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logo OpenWFC#

GitHub release   Docker Image Version   Build and release   MIT License  

Open-source alternative to the NDS DWC / WFC servers with .NET (C#) technologies.

Server status implementation

  • 🌍 Connectivity test (conntest): ✅ Implemented
  • 👤 Authorization (nas): 🌱 Basic implementation
    • Supported actions: acctcreate, login, SVCLOC
    • It doesn't perform any user auth or registration. Emulators don't randomize the MAC address of the DS, which means that for the server everyone using an emulator would be the same user.
  • 🔽 Download (dls1): ✅ Implemented
    • Supported actions: count, list, contents
    • It doesn't support return of random files (mystery gift)

Important

This project only aims to provide DLCs / download content to DS games. It will implement only the required servers (nas and dls1). I don't have time at this moment to design, support, review or maintain features for online multiplayer gamespy servers. Feel free to fork if you would like to take this project as a base.

Get started

Self-hosting instructions will be available in the project website.

Feel free to ask any question in the project Discussion site!

I don't provide any public server to connect.

Build

The project requires to build .NET 8.0 SDK.

To build, test and generate artifacts run:

# Build and run tests (with code coverage!)
dotnet run --project build/orchestrator

# (Optional) Create bundles (nuget, zips, docs)
dotnet run --project build/orchestrator -- --target=Bundle

Release

Create a new GitHub release with a tag v{Version} (e.g. v2.4) and that's it! This triggers a pipeline that builds and deploy the project.

License

Under the MIT license.

Icon by Daniel ceha.

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