Comments (1)
There is a seed of a solution but hardcoded into Render Pipeline System. Needs review.
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Related Issues (20)
- material.id is missing and leads to cache issues HOT 4
- Improve reflection probes seams HOT 3
- Move shaders back to pex-shaders
- MSAA Antialiasing
- Layer system
- Reflection map prefiltering improvements HOT 5
- Provide default values when creating light components HOT 1
- Add support for attribute.dirty HOT 2
- Allow shadow map size customisation HOT 1
- Prevent camera helper rendering when rendering from the same entity camera component
- Renderer crashes on directional lights that don't cast shadows HOT 1
- Something is broken
- Directional light entity helper should not grow with light intensity HOT 9
- Maximum call stack size exceeded HOT 3
- Add basic render engine example
- Default skybox sunPosition HOT 1
- PostProcessing cleanup HOT 1
- Add custom attributeMap
- Camera clear color should be in linear space HOT 1
- [v4] material receiveShadows is not used
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