Name: Jan Hohenheim
Type: User
Company: Institute of Neuroinformatics, UZH / ETH Zurich
Bio: Doing gamedev stuff in @bevyengine and working on my MSc. in Neural Systems and Computation
Location: Zurich, Switzerland
Blog: https://www.hohenheim.ch
Jan Hohenheim's Projects
A refreshingly simple data-driven game engine built in Rust
A collection of Bevy assets, plugins, learning resources, and apps made by the community
Very much in progress rn, come back later :)
Playground for learning the bevy engine
The source files for the official Bevy website
A toon shader that looks like the one used for characters in The Legend of Zelda: The Wind Waker
course data for https://edu-exchange.uzh.ch/courses/course-v1:UZH+BIO144+FS2021/about
Bevy Code & Blender addon for a simple workflow to add & edit Bevy components in Blender
A cornucopia of whatever makes my gears turn
A Unity DOTS character controller implemented using https://www.vertexfragment.com/ramblings/unity-dots-character-controller/
Composable camera rigs
Followed the tutorial at https://johanhelsing.studio/posts/extreme-bevy
This is the working repo for group 2
The all-in-one Bevy 3D game template for desktop.
A game of life implementation using Rust and WASM
Demo project to refresh my C#. Thanks @Mafii
Guggenmusik name generator
No longer maintained, actually usable implementation of NEAT
A very silly bot I wrote while being bored during a looong lecture :)
An animated Julia set fractal :)
Random stuff I'm doing with keras