well. just wanted to say it's awesome.

Ladder Movement Mode?

I'm about to implement a basic ladder system in my game, and I wanted to know if it you want to extend this repo's functionality to include it?

Support XBPD

Idk how much work this is, but in many places their API is fairly similar :)

Surfing System

I decided to create a new issue to discuss how to properly implement surfing. I created a modified version of the example map to test with. Furthermore, I've found that using 30 to 40 percent of the add.x and add.z velocity gets us somewhat close to the desired effects, but there are still some issues. I'll have to look further into how surfing works in the original source engine, and how others have simulated it.

Is Surfing Bug Intentional?

I was playing with the example level and noticed that you can almost surf on the incline. Since this is inspired by the source engine, I wanted to know if surfing is intentional? If so, there's still a bug that propels you upward instead of forward when strafing into the incline. If not, we'll need to patch it out entirely.

For those who don't know, surfing is a source engine physics engine bug that's been adopted by the community as a feature.

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