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vorg avatar vorg commented on May 26, 2024

This can be fixed by porting Tech Garden DOF

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simonharrisco avatar simonharrisco commented on May 26, 2024

Problem with this is still resolution dependence right ? I dont think we ever fixed it

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simonharrisco avatar simonharrisco commented on May 26, 2024

So old blur has vertical and horizontal pass, so we

pass frame color ->
output horizontal blur pass to some fbo ->
fbo is fed into vertical pass ->
outputs frame color

This works well because the ssao is its own incapsulated system.
Now we have single pass though, and i cant read/write to the same texture. I thought about passing in the texture from the bloom pass straight to the new DOF, but that would require bloom always enabled when DOF is.

Options i see are:

  • Write some crazy logic to make sure that the last pass that was done is passed to the dof cmd
  • Write empty pass that just write from fbo -> current frame color

Or option 3 i dont know about?

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vorg avatar vorg commented on May 26, 2024

Fixed in #222

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