pyralix / vrc-skee-ball Goto Github PK
View Code? Open in Web Editor NEWA replication of the arcade classic Skee-Ball for worlds in of VRChat
License: MIT License
A replication of the arcade classic Skee-Ball for worlds in of VRChat
License: MIT License
It's tough for VR players to throw hard enough. Many surveyed people think this is the biggest barrier to having a better time.
To substitute the inviability of ball hit and rolling sounds, a sound that plays on score and two separate sounds for the last ball depending on if the player achieved the high score on not.
The PlayArea that has no colliders is too small and VR players will bounce on top of the machine if they don't stand far enough away.
Allow the player to change between a timed play mode and single frame mode. The high score should switch with the mode and the UI should indicate which mode the machine is in.
Add a grab bar to the front of the machine that allows the user to raise and lower the machine
The machine currently makes 3 noises, this is likely to increase. Instead of a separate audio source for each, there will be one audio source using several audio clips.
We're not sure why, but any version that we import gives is this in our project. We cannot put the Skeeball prefab into the world, and we cannot run the world itself while the package is loaded (we have to uninstall the package to get it to run).
Both the SDK3 and UDonSharp are already loaded.
It's entirely possible that it's a user error on our end, but we wanted to make you aware of it. :-)
Here is a screenshot of the error(s). We can provide more if needed.
The "AddForce" booster always applies force in the -Z axis.
When too many machines are next to each other, or there are too many other sound sources in a world, the unreasonable amount of audio sources from the balls and machine can brick a world's video players and other audio sources.
There is a chance that one ball starts in the opening allowing it to be picked up when the game hasn't started
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