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License: Apache License 2.0
Lua language support for Godot Engine
License: Apache License 2.0
The idea is to design how OOP will work in Lua and Godot. Classes will be implemented with tables and should be as close as possible to the Godot API used by other languages.
Following below is an excerpt for some of the the designs I have so far.
Although more verbose it gives a classic oop look and feel
local class = require 'lua.class' -- Import the system class library
local Sprite = require 'godot.Sprite' -- Make sure to import the base class
local Main = class.extends(Sprite) -- Creates the user subclass
function Main:ready()
end
function Main:process(delta)
end
return Main
This is more streamlined and concise and gives a mixed oop look and feel
local Sprite = require 'godot.Sprite' -- Make sure to import the base class
local Main = extends(Sprite) -- Creates the user subclass
function Main:ready()
end
function Main:process(delta)
end
return Main
Please share your thoughts on this two ideas or show us a new idea that you come up about this topic.
-- Perbone
godot\modules\luascript\debug.h(26): fatal error C1083: “os/os.h”: No such file or directory
Hello, I found your project and it looks interesting.
I have made modifications to Lua 5.2 to fit my liking in a language I called Killa.
Long time ago I used it to embed support for my language in Cocos2dx++ and Love2D both game engines with Lua support.
They are now obsolete, and I was planing to use Killa in Godot, not a fan of GDScript to be honest and I prefer C++ for everything performance related. So anyways, I was skimming your repo code and saw the usage of ANTLR and commits about parsing Lua, that I don't understand. Is this used only for the Lua code editor?. I would like to use your project to bootstrap my project of Killa in Godot if possible. Thanks for your time.
I'm building Godot with luascript on Windows, with LLVM-Mingw-w64, using the options scons use_mingw=yes use_llvm=yes use_lld=yes module_luascript_enabled=yes
, and ANTLR4 has several errors in CommonToken.h
and CommonToken.cpp
. Most of the errors are dllimport errors, such as error: definition of dllimport static field not allowed
and redeclared without 'dllimport' attribute: previous 'dllimport' ignored
. Hopefully this can help make the module work cross-platform.
Try to build on windows for godot 3.2 throws errors and stop the build process
scons: Reading SConscript files ...
Configuring for Windows: target=debug, bits=default
Found MSVC version 14.1, arch amd64, bits=64
YASM is necessary for WebM SIMD optimizations.
WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
scons: Building targets ...
[ 5%] ←[94mCompiling ←[95m==> ←[93mmain\main.cpp←[0m
[ 5%] main.cpp
[ 6%] ←[94mCompiling ←[95m==> ←[93mmodules\register_module_types.gen.cpp←[0m
register_module_types.gen.cpp
[ 25%] Compiling ==> modules\luascript\lib\lua\lapi.c
[ 25%] Linking Static Library ==> main\main.windows.tools.64.lib
[ 25%] lapi.c
[ 25%]
[ 25%] Compiling ==> modules\luascript\lib\lua\lauxlib.c
lauxlib.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lbaselib.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lcode.c
lbaselib.c
lcode.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lcorolib.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lctype.c
lcorolib.c
lctype.c
[ 25%] Compiling ==> modules\luascript\lib\lua\ldblib.c
[ 25%] Compiling ==> modules\luascript\lib\lua\ldebug.c
ldblib.c
ldebug.c
[ 25%] Compiling ==> modules\luascript\lib\lua\ldo.c
ldo.c
[ 25%] Compiling ==> modules\luascript\lib\lua\ldump.c
[ 25%] ldump.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lfunc.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lgc.c
lfunc.c
lgc.c
[ 25%] Compiling ==> modules\luascript\lib\lua\linit.c
linit.c
[ 25%] Compiling ==> modules\luascript\lib\lua\liolib.c
liolib.c
[ 25%] Compiling ==> modules\luascript\lib\lua\llex.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lmathlib.c
llex.c
lmathlib.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lmem.c
[ 25%] Compiling ==> modules\luascript\lib\lua\loadlib.c
lmem.c
loadlib.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lobject.c
[ 25%] lobject.c
Compiling ==> modules\luascript\lib\lua\lopcodes.c
lopcodes.c
[ 25%] Compiling ==> modules\luascript\lib\lua\loslib.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lparser.c
loslib.c
lparser.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lstate.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lstring.c
lstate.c
lstring.c
[ 25%] Compiling ==> modules\luascript\lib\lua\lstrlib.c
[ 25%] Compiling ==> modules\luascript\lib\lua\ltable.c
lstrlib.c
ltable.c
[ 25%] Compiling ==> modules\luascript\lib\lua\ltablib.c
[ 25%] Compiling ==> modules\luascript\lib\lua\ltm.c
[ 26%] Compiling ==> modules\luascript\lib\lua\lundump.c
ltablib.c
ltm.c
lundump.c
[ 26%] Compiling ==> modules\luascript\lib\lua\lutf8lib.c
[ 26%] Compiling ==> modules\luascript\lib\lua\lvm.c
[ 26%] Compiling ==> modules\luascript\lib\lua\lzio.c
lutf8lib.c
lvm.c
lzio.c
[ 26%] Compiling ==> modules\luascript\lib\antlr4\ANTLRErrorListener.cpp
[ 26%] Compiling ==> modules\luascript\lib\antlr4\ANTLRErrorStrategy.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
ANTLRErrorListener.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
ANTLRErrorStrategy.cpp
[ 26%] Compiling ==> modules\luascript\lib\antlr4\ANTLRFileStream.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
ANTLRFileStream.cpp
d:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'd:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(15): warning C4251: 'antlr4::RuntimeException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::RuntimeException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
modules\luascript\lib\antlr4\ANTLRErrorStrategy.cpp(9): warning C4273: 'antlr4::ANTLRErrorStrategy::~ANTLRErrorStrategy': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRErrorStrategy.h(35): note: see previous definition of '{dtor}'d:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(75): warning C4251: 'antlr4::IOException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IOException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
modules\luascript\lib\antlr4\ANTLRErrorListener.cpp(9): warning C4273: 'antlr4::ANTLRErrorListener::~ANTLRErrorListener': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRErrorListener.h(19): note: see previous definition of '{dtor}'
d:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(19): warning C4251: 'antlr4::ANTLRInputStream::_data': class 'std::basic_string<int,std::char_traits<_Elem>,std::allocator<_Elem>>' needs to have dll-interface to be used by clients of class 'antlr4::ANTLRInputStream'
with
[
_Elem=int
]
d:\godot src\godot\modules\luascript\lib\antlr4\antlr4-common.h(66): note: see declaration of 'std::basic_string<int,std::char_traits<_Elem>,std::allocator<_Elem>>'
with
[
_Elem=int
]
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(26): warning C4251: 'antlr4::ANTLRInputStream::name': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::ANTLRInputStream'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRFileStream.h(27): warning C4251: 'antlr4::ANTLRFileStream::_fileName': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::ANTLRFileStream'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
modules\luascript\lib\antlr4\ANTLRFileStream.cpp(12): warning C4273: 'antlr4::ANTLRFileStream::loadFromFile': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRFileStream.h(23): note: see previous definition of 'loadFromFile'
modules\luascript\lib\antlr4\ANTLRFileStream.cpp(27): warning C4273: 'antlr4::ANTLRFileStream::getSourceName': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRFileStream.h(24): note: see previous definition of 'getSourceName'
[ 26%] Compiling ==> modules\luascript\lib\antlr4\ANTLRInputStream.cpp
[ 26%] Compiling ==> modules\luascript\lib\antlr4\BailErrorStrategy.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
ANTLRInputStream.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
BailErrorStrategy.cpp
[ 26%] Compiling ==> modules\luascript\lib\antlr4\BaseErrorListener.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
BaseErrorListener.cpp
d:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(15): warning C4251: 'antlr4::RuntimeException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::RuntimeException'd:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(15): warning C4251: 'antlr4::RuntimeException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::RuntimeException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(75): warning C4251: 'antlr4::IOException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IOException'd:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(75): warning C4251: 'antlr4::IOException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IOException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\tree/ParseTree.h(38): warning C4251: 'antlr4::tree::ParseTree::children': class 'std::vector<antlr4::tree::ParseTree *,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::tree::ParseTree'
with
[
_Ty=antlr4::tree::ParseTree *
]
d:\godot src\godot\modules\luascript\lib\antlr4\tree/ParseTree.h(38): note: see declaration of 'std::vector<antlr4::tree::ParseTree *,std::allocator<_Ty>>'
with
[
_Ty=antlr4::tree::ParseTree *
]
d:\godot src\godot\modules\luascript\lib\antlr4\tree/ParseTree.h(97): warning C4251: 'antlr4::tree::ParseTreeTracker::_allocated': class 'std::vector<antlr4::tree::ParseTree *,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::tree::ParseTreeTracker'
with
[
_Ty=antlr4::tree::ParseTree *
]
d:\godot src\godot\modules\luascript\lib\antlr4\tree/ParseTree.h(38): note: see declaration of 'std::vector<antlr4::tree::ParseTree *,std::allocator<_Ty>>'
with
[
_Ty=antlr4::tree::ParseTree *
]
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(19): warning C4251: 'antlr4::ANTLRInputStream::_data': class 'std::basic_string<int,std::char_traits<_Elem>,std::allocator<_Elem>>' needs to have dll-interface to be used by clients of class 'antlr4::ANTLRInputStream'
with
[
_Elem=int
]
d:\godot src\godot\modules\luascript\lib\antlr4\antlr4-common.h(66): note: see declaration of 'std::basic_string<int,std::char_traits<_Elem>,std::allocator<_Elem>>'
with
[
_Elem=int
]
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(26): warning C4251: 'antlr4::ANTLRInputStream::name': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::ANTLRInputStream'
d:\godot src\godot\modules\luascript\lib\antlr4\ParserRuleContext.h(66): warning C4251: 'antlr4::ParserRuleContext::exception': class 'std::exception_ptr' needs to have dll-interface to be used by clients of class 'antlr4::ParserRuleContext'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\exception(239): note: see declaration of 'std::exception_ptr'modules\luascript\lib\antlr4\ANTLRInputStream.cpp(22): warning C4273: 'antlr4::ANTLRInputStream::ANTLRInputStream': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(28): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(32): warning C4273: 'antlr4::ANTLRInputStream::ANTLRInputStream': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(34): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(36): warning C4273: 'antlr4::ANTLRInputStream::ANTLRInputStream': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(35): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(40): warning C4273: 'antlr4::ANTLRInputStream::ANTLRInputStream': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(36): note: see previous definition of '{ctor}'
d:\godot src\godot\modules\luascript\lib\antlr4\ProxyErrorListener.h(18): warning C4251: 'antlr4::ProxyErrorListener::_delegates': class 'std::set<antlr4::ANTLRErrorListener *,std::less<_Kty>,std::allocator<_Kty>>' needs to have dll-interface to be used by clients of class 'antlr4::ProxyErrorListener'
with
[
_Kty=antlr4::ANTLRErrorListener *
]
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(44): warning C4273: 'antlr4::ANTLRInputStream::load': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\ProxyErrorListener.h(18): note: see declaration of 'std::set<antlr4::ANTLRErrorListener *,std::less<_Kty>,std::allocator<_Kty>>'
with
[
_Kty=antlr4::ANTLRErrorListener *
]
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(38): note: see previous definition of 'load'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(48): warning C4273: 'antlr4::ANTLRInputStream::load': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(156): warning C4251: 'antlr4::Recognizer::_mutex': class 'std::mutex' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(39): note: see previous definition of 'load'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\mutex(82): note: see declaration of 'std::mutex'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(58): warning C4273: 'antlr4::ANTLRInputStream::load': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(159): warning C4251: 'antlr4::Recognizer::_tokenTypeMapCache': class 'std::map<const antlr4::dfa::Vocabulary *,std::map<std::string,size_t,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>,std::less<const antlr4::dfa::Vocabulary*>,std::allocator<std::pair<const antlr4::dfa::Vocabulary*const ,std::map<_Kty,_Ty,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>>>>' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
with
[
_Kty=std::string,
_Ty=size_t
]d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(40): note: see previous definition of 'load'
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(159): note: see declaration of 'std::map<const antlr4::dfa::Vocabulary *,std::map<std::string,size_t,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>,std::less<const antlr4::dfa::Vocabulary*>,std::allocator<std::pair<const antlr4::dfa::Vocabulary*const ,std::map<_Kty,_Ty,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>>>>'
with
[
_Kty=std::string,
_Ty=size_t
]
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(68): warning C4273: 'antlr4::ANTLRInputStream::reset': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(160): warning C4251: 'antlr4::Recognizer::_ruleIndexMapCache': class 'std::map<std::vector<std::string,std::allocator<_Ty>>,std::map<std::string,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>,std::less<std::vector<_Ty,std::allocator<_Ty>>>,std::allocator<std::pair<const std::vector<_Ty,std::allocator<_Ty>>,std::map<_Kty,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>>>>' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
with
[
_Ty=std::string,
_Kty=std::string
]
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(45): note: see previous definition of 'reset'd:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(160): note: see declaration of 'std::map<std::vector<std::string,std::allocator<_Ty>>,std::map<std::string,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>,std::less<std::vector<_Ty,std::allocator<_Ty>>>,std::allocator<std::pair<const std::vector<_Ty,std::allocator<_Ty>>,std::map<_Kty,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>>>>'
with
[
_Ty=std::string,
_Kty=std::string
]
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(72): warning C4273: 'antlr4::ANTLRInputStream::consume': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(46): note: see previous definition of 'consume'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(83): warning C4273: 'antlr4::ANTLRInputStream::LA': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(47): note: see previous definition of 'LA'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(103): warning C4273: 'antlr4::ANTLRInputStream::LT': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(48): note: see previous definition of 'LT'd:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(107): warning C4273: 'antlr4::ANTLRInputStream::index': inconsistent dll linkageC:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(55): note: see previous definition of 'index'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(111): warning C4273: 'antlr4::ANTLRInputStream::size': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(56): note: see previous definition of 'size'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(116): warning C4273: 'antlr4::ANTLRInputStream::mark': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(60): note: see previous definition of 'mark'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(120): warning C4273: 'antlr4::ANTLRInputStream::release': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\Parser.h(412): warning C4251: 'antlr4::Parser::_errHandler': class 'std::shared_ptr<antlr4::ANTLRErrorStrategy>' needs to have dll-interface to be used by clients of class 'antlr4::Parser'
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(61): note: see previous definition of 'release'C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\memory(1259): note: see declaration of 'std::shared_ptr<antlr4::ANTLRErrorStrategy>'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(123): warning C4273: 'antlr4::ANTLRInputStream::seek': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(67): note: see previous definition of 'seek'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(135): warning C4273: 'antlr4::ANTLRInputStream::getText': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(68): note: see previous definition of 'getText'
d:\godot src\godot\modules\luascript\lib\antlr4\Parser.h(421): warning C4251: 'antlr4::Parser::_precedenceStack': class 'std::vector<int,std::allocator<_Elem>>' needs to have dll-interface to be used by clients of class 'antlr4::Parser'
with
[
_Elem=int
]modules\luascript\lib\antlr4\ANTLRInputStream.cpp(156): warning C4273: 'antlr4::ANTLRInputStream::getSourceName': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\Parser.h(421): note: see declaration of 'std::vector<int,std::allocator<_Elem>>'
with
[
_Elem=int
]d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(69): note: see previous definition of 'getSourceName'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(163): warning C4273: 'antlr4::ANTLRInputStream::toString': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(70): note: see previous definition of 'toString'
modules\luascript\lib\antlr4\ANTLRInputStream.cpp(167): warning C4273: 'antlr4::ANTLRInputStream::InitializeInstanceFields': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ANTLRInputStream.h(73): note: see previous definition of 'InitializeInstanceFields'd:\godot src\godot\modules\luascript\lib\antlr4\Parser.h(434): warning C4251: 'antlr4::Parser::_parseListeners': class 'std::vector<antlr4::tree::ParseTreeListener *,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::Parser'
with
[
_Ty=antlr4::tree::ParseTreeListener *
]
d:\godot src\godot\modules\luascript\lib\antlr4\Parser.h(128): note: see declaration of 'std::vector<antlr4::tree::ParseTreeListener *,std::allocator<_Ty>>'
with
[
_Ty=antlr4::tree::ParseTreeListener *
]
d:\godot src\godot\modules\luascript\lib\antlr4\Parser.h(455): warning C4251: 'antlr4::Parser::bypassAltsAtnCache': class 'std::map<std::vector<uint16_t,std::allocator<_Ty>>,antlr4::atn::ATN,std::less<_Kty>,std::allocator<std::pair<const _Kty,antlr4::atn::ATN>>>' needs to have dll-interface to be used by clients of class 'antlr4::Parser'
with
[
_Ty=uint16_t,
_Kty=std::vector<uint16_t,std::allocator<uint16_t>>
]
d:\godot src\godot\modules\luascript\lib\antlr4\Parser.h(455): note: see declaration of 'std::map<std::vector<uint16_t,std::allocator<_Ty>>,antlr4::atn::ATN,std::less<_Kty>,std::allocator<std::pair<const _Kty,antlr4::atn::ATN>>>'
with
[
_Ty=uint16_t,
_Kty=std::vector<uint16_t,std::allocator<uint16_t>>
]
d:\godot src\godot\modules\luascript\lib\antlr4\misc/IntervalSet.h(33): warning C4251: 'antlr4::misc::IntervalSet::_intervals': class 'std::vector<antlr4::misc::Interval,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::misc::IntervalSet'
with
[
_Ty=antlr4::misc::Interval
]
d:\godot src\godot\modules\luascript\lib\antlr4\misc/IntervalSet.h(33): note: see declaration of 'std::vector<antlr4::misc::Interval,std::allocator<_Ty>>'
with
[
_Ty=antlr4::misc::Interval
]
d:\godot src\godot\modules\luascript\lib\antlr4\DefaultErrorStrategy.h(462): warning C4251: 'antlr4::DefaultErrorStrategy::_errorSymbols': class 'std::vector<std::unique_ptr<antlr4::Token,std::default_delete<_Ty>>,std::allocator<std::unique_ptr<_Ty,std::default_delete<_Ty>>>>' needs to have dll-interface to be used by clients of class 'antlr4::DefaultErrorStrategy'
with
[
_Ty=antlr4::Token
]
d:\godot src\godot\modules\luascript\lib\antlr4\DefaultErrorStrategy.h(462): note: see declaration of 'std::vector<std::unique_ptr<antlr4::Token,std::default_delete<_Ty>>,std::allocator<std::unique_ptr<_Ty,std::default_delete<_Ty>>>>'
with
[
_Ty=antlr4::Token
]
modules\luascript\lib\antlr4\BailErrorStrategy.cpp(15): warning C4273: 'antlr4::BailErrorStrategy::recover': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BailErrorStrategy.h(48): note: see previous definition of 'recover'
modules\luascript\lib\antlr4\BailErrorStrategy.cpp(36): warning C4273: 'antlr4::BailErrorStrategy::recoverInline': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BailErrorStrategy.h(52): note: see previous definition of 'recoverInline'
modules\luascript\lib\antlr4\BailErrorStrategy.cpp(60): warning C4273: 'antlr4::BailErrorStrategy::sync': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BailErrorStrategy.h(56): note: see previous definition of 'sync'
d:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(15): warning C4251: 'antlr4::RuntimeException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::RuntimeException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(75): warning C4251: 'antlr4::IOException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IOException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
modules\luascript\lib\antlr4\BaseErrorListener.cpp(12): warning C4273: 'antlr4::BaseErrorListener::syntaxError': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BaseErrorListener.h(23): note: see previous definition of 'syntaxError'
modules\luascript\lib\antlr4\BaseErrorListener.cpp(16): warning C4273: 'antlr4::BaseErrorListener::reportAmbiguity': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BaseErrorListener.h(26): note: see previous definition of 'reportAmbiguity'
modules\luascript\lib\antlr4\BaseErrorListener.cpp(20): warning C4273: 'antlr4::BaseErrorListener::reportAttemptingFullContext': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BaseErrorListener.h(29): note: see previous definition of 'reportAttemptingFullContext'
modules\luascript\lib\antlr4\BaseErrorListener.cpp(24): warning C4273: 'antlr4::BaseErrorListener::reportContextSensitivity': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BaseErrorListener.h(32): note: see previous definition of 'reportContextSensitivity'
[ 26%] Compiling ==> modules\luascript\lib\antlr4\BufferedTokenStream.cpp
[ 26%]
[ 26%] Compiling ==> modules\luascript\lib\antlr4\CharStream.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
BufferedTokenStream.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
[ 26%] CharStream.cpp
[ 26%] Compiling ==> modules\luascript\lib\antlr4\CommonToken.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
CommonToken.cpp
d:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(15): warning C4251: 'antlr4::RuntimeException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::RuntimeException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(75): warning C4251: 'antlr4::IOException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IOException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\ProxyErrorListener.h(18): warning C4251: 'antlr4::ProxyErrorListener::_delegates': class 'std::set<antlr4::ANTLRErrorListener *,std::less<_Kty>,std::allocator<_Kty>>' needs to have dll-interface to be used by clients of class 'antlr4::ProxyErrorListener'
with
[
_Kty=antlr4::ANTLRErrorListener *
]
d:\godot src\godot\modules\luascript\lib\antlr4\ProxyErrorListener.h(18): note: see declaration of 'std::set<antlr4::ANTLRErrorListener *,std::less<_Kty>,std::allocator<_Kty>>'
with
[
_Kty=antlr4::ANTLRErrorListener *
]
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(156): warning C4251: 'antlr4::Recognizer::_mutex': class 'std::mutex' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\mutex(82): note: see declaration of 'std::mutex'
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(159): warning C4251: 'antlr4::Recognizer::_tokenTypeMapCache': class 'std::map<const antlr4::dfa::Vocabulary *,std::map<std::string,size_t,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>,std::less<const antlr4::dfa::Vocabulary*>,std::allocator<std::pair<const antlr4::dfa::Vocabulary*const ,std::map<_Kty,_Ty,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>>>>' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
with
[
_Kty=std::string,
_Ty=size_t
]
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(159): note: see declaration of 'std::map<const antlr4::dfa::Vocabulary *,std::map<std::string,size_t,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>,std::less<const antlr4::dfa::Vocabulary*>,std::allocator<std::pair<const antlr4::dfa::Vocabulary*const ,std::map<_Kty,_Ty,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>>>>'
with
[
_Kty=std::string,
_Ty=size_t
]
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(160): warning C4251: 'antlr4::Recognizer::_ruleIndexMapCache': class 'std::map<std::vector<std::string,std::allocator<_Ty>>,std::map<std::string,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>,std::less<std::vector<_Ty,std::allocator<_Ty>>>,std::allocator<std::pair<const std::vector<_Ty,std::allocator<_Ty>>,std::map<_Kty,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>>>>' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
with
[
_Ty=std::string,
_Kty=std::string
]
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(160): note: see declaration of 'std::map<std::vector<std::string,std::allocator<_Ty>>,std::map<std::string,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>,std::less<std::vector<_Ty,std::allocator<_Ty>>>,std::allocator<std::pair<const std::vector<_Ty,std::allocator<_Ty>>,std::map<_Kty,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>>>>'
with
[
_Ty=std::string,
_Kty=std::string
]
d:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
modules\luascript\lib\antlr4\CharStream.cpp(10): warning C4273: 'antlr4::CharStream::~CharStream': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CharStream.h(16): note: see previous definition of '{dtor}'
d:\godot src\godot\modules\luascript\lib\antlr4\Lexer.h(61): warning C4251: 'antlr4::Lexer::token': class 'std::unique_ptr<antlr4::Token,std::default_delete<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::Lexer'
with
[
_Ty=antlr4::Token
]
d:\godot src\godot\modules\luascript\lib\antlr4\TokenSource.h(35): note: see declaration of 'std::unique_ptr<antlr4::Token,std::default_delete<_Ty>>'
with
[
_Ty=antlr4::Token
]
d:\godot src\godot\modules\luascript\lib\antlr4\Lexer.h(88): warning C4251: 'antlr4::Lexer::modeStack': class 'std::vector<size_t,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::Lexer'
with
[
_Ty=size_t
]
d:\godot src\godot\modules\luascript\lib\antlr4\Lexer.h(88): note: see declaration of 'std::vector<size_t,std::allocator<_Ty>>'
with
[
_Ty=size_t
]
d:\godot src\godot\modules\luascript\lib\antlr4\Lexer.h(202): warning C4251: 'antlr4::Lexer::_text': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::Lexer'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\tree/ParseTree.h(38): warning C4251: 'antlr4::tree::ParseTree::children': class 'std::vector<antlr4::tree::ParseTree *,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::tree::ParseTree'
with
[
_Ty=antlr4::tree::ParseTree *
]
d:\godot src\godot\modules\luascript\lib\antlr4\tree/ParseTree.h(38): note: see declaration of 'std::vector<antlr4::tree::ParseTree *,std::allocator<_Ty>>'
with
[
_Ty=antlr4::tree::ParseTree *
]
d:\godot src\godot\modules\luascript\lib\antlr4\tree/ParseTree.h(97): warning C4251: 'antlr4::tree::ParseTreeTracker::_allocated': class 'std::vector<antlr4::tree::ParseTree *,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::tree::ParseTreeTracker'
with
[
_Ty=antlr4::tree::ParseTree *
]
d:\godot src\godot\modules\luascript\lib\antlr4\tree/ParseTree.h(38): note: see declaration of 'std::vector<antlr4::tree::ParseTree *,std::allocator<_Ty>>'
with
[
_Ty=antlr4::tree::ParseTree *
]
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(108): warning C4251: 'antlr4::BufferedTokenStream::_tokens': class 'std::vector<std::unique_ptr<antlr4::Token,std::default_delete<_Ty>>,std::allocator<std::unique_ptr<_Ty,std::default_delete<_Ty>>>>' needs to have dll-interface to be used by clients of class 'antlr4::BufferedTokenStream'
with
[
_Ty=antlr4::Token
]
d:\godot src\godot\modules\luascript\lib\antlr4\Lexer.h(178): note: see declaration of 'std::vector<std::unique_ptr<antlr4::Token,std::default_delete<_Ty>>,std::allocator<std::unique_ptr<_Ty,std::default_delete<_Ty>>>>'
with
[
_Ty=antlr4::Token
]
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(18): warning C4273: 'antlr4::BufferedTokenStream::BufferedTokenStream': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(26): note: see previous definition of '{ctor}'
d:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(22): warning C4273: 'antlr4::BufferedTokenStream::getTokenSource': inconsistent dll linkageC:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(31): note: see previous definition of 'getTokenSource'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(26): warning C4273: 'antlr4::BufferedTokenStream::index': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(32): note: see previous definition of 'index'd:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(15): warning C4251: 'antlr4::RuntimeException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::RuntimeException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(30): warning C4273: 'antlr4::BufferedTokenStream::mark': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(33): note: see previous definition of 'mark'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(34): warning C4273: 'antlr4::BufferedTokenStream::release': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(35): note: see previous definition of 'release'd:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(75): warning C4251: 'antlr4::IOException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IOException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(38): warning C4273: 'antlr4::BufferedTokenStream::reset': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(36): note: see previous definition of 'reset'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(42): warning C4273: 'antlr4::BufferedTokenStream::seek': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(37): note: see previous definition of 'seek'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(47): warning C4273: 'antlr4::BufferedTokenStream::size': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(39): note: see previous definition of 'size'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(51): warning C4273: 'antlr4::BufferedTokenStream::consume': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(40): note: see previous definition of 'consume'
d:\godot src\godot\modules\luascript\lib\antlr4\ProxyErrorListener.h(18): warning C4251: 'antlr4::ProxyErrorListener::_delegates': class 'std::set<antlr4::ANTLRErrorListener *,std::less<_Kty>,std::allocator<_Kty>>' needs to have dll-interface to be used by clients of class 'antlr4::ProxyErrorListener'
with
[
_Kty=antlr4::ANTLRErrorListener *
]modules\luascript\lib\antlr4\BufferedTokenStream.cpp(76): warning C4273: 'antlr4::BufferedTokenStream::sync': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\ProxyErrorListener.h(18): note: see declaration of 'std::set<antlr4::ANTLRErrorListener *,std::less<_Kty>,std::allocator<_Kty>>'
with
[
_Kty=antlr4::ANTLRErrorListener *
]d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(146): note: see previous definition of 'sync'
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(156): warning C4251: 'antlr4::Recognizer::_mutex': class 'std::mutex' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(89): warning C4273: 'antlr4::BufferedTokenStream::fetch': inconsistent dll linkage
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\mutex(82): note: see declaration of 'std::mutex'd:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(152): note: see previous definition of 'fetch'
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(159): warning C4251: 'antlr4::Recognizer::_tokenTypeMapCache': class 'std::map<const antlr4::dfa::Vocabulary *,std::map<std::string,size_t,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>,std::less<const antlr4::dfa::Vocabulary*>,std::allocator<std::pair<const antlr4::dfa::Vocabulary*const ,std::map<_Kty,_Ty,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>>>>' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
with
[
_Kty=std::string,
_Ty=size_t
]modules\luascript\lib\antlr4\BufferedTokenStream.cpp(114): warning C4273: 'antlr4::BufferedTokenStream::get': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(42): note: see previous definition of 'get'd:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(159): note: see declaration of 'std::map<const antlr4::dfa::Vocabulary *,std::map<std::string,size_t,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>,std::less<const antlr4::dfa::Vocabulary*>,std::allocator<std::pair<const antlr4::dfa::Vocabulary*const ,std::map<_Kty,_Ty,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>>>>'
with
[
_Kty=std::string,
_Ty=size_t
]
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(160): warning C4251: 'antlr4::Recognizer::_ruleIndexMapCache': class 'std::map<std::vector<std::string,std::allocator<_Ty>>,std::map<std::string,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>,std::less<std::vector<_Ty,std::allocator<_Ty>>>,std::allocator<std::pair<const std::vector<_Ty,std::allocator<_Ty>>,std::map<_Kty,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>>>>' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
with
[
_Ty=std::string,
_Kty=std::string
]modules\luascript\lib\antlr4\BufferedTokenStream.cpp(124): warning C4273: 'antlr4::BufferedTokenStream::get': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(160): note: see declaration of 'std::map<std::vector<std::string,std::allocator<_Ty>>,std::map<std::string,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>,std::less<std::vector<_Ty,std::allocator<_Ty>>>,std::allocator<std::pair<const std::vector<_Ty,std::allocator<_Ty>>,std::map<_Kty,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>>>>'
with
[
_Ty=std::string,
_Kty=std::string
]d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(45): note: see previous definition of 'get'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(146): warning C4273: 'antlr4::BufferedTokenStream::LA': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(47): note: see previous definition of 'LA'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(150): warning C4273: 'antlr4::BufferedTokenStream::LB': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(154): note: see previous definition of 'LB'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(157): warning C4273: 'antlr4::BufferedTokenStream::LT': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\Vocabulary.h(185): warning C4251: 'antlr4::dfa::Vocabulary::_literalNames': class 'std::vector<std::string,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::dfa::Vocabulary'
with
[
_Ty=std::string
]
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(48): note: see previous definition of 'LT'd:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(34): note: see declaration of 'std::vector<std::string,std::allocator<_Ty>>'
with
[
_Ty=std::string
]
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(176): warning C4273: 'antlr4::BufferedTokenStream::adjustSeekIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\Vocabulary.h(186): warning C4251: 'antlr4::dfa::Vocabulary::_symbolicNames': class 'std::vector<std::string,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::dfa::Vocabulary'
with
[
_Ty=std::string
]d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(167): note: see previous definition of 'adjustSeekIndex'
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(34): note: see declaration of 'std::vector<std::string,std::allocator<_Ty>>'
with
[
_Ty=std::string
]modules\luascript\lib\antlr4\BufferedTokenStream.cpp(180): warning C4273: 'antlr4::BufferedTokenStream::lazyInit': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\Vocabulary.h(187): warning C4251: 'antlr4::dfa::Vocabulary::_displayNames': class 'std::vector<std::string,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::dfa::Vocabulary'
with
[
_Ty=std::string
]d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(168): note: see previous definition of 'lazyInit'
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(34): note: see declaration of 'std::vector<std::string,std::allocator<_Ty>>'
with
[
_Ty=std::string
]modules\luascript\lib\antlr4\BufferedTokenStream.cpp(186): warning C4273: 'antlr4::BufferedTokenStream::setup': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(169): note: see previous definition of 'setup'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(192): warning C4273: 'antlr4::BufferedTokenStream::setTokenSource': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(51): note: see previous definition of 'setTokenSource'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(199): warning C4273: 'antlr4::BufferedTokenStream::getTokens': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(52): note: see previous definition of 'getTokens'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(206): warning C4273: 'antlr4::BufferedTokenStream::getTokens': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(53): note: see previous definition of 'getTokens'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(210): warning C4273: 'antlr4::BufferedTokenStream::getTokens': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(60): note: see previous definition of 'getTokens'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(18): warning C4251: 'antlr4::CommonToken::EMPTY_SOURCE': struct 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(237): warning C4273: 'antlr4::BufferedTokenStream::getTokens': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\TokenFactory.h(23): note: see declaration of 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>'d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(61): note: see previous definition of 'getTokens'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(243): warning C4273: 'antlr4::BufferedTokenStream::nextTokenOnChannel': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(177): note: see previous definition of 'nextTokenOnChannel'd:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(53): warning C4251: 'antlr4::CommonToken::_source': struct 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'
d:\godot src\godot\modules\luascript\lib\antlr4\TokenFactory.h(23): note: see declaration of 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(261): warning C4273: 'antlr4::BufferedTokenStream::previousTokenOnChannel': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(61): warning C4251: 'antlr4::CommonToken::_text': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'd:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(189): note: see previous definition of 'previousTokenOnChannel'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(281): warning C4273: 'antlr4::BufferedTokenStream::getHiddenTokensToRight': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(66): note: see previous definition of 'getHiddenTokensToRight'
modules\luascript\lib\antlr4\CommonToken.cpp(23): warning C4273: 'EMPTY_SOURCE': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(18): note: see previous definition of 'protected: static std::pair<antlr4::TokenSource *,antlr4::CharStream *> const antlr4::CommonToken::EMPTY_SOURCE'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(300): warning C4273: 'antlr4::BufferedTokenStream::getHiddenTokensToRight': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(73): note: see previous definition of 'getHiddenTokensToRight'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(304): warning C4273: 'antlr4::BufferedTokenStream::getHiddenTokensToLeft': inconsistent dll linkagemodules\luascript\lib\antlr4\CommonToken.cpp(23): error C2491: 'antlr4::CommonToken::EMPTY_SOURCE': definition of dllimport static data member not allowed
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(80): note: see previous definition of 'getHiddenTokensToLeft'
modules\luascript\lib\antlr4\CommonToken.cpp(25): warning C4273: 'antlr4::CommonToken::CommonToken': inconsistent dll linkage
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(326): warning C4273: 'antlr4::BufferedTokenStream::getHiddenTokensToLeft': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(87): note: see previous definition of '{ctor}'
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(86): note: see previous definition of 'getHiddenTokensToLeft'
modules\luascript\lib\antlr4\CommonToken.cpp(30): warning C4273: 'antlr4::CommonToken::CommonToken': inconsistent dll linkagemodules\luascript\lib\antlr4\BufferedTokenStream.cpp(330): warning C4273: 'antlr4::BufferedTokenStream::filterForChannel': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(88): note: see previous definition of '{ctor}'d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(191): note: see previous definition of 'filterForChannel'
modules\luascript\lib\antlr4\CommonToken.cpp(43): warning C4273: 'antlr4::CommonToken::CommonToken': inconsistent dll linkagemodules\luascript\lib\antlr4\BufferedTokenStream.cpp(348): warning C4273: 'antlr4::BufferedTokenStream::isInitialized': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(97): note: see previous definition of '{ctor}'d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(193): note: see previous definition of 'isInitialized'
modules\luascript\lib\antlr4\CommonToken.cpp(51): warning C4273: 'antlr4::CommonToken::CommonToken': inconsistent dll linkagemodules\luascript\lib\antlr4\BufferedTokenStream.cpp(356): warning C4273: 'antlr4::BufferedTokenStream::getSourceName': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(112): note: see previous definition of '{ctor}'d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(88): note: see previous definition of 'getSourceName'
modules\luascript\lib\antlr4\BufferedTokenStream.cpp(360): warning C4273: 'antlr4::BufferedTokenStream::getText': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(89): note: see previous definition of 'getText'
[ 26%] modules\luascript\lib\antlr4\BufferedTokenStream.cpp(365): warning C4273: 'antlr4::BufferedTokenStream::getText': inconsistent dll linkagemodules\luascript\lib\antlr4\CommonToken.cpp(70): warning C4273: 'antlr4::CommonToken::getType': inconsistent dll linkage
[ 26%]
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(90): note: see previous definition of 'getText'd:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(114): note: see previous definition of 'getType'
modules\luascript\lib\antlr4\CommonToken.cpp(74): warning C4273: 'antlr4::CommonToken::setLine': inconsistent dll linkag[ 26%]
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(128): note: see previous definition of 'setLine'Compiling ==> modules\luascript\lib\antlr4\CommonTokenFactory.cpp
modules\luascript\lib\antlr4\CommonToken.cpp(78): warning C4273: 'antlr4::CommonToken::getText': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(126): note: see previous definition of 'getText'
modules\luascript\lib\antlr4\CommonToken.cpp(95): warning C4273: 'antlr4::CommonToken::setText': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(125): note: see previous definition of 'setText'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(388): warning C4273: 'antlr4::BufferedTokenStream::getText': inconsistent dll linkage
modules\luascript\lib\antlr4\CommonToken.cpp(99): warning C4273: 'antlr4::CommonToken::getLine': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(91): note: see previous definition of 'getText'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(129): note: see previous definition of 'getLine'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(392): warning C4273: 'antlr4::BufferedTokenStream::getText': inconsistent dll linkage
modules\luascript\lib\antlr4\CommonToken.cpp(103): warning C4273: 'antlr4::CommonToken::getCharPositionInLine': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(92): note: see previous definition of 'getText'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(131): note: see previous definition of 'getCharPositionInLine'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(400): warning C4273: 'antlr4::BufferedTokenStream::fill': inconsistent dll linkage
modules\luascript\lib\antlr4\CommonToken.cpp(107): warning C4273: 'antlr4::CommonToken::setCharPositionInLine': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(95): note: see previous definition of 'fill'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(132): note: see previous definition of 'setCharPositionInLine'modules\luascript\lib\antlr4\BufferedTokenStream.cpp(411): warning C4273: 'antlr4::BufferedTokenStream::InitializeInstanceFields': inconsistent dll linkage
modules\luascript\lib\antlr4\CommonToken.cpp(111): warning C4273: 'antlr4::CommonToken::getChannel': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(197): note: see previous definition of 'InitializeInstanceFields'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(134): note: see previous definition of 'getChannel'
modules\luascript\lib\antlr4\CommonToken.cpp(115): warning C4273: 'antlr4::CommonToken::setChannel': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(135): note: see previous definition of 'setChannel'
modules\luascript\lib\antlr4\CommonToken.cpp(119): warning C4273: 'antlr4::CommonToken::setType': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(137): note: see previous definition of 'setType'
modules\luascript\lib\antlr4\CommonToken.cpp(123): warning C4273: 'antlr4::CommonToken::getStartIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(139): note: see previous definition of 'getStartIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(127): warning C4273: 'antlr4::CommonToken::setStartIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(140): note: see previous definition of 'setStartIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(131): warning C4273: 'antlr4::CommonToken::getStopIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(142): note: see previous definition of 'getStopIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(135): warning C4273: 'antlr4::CommonToken::setStopIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(143): note: see previous definition of 'setStopIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(139): warning C4273: 'antlr4::CommonToken::getTokenIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(145): note: see previous definition of 'getTokenIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(143): warning C4273: 'antlr4::CommonToken::setTokenIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(146): note: see previous definition of 'setTokenIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(147): warning C4273: 'antlr4::CommonToken::getTokenSource': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(148): note: see previous definition of 'getTokenSource'
modules\luascript\lib\antlr4\CommonToken.cpp(151): warning C4273: 'antlr4::CommonToken::getInputStream': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(149): note: see previous definition of 'getInputStream'
modules\luascript\lib\antlr4\CommonToken.cpp(155): warning C4273: 'antlr4::CommonToken::toString': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(151): note: see previous definition of 'toString'
modules\luascript\lib\antlr4\CommonToken.cpp(159): warning C4273: 'antlr4::CommonToken::toString': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(153): note: see previous definition of 'toString'
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
CommonTokenFactory.cpp
modules\luascript\lib\antlr4\CommonToken.cpp(186): warning C4273: 'antlr4::CommonToken::InitializeInstanceFields': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(155): note: see previous definition of 'InitializeInstanceFields'
scons: *** [modules\luascript\lib\antlr4\CommonToken.windows.tools.64.obj] Error 2
d:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(18): warning C4251: 'antlr4::CommonToken::EMPTY_SOURCE': struct 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(18): note: see declaration of 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(53): warning C4251: 'antlr4::CommonToken::_source': struct 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(18): note: see declaration of 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(61): warning C4251: 'antlr4::CommonToken::_text': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(25): warning C4251: 'antlr4::CommonTokenFactory::DEFAULT': class 'std::unique_ptr<antlr4::TokenFactory<antlr4::CommonToken>,std::default_delete<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::CommonTokenFactory'
with
[
_Ty=antlr4::TokenFactory<antlr4::CommonToken>
]
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(25): note: see declaration of 'std::unique_ptr<antlr4::TokenFactory<antlr4::CommonToken>,std::default_delete<_Ty>>'
with
[
_Ty=antlr4::TokenFactory<antlr4::CommonToken>
]
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(14): warning C4273: 'DEFAULT': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(25): note: see previous definition of 'public: static std::unique_ptr<antlr4::TokenFactory<antlr4::CommonToken>,std::default_delete<antlr4::TokenFactory<antlr4::CommonToken> > > const antlr4::CommonTokenFactory::DEFAULT'
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(14): error C2491: 'antlr4::CommonTokenFactory::DEFAULT': definition of dllimport static data member not allowed
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(16): warning C4273: 'antlr4::CommonTokenFactory::CommonTokenFactory': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(56): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(19): warning C4273: 'antlr4::CommonTokenFactory::CommonTokenFactory': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(66): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(23): warning C4273: 'antlr4::CommonTokenFactory::create': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(68): note: see previous definition of 'create'
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(37): warning C4273: 'antlr4::CommonTokenFactory::create': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(71): note: see previous definition of 'create'
scons: *** [modules\luascript\lib\antlr4\CommonTokenFactory.windows.tools.64.obj] Error 2
scons: building terminated because of errors.
D:\godot src\godot>scons -j3 p=windows module_luascript_enabled=yes
scons: Reading SConscript files ...
Configuring for Windows: target=debug, bits=default
Found MSVC version 14.1, arch amd64, bits=64
YASM is necessary for WebM SIMD optimizations.
WebM SIMD optimizations are disabled. Check if your CPU architecture, CPU bits or platform are supported!
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
scons: Building targets ...
[ 26%] ←[94mCompiling ←[95m==> ←[93mmodules\luascript\lib\antlr4\CommonToken.cpp←[0m
[ 26%] ←[94mCompiling ←[95m==> ←[93mmodules\luascript\lib\antlr4\CommonTokenFactory.cpp←[0m
[ 26%] ←[94mCompiling ←[95m==> ←[93mmodules\luascript\lib\antlr4\CommonTokenStream.cpp←[0m
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
CommonToken.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
CommonTokenFactory.cpp
cl : Command line warning D9025 : overriding '/std:c++17' with '/std:c++14'
CommonTokenStream.cpp
d:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(15): warning C4251: 'antlr4::RuntimeException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::RuntimeException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\Exceptions.h(75): warning C4251: 'antlr4::IOException::_message': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IOException'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(18): warning C4251: 'antlr4::CommonToken::EMPTY_SOURCE': struct 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(18): note: see declaration of 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(53): warning C4251: 'antlr4::CommonToken::_source': struct 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'd:\godot src\godot\modules\luascript\lib\antlr4\ProxyErrorListener.h(18): warning C4251: 'antlr4::ProxyErrorListener::_delegates': class 'std::set<antlr4::ANTLRErrorListener *,std::less<_Kty>,std::allocator<_Kty>>' needs to have dll-interface to be used by clients of class 'antlr4::ProxyErrorListener'
with
[
_Kty=antlr4::ANTLRErrorListener *
]
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(18): note: see declaration of 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>'
d:\godot src\godot\modules\luascript\lib\antlr4\ProxyErrorListener.h(18): note: see declaration of 'std::set<antlr4::ANTLRErrorListener *,std::less<_Kty>,std::allocator<_Kty>>'
with
[
_Kty=antlr4::ANTLRErrorListener *
]d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(61): warning C4251: 'antlr4::CommonToken::_text': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(156): warning C4251: 'antlr4::Recognizer::_mutex': class 'std::mutex' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\mutex(82): note: see declaration of 'std::mutex'd:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(25): warning C4251: 'antlr4::CommonTokenFactory::DEFAULT': class 'std::unique_ptr<antlr4::TokenFactory<antlr4::CommonToken>,std::default_delete<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::CommonTokenFactory'
with
[
_Ty=antlr4::TokenFactory<antlr4::CommonToken>
]
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(159): warning C4251: 'antlr4::Recognizer::_tokenTypeMapCache': class 'std::map<const antlr4::dfa::Vocabulary *,std::map<std::string,size_t,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>,std::less<const antlr4::dfa::Vocabulary*>,std::allocator<std::pair<const antlr4::dfa::Vocabulary*const ,std::map<_Kty,_Ty,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>>>>' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
with
[
_Kty=std::string,
_Ty=size_t
]d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(25): note: see declaration of 'std::unique_ptr<antlr4::TokenFactory<antlr4::CommonToken>,std::default_delete<_Ty>>'
with
[
_Ty=antlr4::TokenFactory<antlr4::CommonToken>
]
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(159): note: see declaration of 'std::map<const antlr4::dfa::Vocabulary *,std::map<std::string,size_t,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>,std::less<const antlr4::dfa::Vocabulary*>,std::allocator<std::pair<const antlr4::dfa::Vocabulary*const ,std::map<_Kty,_Ty,std::less<_Kty>,std::allocator<std::pair<const _Kty,_Ty>>>>>>'
with
[
_Kty=std::string,
_Ty=size_t
]
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(160): warning C4251: 'antlr4::Recognizer::_ruleIndexMapCache': class 'std::map<std::vector<std::string,std::allocator<_Ty>>,std::map<std::string,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>,std::less<std::vector<_Ty,std::allocator<_Ty>>>,std::allocator<std::pair<const std::vector<_Ty,std::allocator<_Ty>>,std::map<_Kty,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>>>>' needs to have dll-interface to be used by clients of class 'antlr4::Recognizer'
with
[
_Ty=std::string,
_Kty=std::string
]
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(14): warning C4273: 'DEFAULT': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(160): note: see declaration of 'std::map<std::vector<std::string,std::allocator<_Ty>>,std::map<std::string,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>,std::less<std::vector<_Ty,std::allocator<_Ty>>>,std::allocator<std::pair<const std::vector<_Ty,std::allocator<_Ty>>,std::map<_Kty,size_t,std::less<_Ty>,std::allocator<std::pair<const _Kty,unsigned __int64>>>>>>'
with
[
_Ty=std::string,
_Kty=std::string
]
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(25): note: see previous definition of 'public: static std::unique_ptr<antlr4::TokenFactory<antlr4::CommonToken>,std::default_delete<antlr4::TokenFactory<antlr4::CommonToken> > > const antlr4::CommonTokenFactory::DEFAULT'
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(14): error C2491: 'antlr4::CommonTokenFactory::DEFAULT': definition of dllimport static data member not allowed
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(16): warning C4273: 'antlr4::CommonTokenFactory::CommonTokenFactory': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(56): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(19): warning C4273: 'antlr4::CommonTokenFactory::CommonTokenFactory': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(66): note: see previous definition of '{ctor}'d:\godot src\godot\modules\luascript\lib\antlr4\IntStream.h(47): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream'
modules\luascript\lib\antlr4\CommonTokenFactory.cpp(23): warning C4273: 'antlr4::CommonTokenFactory::create': inconsistent dll linkageC:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
d:\godot src\godot\modules\luascript\lib\antlr4\Vocabulary.h(185): warning C4251: 'antlr4::dfa::Vocabulary::_literalNames': class 'std::vector<std::string,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::dfa::Vocabulary'
with
[
_Ty=std::string
]
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(68): note: see previous definition of 'create'
d:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(34): note: see declaration of 'std::vector<std::string,std::allocator<_Ty>>'
with
[
_Ty=std::string
]
d:\godot src\godot\modules\luascript\lib\antlr4\Vocabulary.h(186): warning C4251: 'antlr4::dfa::Vocabulary::_symbolicNames': class 'std::vector<std::string,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::dfa::Vocabulary'
with
[
_Ty=std::string
]
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(108): warning C4251: 'antlr4::BufferedTokenStream::_tokens': class 'std::vector<std::unique_ptr<antlr4::Token,std::default_delete<_Ty>>,std::allocator<std::unique_ptr<_Ty,std::default_delete<_Ty>>>>' needs to have dll-interface to be used by clients of class 'antlr4::BufferedTokenStream'
with
[
_Ty=antlr4::Token
]modules\luascript\lib\antlr4\CommonTokenFactory.cpp(37): warning C4273: 'antlr4::CommonTokenFactory::create': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(34): note: see declaration of 'std::vector<std::string,std::allocator<_Ty>>'
with
[
_Ty=std::string
]
d:\godot src\godot\modules\luascript\lib\antlr4\BufferedTokenStream.h(108): note: see declaration of 'std::vector<std::unique_ptr<antlr4::Token,std::default_delete<_Ty>>,std::allocator<std::unique_ptr<_Ty,std::default_delete<_Ty>>>>'
with
[
_Ty=antlr4::Token
]d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenFactory.h(71): note: see previous definition of 'create'd:\godot src\godot\modules\luascript\lib\antlr4\Vocabulary.h(187): warning C4251: 'antlr4::dfa::Vocabulary::_displayNames': class 'std::vector<std::string,std::allocator<_Ty>>' needs to have dll-interface to be used by clients of class 'antlr4::dfa::Vocabulary'
with
[
_Ty=std::string
]
modules\luascript\lib\antlr4\CommonTokenStream.cpp(12): warning C4273: 'antlr4::CommonTokenStream::CommonTokenStream': inconsistent dll linkaged:\godot src\godot\modules\luascript\lib\antlr4\Recognizer.h(34): note: see declaration of 'std::vector<std::string,std::allocator<_Ty>>'
with
[
_Ty=std::string
]
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenStream.h(44): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\CommonTokenStream.cpp(16): warning C4273: 'antlr4::CommonTokenStream::CommonTokenStream': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenStream.h(56): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\CommonTokenStream.cpp(19): warning C4273: 'antlr4::CommonTokenStream::adjustSeekIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenStream.h(73): note: see previous definition of 'adjustSeekIndex'
modules\luascript\lib\antlr4\CommonTokenStream.cpp(23): warning C4273: 'antlr4::CommonTokenStream::LB': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenStream.h(75): note: see previous definition of 'LB'
modules\luascript\lib\antlr4\CommonTokenStream.cpp(43): warning C4273: 'antlr4::CommonTokenStream::LT': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(18): warning C4251: 'antlr4::CommonToken::EMPTY_SOURCE': struct 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'd:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenStream.h(58): note: see previous definition of 'LT'
d:\godot src\godot\modules\luascript\lib\antlr4\TokenFactory.h(23): note: see declaration of 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>'modules\luascript\lib\antlr4\CommonTokenStream.cpp(65): warning C4273: 'antlr4::CommonTokenStream::getNumberOfOnChannelTokens': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonTokenStream.h(61): note: see previous definition of 'getNumberOfOnChannelTokens'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(53): warning C4251: 'antlr4::CommonToken::_source': struct 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'
d:\godot src\godot\modules\luascript\lib\antlr4\TokenFactory.h(23): note: see declaration of 'std::pair<antlr4::TokenSource *,antlr4::CharStream *>'
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(61): warning C4251: 'antlr4::CommonToken::_text': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::CommonToken'
C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\VC\Tools\MSVC\14.16.27023\include\xstring(4373): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>'
modules\luascript\lib\antlr4\CommonToken.cpp(23): warning C4273: 'EMPTY_SOURCE': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(18): note: see previous definition of 'protected: static std::pair<antlr4::TokenSource *,antlr4::CharStream *> const antlr4::CommonToken::EMPTY_SOURCE'
modules\luascript\lib\antlr4\CommonToken.cpp(23): error C2491: 'antlr4::CommonToken::EMPTY_SOURCE': definition of dllimport static data member not allowed
modules\luascript\lib\antlr4\CommonToken.cpp(25): warning C4273: 'antlr4::CommonToken::CommonToken': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(87): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\CommonToken.cpp(30): warning C4273: 'antlr4::CommonToken::CommonToken': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(88): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\CommonToken.cpp(43): warning C4273: 'antlr4::CommonToken::CommonToken': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(97): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\CommonToken.cpp(51): warning C4273: 'antlr4::CommonToken::CommonToken': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(112): note: see previous definition of '{ctor}'
modules\luascript\lib\antlr4\CommonToken.cpp(70): warning C4273: 'antlr4::CommonToken::getType': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(114): note: see previous definition of 'getType'
modules\luascript\lib\antlr4\CommonToken.cpp(74): warning C4273: 'antlr4::CommonToken::setLine': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(128): note: see previous definition of 'setLine'
modules\luascript\lib\antlr4\CommonToken.cpp(78): warning C4273: 'antlr4::CommonToken::getText': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(126): note: see previous definition of 'getText'
modules\luascript\lib\antlr4\CommonToken.cpp(95): warning C4273: 'antlr4::CommonToken::setText': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(125): note: see previous definition of 'setText'
modules\luascript\lib\antlr4\CommonToken.cpp(99): warning C4273: 'antlr4::CommonToken::getLine': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(129): note: see previous definition of 'getLine'
modules\luascript\lib\antlr4\CommonToken.cpp(103): warning C4273: 'antlr4::CommonToken::getCharPositionInLine': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(131): note: see previous definition of 'getCharPositionInLine'
modules\luascript\lib\antlr4\CommonToken.cpp(107): warning C4273: 'antlr4::CommonToken::setCharPositionInLine': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(132): note: see previous definition of 'setCharPositionInLine'
modules\luascript\lib\antlr4\CommonToken.cpp(111): warning C4273: 'antlr4::CommonToken::getChannel': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(134): note: see previous definition of 'getChannel'
modules\luascript\lib\antlr4\CommonToken.cpp(115): warning C4273: 'antlr4::CommonToken::setChannel': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(135): note: see previous definition of 'setChannel'
modules\luascript\lib\antlr4\CommonToken.cpp(119): warning C4273: 'antlr4::CommonToken::setType': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(137): note: see previous definition of 'setType'
modules\luascript\lib\antlr4\CommonToken.cpp(123): warning C4273: 'antlr4::CommonToken::getStartIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(139): note: see previous definition of 'getStartIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(127): warning C4273: 'antlr4::CommonToken::setStartIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(140): note: see previous definition of 'setStartIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(131): warning C4273: 'antlr4::CommonToken::getStopIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(142): note: see previous definition of 'getStopIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(135): warning C4273: 'antlr4::CommonToken::setStopIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(143): note: see previous definition of 'setStopIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(139): warning C4273: 'antlr4::CommonToken::getTokenIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(145): note: see previous definition of 'getTokenIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(143): warning C4273: 'antlr4::CommonToken::setTokenIndex': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(146): note: see previous definition of 'setTokenIndex'
modules\luascript\lib\antlr4\CommonToken.cpp(147): warning C4273: 'antlr4::CommonToken::getTokenSource': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(148): note: see previous definition of 'getTokenSource'
modules\luascript\lib\antlr4\CommonToken.cpp(151): warning C4273: 'antlr4::CommonToken::getInputStream': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(149): note: see previous definition of 'getInputStream'
modules\luascript\lib\antlr4\CommonToken.cpp(155): warning C4273: 'antlr4::CommonToken::toString': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(151): note: see previous definition of 'toString'
modules\luascript\lib\antlr4\CommonToken.cpp(159): warning C4273: 'antlr4::CommonToken::toString': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(153): note: see previous definition of 'toString'
modules\luascript\lib\antlr4\CommonToken.cpp(186): warning C4273: 'antlr4::CommonToken::InitializeInstanceFields': inconsistent dll linkage
d:\godot src\godot\modules\luascript\lib\antlr4\CommonToken.h(155): note: see previous definition of 'InitializeInstanceFields'
scons: *** [modules\luascript\lib\antlr4\CommonTokenFactory.windows.tools.64.obj] Error 2
scons: *** [modules\luascript\lib\antlr4\CommonToken.windows.tools.64.obj] Error 2
scons: building terminated because of errors.
Building luascript for godot 3.2 branch for windows
In your README there is a list of features. Which ones have already been implemented?
Hi
Luascript is implemented in Plugin Script, or how do you manage compatibility with the code editor,?
Hello !
It's me again, I tried to compile this time on my Archlinux distro and I still can't compile then engine using the following command :
scons -j4 platform=x11 module_luascript_enabled=yes
full report when the error appears :
[ 32%] Compiling ==> modules/luascript/debug.cpp
[ 32%] Compiling ==> modules/luascript/lua_script.cpp
[ 32%] Compiling ==> main/main.cpp
In file included from modules/luascript/lua_script.cpp:24:
modules/luascript/lua_script.h:110:55: error: 'Variant::CallError' has not been declared
110 | Variant _new(const Variant **p_args, int p_argcount, Variant::CallError &r_error);
| ^~~~~~~
In file included from modules/luascript/lua_script.cpp:25:
modules/luascript/lua_script_instance.h:46:91: error: 'Variant::CallError' has not been declared
46 | virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Variant::CallError &r_error);
| ^~~~~~~
In file included from modules/luascript/lua_script.cpp:26:
modules/luascript/lua_script_language.h:38:35: error: deduced class type 'MutexLock' in function return type
38 | _FORCE_INLINE_ static MutexLock &acquire() {
| ^~~~~~~
In file included from ./core/safe_refcount.h:34,
from ./core/os/memory.h:35,
from ./core/list.h:35,
from ./core/engine.h:34,
from ./core/os/os.h:34,
from modules/luascript/lua_script.cpp:20:
./core/os/mutex.h:60:7: note: 'template<class MutexT> class MutexLock' declared here
60 | class MutexLock {
| ^~~~~~~~~
In file included from modules/luascript/lua_script.cpp:26:
modules/luascript/lua_script_language.h:72:82: error: 'PoolStringArray' does not name a type; did you mean 'PackedStringArray'?
72 | virtual String make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const;
| ^~~~~~~~~~~~~~~
| PackedStringArray
modules/luascript/lua_script.cpp: In constructor 'LuaScript::LuaScript()':
modules/luascript/lua_script.cpp:40:34: error: 'acquire' is not a member of 'LuaScriptLanguage'
40 | auto guard = LuaScriptLanguage::acquire();
| ^~~~~~~
modules/luascript/lua_script.cpp: In destructor 'virtual LuaScript::~LuaScript()':
modules/luascript/lua_script.cpp:49:34: error: 'acquire' is not a member of 'LuaScriptLanguage'
49 | auto guard = LuaScriptLanguage::acquire();
| ^~~~~~~
In file included from ./core/list.h:35,
from ./core/engine.h:34,
from ./core/os/os.h:34,
from modules/luascript/lua_script.cpp:20:
modules/luascript/lua_script.cpp: In member function 'virtual ScriptInstance* LuaScript::instance_create(Object*)':
modules/luascript/lua_script.cpp:89:85: error: invalid new-expression of abstract class type 'LuaScriptInstance'
89 | LuaScriptInstance *instance = memnew(LuaScriptInstance(p_this, Ref<LuaScript>(this)));
| ^
./core/os/memory.h:93:51: note: in definition of macro 'memnew'
93 | #define memnew(m_class) _post_initialize(new ("") m_class)
| ^~~~~~~
In file included from modules/luascript/lua_script.cpp:25:
modules/luascript/lua_script_instance.h:24:7: note: because the following virtual functions are pure within 'LuaScriptInstance':
24 | class LuaScriptInstance : public ScriptInstance {
| ^~~~~~~~~~~~~~~~~
In file included from ./core/os/main_loop.h:36,
from ./core/engine.h:35,
from ./core/os/os.h:34,
from modules/luascript/lua_script.cpp:20:
./core/script_language.h:201:18: note: 'virtual Variant ScriptInstance::call(const StringName&, const Variant**, int, Callable::CallError&)'
201 | virtual Variant call(const StringName &p_method, const Variant **p_args, int p_argcount, Callable::CallError &r_error) = 0;
| ^~~~
./core/script_language.h:224:32: note: 'virtual Vector<ScriptNetData> ScriptInstance::get_rpc_methods() const'
224 | virtual Vector<ScriptNetData> get_rpc_methods() const = 0;
| ^~~~~~~~~~~~~~~
./core/script_language.h:225:19: note: 'virtual uint16_t ScriptInstance::get_rpc_method_id(const StringName&) const'
225 | virtual uint16_t get_rpc_method_id(const StringName &p_method) const = 0;
| ^~~~~~~~~~~~~~~~~
./core/script_language.h:226:21: note: 'virtual StringName ScriptInstance::get_rpc_method(uint16_t) const'
226 | virtual StringName get_rpc_method(uint16_t p_id) const = 0;
| ^~~~~~~~~~~~~~
./core/script_language.h:227:34: note: 'virtual MultiplayerAPI::RPCMode ScriptInstance::get_rpc_mode_by_id(uint16_t) const'
227 | virtual MultiplayerAPI::RPCMode get_rpc_mode_by_id(uint16_t p_id) const = 0;
| ^~~~~~~~~~~~~~~~~~
./core/script_language.h:230:32: note: 'virtual Vector<ScriptNetData> ScriptInstance::get_rset_properties() const'
230 | virtual Vector<ScriptNetData> get_rset_properties() const = 0;
| ^~~~~~~~~~~~~~~~~~~
./core/script_language.h:231:19: note: 'virtual uint16_t ScriptInstance::get_rset_property_id(const StringName&) const'
231 | virtual uint16_t get_rset_property_id(const StringName &p_variable) const = 0;
| ^~~~~~~~~~~~~~~~~~~~
./core/script_language.h:232:21: note: 'virtual StringName ScriptInstance::get_rset_property(uint16_t) const'
232 | virtual StringName get_rset_property(uint16_t p_id) const = 0;
| ^~~~~~~~~~~~~~~~~
./core/script_language.h:233:34: note: 'virtual MultiplayerAPI::RPCMode ScriptInstance::get_rset_mode_by_id(uint16_t) const'
233 | virtual MultiplayerAPI::RPCMode get_rset_mode_by_id(uint16_t p_id) const = 0;
| ^~~~~~~~~~~~~~~~~~~
modules/luascript/lua_script.cpp:91:34: error: 'acquire' is not a member of 'LuaScriptLanguage'
91 | auto guard = LuaScriptLanguage::acquire();
| ^~~~~~~
modules/luascript/lua_script.cpp: In member function 'virtual bool LuaScript::instance_has(const Object*) const':
modules/luascript/lua_script.cpp:113:34: error: 'acquire' is not a member of 'LuaScriptLanguage'
113 | auto guard = LuaScriptLanguage::acquire();
| ^~~~~~~
modules/luascript/lua_script.cpp: In member function 'virtual Error LuaScript::reload(bool)':
modules/luascript/lua_script.cpp:148:35: error: 'acquire' is not a member of 'LuaScriptLanguage'
148 | auto guard = LuaScriptLanguage::acquire();
| ^~~~~~~
modules/luascript/lua_script.cpp: In member function 'Error LuaScript::load_source_code(const String&)':
modules/luascript/lua_script.cpp:268:2: error: 'PoolVector' was not declared in this scope; did you mean 'Vector'?
268 | PoolVector<uint8_t> buffer;
| ^~~~~~~~~~
| Vector
modules/luascript/lua_script.cpp:268:20: error: expected primary-expression before '>' token
268 | PoolVector<uint8_t> buffer;
| ^
modules/luascript/lua_script.cpp:268:22: error: 'buffer' was not declared in this scope; did you mean 'setbuffer'?
268 | PoolVector<uint8_t> buffer;
| ^~~~~~
| setbuffer
modules/luascript/lua_script.cpp:273:20: error: expected primary-expression before '>' token
273 | PoolVector<uint8_t>::Write w = buffer.write();
| ^
modules/luascript/lua_script.cpp:273:23: error: '::Write' has not been declared; did you mean 'fwrite'?
273 | PoolVector<uint8_t>::Write w = buffer.write();
| ^~~~~
| fwrite
modules/luascript/lua_script.cpp:275:27: error: 'w' was not declared in this scope
275 | int r = file->get_buffer(w.ptr(), len);
| ^
modules/luascript/lua_script.cpp: At global scope:
modules/luascript/lua_script.cpp:324:65: error: 'Variant::CallError' has not been declared
324 | Variant LuaScript::_new(const Variant **p_args, int p_argcount, Variant::CallError &r_error) { // TODO
| ^~~~~~~
In file included from ./core/resource.h:34,
from ./core/input/input_event.h:36,
from ./core/os/main_loop.h:34,
from ./core/engine.h:35,
from ./core/os/os.h:34,
from modules/luascript/lua_script.cpp:20:
./core/class_db.h: In instantiation of 'static MethodBind* ClassDB::bind_vararg_method(uint32_t, StringName, M, const MethodInfo&, const Vector<Variant>&, bool) [with M = Variant (LuaScript::*)(const Variant**, int, int&); uint32_t = unsigned int]':
modules/luascript/lua_script.cpp:298:111: required from here
./core/class_db.h:303:47: error: no matching function for call to 'create_vararg_method_bind(Variant (LuaScript::*&)(const Variant**, int, int&), const MethodInfo&, bool&)'
303 | MethodBind *bind = create_vararg_method_bind(p_method, p_info, p_return_nil_is_variant);
| ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from ./core/class_db.h:34,
from ./core/resource.h:34,
from ./core/input/input_event.h:36,
from ./core/os/main_loop.h:34,
from ./core/engine.h:35,
from ./core/os/os.h:34,
from modules/luascript/lua_script.cpp:20:
./core/method_bind.h:377:13: note: candidate: 'template<class T> MethodBind* create_vararg_method_bind(Variant (T::*)(const Variant**, int, Callable::CallError&), const MethodInfo&, bool)'
377 | MethodBind *create_vararg_method_bind(Variant (T::*p_method)(const Variant **, int, Callable::CallError &), const MethodInfo &p_info, bool p_return_nil_is_variant) {
| ^~~~~~~~~~~~~~~~~~~~~~~~~
./core/method_bind.h:377:13: note: template argument deduction/substitution failed:
In file included from ./core/resource.h:34,
from ./core/input/input_event.h:36,
from ./core/os/main_loop.h:34,
from ./core/engine.h:35,
from ./core/os/os.h:34,
from modules/luascript/lua_script.cpp:20:
./core/class_db.h:303:47: note: mismatched types 'Callable::CallError' and 'int'
303 | MethodBind *bind = create_vararg_method_bind(p_method, p_info, p_return_nil_is_variant);
| ~~~~~~~~~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modules/luascript/debug.cpp: In function 'void print_debug(String, ...)':
modules/luascript/debug.cpp:96:23: error: 'const class String' has no member named 'c_str'
96 | wcstombs(fmtbuf, fmt.c_str(), fmt.size());
| ^~~~~
modules/luascript/debug.cpp:98:24: warning: format '%lu' expects argument of type 'long unsigned int', but argument 4 has type 'double' [-Wformat=]
98 | sprintf(tmpbuf, "%d %lu %2lu %2lu ",
| ~~^
| |
| long unsigned int
| %f
99 | OS::get_singleton()->get_process_id(),
100 | OS::get_singleton()->get_unix_time(),
| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
| |
| double
scons: *** [modules/luascript/lua_script.linuxbsd.tools.64.o] Error 1
scons: *** [modules/luascript/debug.linuxbsd.tools.64.o] Error 1
In file included from modules/luascript/editor/luascript_syntax_highlighter.cpp:20:
modules/luascript/editor/luascript_syntax_highlighter.h:33:29: error: 'HighlighterInfo' is not a member of 'TextEdit'
33 | virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line);
| ^~~~~~~~~~~~~~~
modules/luascript/editor/luascript_syntax_highlighter.h:33:44: error: template argument 2 is invalid
33 | virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line);
| ^
modules/luascript/editor/luascript_syntax_highlighter.h:33:46: error: conflicting return type specified for 'virtual int LuaScriptSyntaxHighlighter::_get_line_syntax_highlighting(int)'
33 | virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_highlighting(int p_line);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from ./scene/gui/text_edit.h:38,
from modules/luascript/editor/luascript_syntax_highlighter.h:22,
from modules/luascript/editor/luascript_syntax_highlighter.cpp:20:
./scene/resources/syntax_highlighter.h:53:21: note: overridden function is 'virtual Dictionary SyntaxHighlighter::_get_line_syntax_highlighting(int)'
53 | virtual Dictionary _get_line_syntax_highlighting(int p_line) { return Dictionary(); }
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
modules/luascript/editor/luascript_syntax_highlighter.cpp:43:20: error: 'HighlighterInfo' is not a member of 'TextEdit'
43 | Map<int, TextEdit::HighlighterInfo> LuaScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) {
| ^~~~~~~~~~~~~~~
modules/luascript/editor/luascript_syntax_highlighter.cpp:43:35: error: template argument 2 is invalid
43 | Map<int, TextEdit::HighlighterInfo> LuaScriptSyntaxHighlighter::_get_line_syntax_highlighting(int p_line) {
| ^
modules/luascript/editor/luascript_syntax_highlighter.cpp: In member function 'virtual int LuaScriptSyntaxHighlighter::_get_line_syntax_highlighting(int)':
modules/luascript/editor/luascript_syntax_highlighter.cpp:44:23: error: 'text_editor' was not declared in this scope; did you mean 'text_edit'?
44 | const String &line = text_editor->get_line(p_line);
| ^~~~~~~~~~~
| text_edit
modules/luascript/editor/luascript_syntax_highlighter.cpp:47:21: error: 'HighlighterInfo' is not a member of 'TextEdit'
47 | Map<int, TextEdit::HighlighterInfo> lsh_map;
| ^~~~~~~~~~~~~~~
modules/luascript/editor/luascript_syntax_highlighter.cpp:47:36: error: template argument 2 is invalid
47 | Map<int, TextEdit::HighlighterInfo> lsh_map;
| ^
scons: *** [modules/luascript/editor/luascript_syntax_highlighter.linuxbsd.tools.64.o] Error 1
scons: building terminated because of errors.```
Thank you for your help & keep up the good work !
when i use this command
scons platform=x11 module_luascript_enabled=yes
i get this output
`scons: Reading SConscript files ...
scons: *** Illegal construction variable module_luascript-master_enabled' File "/home/adil/Desktop/godot-3.2.2-stable/SConstruct", line 227, in <module>
Hello
I compiled Godot with this module and created a sprite with a Lua script attached to it, I just wanted to know if it works, how can I do that?
I put a print statement inside the _ready function that was auto generated, but couldn't see anything printed after running
Thanks :D I'm a beginner
I saw the issue #1 but that is obviously quite outdated however you said you didn't think it was worth the effort is that still your stance? If it isn't is the project usable yet? Thank you so much for the hard work!
local Kelvin8971 = Instance.new("ScreenGui")
local Main = Instance.new("Frame")
local HackKelvin = Instance.new("TextLabel")
local WoodFrame = Instance.new("Frame")
local Volcano = Instance.new("TextButton")
local CaveCrawler = Instance.new("TextButton")
local SnowGlow = Instance.new("TextButton")
local Frost = Instance.new("TextButton")
local Green = Instance.new("TextButton")
local Gold = Instance.new("TextButton")
local Oak = Instance.new("TextButton")
local Cherry = Instance.new("TextButton")
local Pine = Instance.new("TextButton")
local Fir = Instance.new("TextButton")
local Koa = Instance.new("TextButton")
local Generic = Instance.new("TextButton")
local Elm = Instance.new("TextButton")
local Birch = Instance.new("TextButton")
local Palm = Instance.new("TextButton")
local Walnut = Instance.new("TextButton")
local tpwood = Instance.new("TextButton")
local tpmyslot = Instance.new("TextButton")
local WoodPlayer = Instance.new("TextBox")
local Close = Instance.new("TextButton")
local Minimize = Instance.new("TextButton")
local Open = Instance.new("TextButton")
local DupeFrame = Instance.new("Frame")
local SaveSlot = Instance.new("TextButton")
local SlotText = Instance.new("TextLabel")
local Slot = Instance.new("TextBox")
local DupeMoney = Instance.new("TextButton")
local LoadSlot = Instance.new("TextButton")
local PlayerFrame = Instance.new("Frame")
local PlrSpd = Instance.new("TextButton")
local PlrRst = Instance.new("TextButton")
local Fog = Instance.new("TextButton")
local PlrClip = Instance.new("TextButton")
local PlrJump = Instance.new("TextButton")
local PlrTp = Instance.new("TextButton")
local PlrBase = Instance.new("TextButton")
local PlrTpTxt = Instance.new("TextBox")
local PlrSpdTxt = Instance.new("TextBox")
local PlrWater = Instance.new("TextButton")
local MaxLand = Instance.new("TextButton")
local PlayerMenu = Instance.new("TextButton")
local WoodMenu = Instance.new("TextButton")
local DupeMenu = Instance.new("TextButton")
local TpMenu = Instance.new("TextButton")
local TpFrame = Instance.new("Frame")
local BoxedCar = Instance.new("TextButton")
local WoodRUs = Instance.new("TextButton")
local Furnishings = Instance.new("TextButton")
local LogicShop = Instance.new("TextButton")
local LandStore = Instance.new("TextButton")
local BobsShack = Instance.new("TextButton")
local ArtsShop = Instance.new("TextButton")
local PowerShop = Instance.new("TextButton")
local TpCarTextLabel = Instance.new("TextLabel")
local WoodRUsCar = Instance.new("TextButton")
local BoxedCarCar = Instance.new("TextButton")
local FurnishingsCar = Instance.new("TextButton")
local LogicShopCar = Instance.new("TextButton")
local LandStoreCar = Instance.new("TextButton")
local BobsShackCar = Instance.new("TextButton")
local ArtsShopCar = Instance.new("TextButton")
local PowerShopCar = Instance.new("TextButton")
local GoHomeCar = Instance.new("TextButton")
local Dupe = Instance.new("TextButton")
Kelvin8971.Name = "Kelvin8971"
Kelvin8971.Parent = game.CoreGui
Main.Name = "Main"
Main.Parent = Kelvin8971
Main.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
Main.Position = UDim2.new(0.132290184, 0, 0.150300607, 0)
Main.Size = UDim2.new(0, 331, 0, 325)
Main.Visible = false
Main.Active = true
Main.Selectable = true
Main.Draggable = true
HackKelvin.Name = "Kelvin8971"
HackKelvin.Parent = Main
HackKelvin.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
HackKelvin.BackgroundTransparency = 1.000
HackKelvin.Position = UDim2.new(-0.0399380997, 0, -0.00923076924, 0)
HackKelvin.Size = UDim2.new(0, 200, 0, 30)
HackKelvin.Font = Enum.Font.SciFi
HackKelvin.Text = "Hack by Kelvin8971"
HackKelvin.TextColor3 = Color3.fromRGB(76, 211, 211)
HackKelvin.TextSize = 15.000
WoodFrame.Name = "WoodFrame"
WoodFrame.Parent = Main
WoodFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
WoodFrame.BackgroundTransparency = 1.000
WoodFrame.Position = UDim2.new(0, 0, 0.243076921, 0)
WoodFrame.Size = UDim2.new(0, 330, 0, 246)
WoodFrame.Visible = false
Volcano.Name = "Volcano"
Volcano.Parent = WoodFrame
Volcano.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Volcano.Position = UDim2.new(0.0637480617, 0, 0.0645528138, 0)
Volcano.Size = UDim2.new(0, 72, 0, 26)
Volcano.Font = Enum.Font.FredokaOne
Volcano.Text = "Volcano"
Volcano.TextColor3 = Color3.fromRGB(255, 255, 255)
Volcano.TextSize = 14.000
CaveCrawler.Name = "Cave Crawler"
CaveCrawler.Parent = WoodFrame
CaveCrawler.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
CaveCrawler.Position = UDim2.new(0.281270713, 0, 0.0645528138, 0)
CaveCrawler.Size = UDim2.new(0, 72, 0, 26)
CaveCrawler.Font = Enum.Font.FredokaOne
CaveCrawler.Text = "Cave"
CaveCrawler.TextColor3 = Color3.fromRGB(255, 255, 255)
CaveCrawler.TextSize = 14.000
SnowGlow.Name = "Snow Glow"
SnowGlow.Parent = WoodFrame
SnowGlow.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
SnowGlow.Position = UDim2.new(0.498793393, 0, 0.0645528138, 0)
SnowGlow.Size = UDim2.new(0, 72, 0, 26)
SnowGlow.Font = Enum.Font.FredokaOne
SnowGlow.Text = "Yellow"
SnowGlow.TextColor3 = Color3.fromRGB(255, 255, 255)
SnowGlow.TextSize = 14.000
Frost.Name = "Frost"
Frost.Parent = WoodFrame
Frost.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Frost.Position = UDim2.new(0.716316104, 0, 0.0645528138, 0)
Frost.Size = UDim2.new(0, 72, 0, 26)
Frost.Font = Enum.Font.FredokaOne
Frost.Text = "Frost"
Frost.TextColor3 = Color3.fromRGB(255, 255, 255)
Frost.TextSize = 14.000
Green.Name = "Green"
Green.Parent = WoodFrame
Green.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Green.Position = UDim2.new(0.0637480617, 0, 0.213996232, 0)
Green.Size = UDim2.new(0, 72, 0, 26)
Green.Font = Enum.Font.FredokaOne
Green.Text = "Green"
Green.TextColor3 = Color3.fromRGB(255, 255, 255)
Green.TextSize = 14.000
Gold.Name = "Gold"
Gold.Parent = WoodFrame
Gold.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Gold.Position = UDim2.new(0.281270713, 0, 0.213996232, 0)
Gold.Size = UDim2.new(0, 72, 0, 26)
Gold.Font = Enum.Font.FredokaOne
Gold.Text = "Gold"
Gold.TextColor3 = Color3.fromRGB(255, 255, 255)
Gold.TextSize = 14.000
Oak.Name = "Oak"
Oak.Parent = WoodFrame
Oak.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Oak.Position = UDim2.new(0.495772302, 0, 0.213996202, 0)
Oak.Size = UDim2.new(0, 72, 0, 26)
Oak.Font = Enum.Font.FredokaOne
Oak.Text = "Oak"
Oak.TextColor3 = Color3.fromRGB(255, 255, 255)
Oak.TextSize = 14.000
Cherry.Name = "Cherry"
Cherry.Parent = WoodFrame
Cherry.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Cherry.Position = UDim2.new(0.716316104, 0, 0.213996232, 0)
Cherry.Size = UDim2.new(0, 72, 0, 26)
Cherry.Font = Enum.Font.FredokaOne
Cherry.Text = "Cherry"
Cherry.TextColor3 = Color3.fromRGB(255, 255, 255)
Cherry.TextSize = 14.000
Pine.Name = "Pine"
Pine.Parent = WoodFrame
Pine.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Pine.Position = UDim2.new(0.0607269295, 0, 0.365528375, 0)
Pine.Size = UDim2.new(0, 72, 0, 26)
Pine.Font = Enum.Font.FredokaOne
Pine.Text = "Pine"
Pine.TextColor3 = Color3.fromRGB(255, 255, 255)
Pine.TextSize = 14.000
Fir.Name = "Fir"
Fir.Parent = WoodFrame
Fir.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Fir.Position = UDim2.new(0.494060248, 0, 0.365528375, 0)
Fir.Size = UDim2.new(0, 73, 0, 26)
Fir.Font = Enum.Font.FredokaOne
Fir.Text = "Fir"
Fir.TextColor3 = Color3.fromRGB(255, 255, 255)
Fir.TextSize = 14.000
Koa.Name = "Koa"
Koa.Parent = WoodFrame
Koa.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Koa.Position = UDim2.new(0.278908759, 0, 0.365528375, 0)
Koa.Size = UDim2.new(0, 71, 0, 26)
Koa.Font = Enum.Font.FredokaOne
Koa.Text = "Koa"
Koa.TextColor3 = Color3.fromRGB(255, 255, 255)
Koa.TextSize = 14.000
Generic.Name = "Generic"
Generic.Parent = WoodFrame
Generic.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Generic.Position = UDim2.new(0.716984391, 0, 0.365528375, 0)
Generic.Size = UDim2.new(0, 70, 0, 26)
Generic.Font = Enum.Font.FredokaOne
Generic.Text = "Generic"
Generic.TextColor3 = Color3.fromRGB(255, 255, 255)
Generic.TextSize = 14.000
Elm.Name = "Elm"
Elm.Parent = WoodFrame
Elm.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Elm.Position = UDim2.new(0.716984391, 0, 0.523101807, 0)
Elm.Size = UDim2.new(0, 71, 0, 26)
Elm.Font = Enum.Font.FredokaOne
Elm.Text = "Spooky"
Elm.TextColor3 = Color3.fromRGB(255, 255, 255)
Elm.TextSize = 14.000
Birch.Name = "Birch"
Birch.Parent = WoodFrame
Birch.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Birch.Position = UDim2.new(0.495772302, 0, 0.523101807, 0)
Birch.Size = UDim2.new(0, 72, 0, 26)
Birch.Font = Enum.Font.FredokaOne
Birch.Text = "Birch"
Birch.TextColor3 = Color3.fromRGB(255, 255, 255)
Birch.TextSize = 14.000
Palm.Name = "Palm"
Palm.Parent = WoodFrame
Palm.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Palm.Position = UDim2.new(0.28192988, 0, 0.523101807, 0)
Palm.Size = UDim2.new(0, 70, 0, 26)
Palm.Font = Enum.Font.FredokaOne
Palm.Text = "Palm"
Palm.TextColor3 = Color3.fromRGB(255, 255, 255)
Palm.TextSize = 14.000
Walnut.Name = "Walnut"
Walnut.Parent = WoodFrame
Walnut.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Walnut.Position = UDim2.new(0.0637572333, 0, 0.523101807, 0)
Walnut.Size = UDim2.new(0, 71, 0, 26)
Walnut.Font = Enum.Font.FredokaOne
Walnut.Text = "Walnut"
Walnut.TextColor3 = Color3.fromRGB(255, 255, 255)
Walnut.TextSize = 14.000
tpwood.Name = "tpwood"
tpwood.Parent = WoodFrame
tpwood.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
tpwood.Position = UDim2.new(0.598500371, 0, 0.672545373, 0)
tpwood.Size = UDim2.new(0, 72, 0, 26)
tpwood.Font = Enum.Font.FredokaOne
tpwood.Text = "Tp Wood"
tpwood.TextColor3 = Color3.fromRGB(255, 255, 255)
tpwood.TextSize = 14.000
tpmyslot.Name = "tpmyslot"
tpmyslot.Parent = WoodFrame
tpmyslot.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
tpmyslot.Position = UDim2.new(0.59547925, 0, 0.812757969, 0)
tpmyslot.Size = UDim2.new(0, 72, 0, 26)
tpmyslot.Font = Enum.Font.FredokaOne
tpmyslot.Text = "Go Home"
tpmyslot.TextColor3 = Color3.fromRGB(255, 255, 255)
tpmyslot.TextSize = 14.000
WoodPlayer.Name = "WoodPlayer"
WoodPlayer.Parent = WoodFrame
WoodPlayer.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
WoodPlayer.Position = UDim2.new(0.172727272, 0, 0.670731723, 0)
WoodPlayer.Size = UDim2.new(0, 130, 0, 26)
WoodPlayer.Font = Enum.Font.SourceSans
WoodPlayer.Text = "Type Username"
WoodPlayer.TextColor3 = Color3.fromRGB(0, 0, 0)
WoodPlayer.TextSize = 14.000
Close.Name = "Close"
Close.Parent = Main
Close.BackgroundColor3 = Color3.fromRGB(255, 0, 0)
Close.Position = UDim2.new(0.924775183, 0, 0, 0)
Close.Size = UDim2.new(0, 24, 0, 24)
Close.Font = Enum.Font.Ubuntu
Close.Text = "X"
Close.TextColor3 = Color3.fromRGB(255, 255, 255)
Close.TextSize = 14.000
Close.MouseButton1Down:connect(function()
Kelvin8971:Destroy()
end)
Minimize.Name = "Minimize"
Minimize.Parent = Main
Minimize.BackgroundColor3 = Color3.fromRGB(115, 237, 255)
Minimize.Position = UDim2.new(0.839879155, 0, 0, 0)
Minimize.Size = UDim2.new(0, 22, 0, 24)
Minimize.Font = Enum.Font.Ubuntu
Minimize.Text = "-"
Minimize.TextColor3 = Color3.fromRGB(255, 255, 255)
Minimize.TextSize = 14.000
Minimize.MouseButton1Down:connect(function()
Main.Visible = false
Open.Visible = true
end)
Open.Name = "Open"
Open.Parent = Kelvin8971
Open.BackgroundColor3 = Color3.fromRGB(84, 84, 84)
Open.Position = UDim2.new(0.839879155, 0, -0.0123076923, 0)
Open.Size = UDim2.new(0, 54, 0, 22)
Open.Font = Enum.Font.SourceSans
Open.Text = "Open"
Open.TextColor3 = Color3.fromRGB(255, 255, 255)
Open.TextSize = 14.000
Open.MouseButton1Down:connect(function()
Main.Visible = true
Open.Visible = false
end)
DupeFrame.Name = "DupeFrame"
DupeFrame.Parent = Main
DupeFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
DupeFrame.BackgroundTransparency = 1.000
DupeFrame.Position = UDim2.new(0, 0, 0.243076921, 0)
DupeFrame.Size = UDim2.new(0, 330, 0, 246)
DupeFrame.Visible = false
SaveSlot.Name = "SaveSlot"
SaveSlot.Parent = DupeFrame
SaveSlot.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
SaveSlot.Position = UDim2.new(0.371236891, 0, 0.207066908, 0)
SaveSlot.Size = UDim2.new(0, 89, 0, 26)
SaveSlot.Font = Enum.Font.FredokaOne
SaveSlot.Text = "Save"
SaveSlot.TextColor3 = Color3.fromRGB(255, 255, 255)
SaveSlot.TextSize = 14.000
SlotText.Name = "SlotText"
SlotText.Parent = DupeFrame
SlotText.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
SlotText.BackgroundTransparency = 1.000
SlotText.Position = UDim2.new(0.196969703, 0, -0.0284552854, 0)
SlotText.Size = UDim2.new(0, 200, 0, 27)
SlotText.Font = Enum.Font.SciFi
SlotText.Text = "Enter Your Slot Number :"
SlotText.TextColor3 = Color3.fromRGB(255, 255, 255)
SlotText.TextSize = 14.000
Slot.Name = "SlotNumber"
Slot.Parent = DupeFrame
Slot.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
Slot.Position = UDim2.new(0.442424238, 0, 0.08130081, 0)
Slot.Size = UDim2.new(0, 39, 0, 23)
Slot.Font = Enum.Font.SourceSans
Slot.Text = ""
Slot.TextColor3 = Color3.fromRGB(0, 0, 0)
Slot.TextSize = 14.000
DupeMoney.Name = "DupeMoney"
DupeMoney.Parent = DupeFrame
DupeMoney.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
DupeMoney.Position = UDim2.new(0.640933871, 0, 0.207066908, 0)
DupeMoney.Size = UDim2.new(0, 94, 0, 26)
DupeMoney.Font = Enum.Font.FredokaOne
DupeMoney.Text = "Dupe Money"
DupeMoney.TextColor3 = Color3.fromRGB(255, 255, 255)
DupeMoney.TextSize = 14.000
LoadSlot.Name = "LoadSlot"
LoadSlot.Parent = DupeFrame
LoadSlot.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
LoadSlot.Position = UDim2.new(0.0742671639, 0, 0.207066908, 0)
LoadSlot.Size = UDim2.new(0, 97, 0, 26)
LoadSlot.Font = Enum.Font.FredokaOne
LoadSlot.Text = "Load"
LoadSlot.TextColor3 = Color3.fromRGB(255, 255, 255)
LoadSlot.TextSize = 14.000
PlayerFrame.Name = "PlayerFrame"
PlayerFrame.Parent = Main
PlayerFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
PlayerFrame.BackgroundTransparency = 1.000
PlayerFrame.Position = UDim2.new(0, 0, 0.243076921, 0)
PlayerFrame.Size = UDim2.new(0, 330, 0, 246)
PlayerFrame.Visible = false
PlrSpd.Name = "PlrSpd"
PlrSpd.Parent = PlayerFrame
PlrSpd.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
PlrSpd.Position = UDim2.new(0.0637480915, 0, 0.00357719348, 0)
PlrSpd.Size = UDim2.new(0, 72, 0, 25)
PlrSpd.Font = Enum.Font.FredokaOne
PlrSpd.Text = "Speed"
PlrSpd.TextColor3 = Color3.fromRGB(255, 255, 255)
PlrSpd.TextSize = 14.000
PlrRst.Name = "PlrRst"
PlrRst.Parent = PlayerFrame
PlrRst.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
PlrRst.Position = UDim2.new(0.494051129, 0, 0.00357719348, 0)
PlrRst.Size = UDim2.new(0, 72, 0, 25)
PlrRst.Font = Enum.Font.FredokaOne
PlrRst.Text = "Reset"
PlrRst.TextColor3 = Color3.fromRGB(255, 255, 255)
PlrRst.TextSize = 14.000
Fog.Name = "Fog"
Fog.Parent = PlayerFrame
Fog.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Fog.Position = UDim2.new(0.748596549, 0, 0.00357719348, 0)
Fog.Size = UDim2.new(0, 72, 0, 25)
Fog.Font = Enum.Font.FredokaOne
Fog.Text = "No Fog"
Fog.TextColor3 = Color3.fromRGB(255, 255, 255)
Fog.TextSize = 14.000
PlrClip.Name = "PlrClip"
PlrClip.Parent = PlayerFrame
PlrClip.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
PlrClip.Position = UDim2.new(0.494051129, 0, 0.149918661, 0)
PlrClip.Size = UDim2.new(0, 72, 0, 25)
PlrClip.Font = Enum.Font.FredokaOne
PlrClip.Text = "No Clip"
PlrClip.TextColor3 = Color3.fromRGB(255, 255, 255)
PlrClip.TextSize = 14.000
PlrJump.Name = "PlrJump"
PlrJump.Parent = PlayerFrame
PlrJump.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
PlrJump.Position = UDim2.new(0.748596549, 0, 0.149918661, 0)
PlrJump.Size = UDim2.new(0, 72, 0, 25)
PlrJump.Font = Enum.Font.FredokaOne
PlrJump.Text = "Inf Jump"
PlrJump.TextColor3 = Color3.fromRGB(255, 255, 255)
PlrJump.TextSize = 14.000
PlrTp.Name = "PlrTp"
PlrTp.Parent = PlayerFrame
PlrTp.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
PlrTp.Position = UDim2.new(0.172838986, 0, 0.743414521, 0)
PlrTp.Size = UDim2.new(0, 99, 0, 25)
PlrTp.Font = Enum.Font.FredokaOne
PlrTp.Text = "Tp To Player"
PlrTp.TextColor3 = Color3.fromRGB(255, 255, 255)
PlrTp.TextSize = 14.000
PlrBase.Name = "PlrBase"
PlrBase.Parent = PlayerFrame
PlrBase.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
PlrBase.Position = UDim2.new(0.539505661, 0, 0.743414521, 0)
PlrBase.Size = UDim2.new(0, 99, 0, 25)
PlrBase.Font = Enum.Font.FredokaOne
PlrBase.Text = "Tp To Base"
PlrBase.TextColor3 = Color3.fromRGB(255, 255, 255)
PlrBase.TextSize = 14.000
PlrTpTxt.Name = "PlrTpTxt"
PlrTpTxt.Parent = PlayerFrame
PlrTpTxt.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
PlrTpTxt.Position = UDim2.new(0.302830398, 0, 0.577129126, 0)
PlrTpTxt.Size = UDim2.new(0, 130, 0, 25)
PlrTpTxt.Font = Enum.Font.SourceSans
PlrTpTxt.PlaceholderText = "Type Username"
PlrTpTxt.Text = ""
PlrTpTxt.TextColor3 = Color3.fromRGB(0, 0, 0)
PlrTpTxt.TextSize = 14.000
PlrSpdTxt.Name = "PlrSpdTxt"
PlrSpdTxt.Parent = PlayerFrame
PlrSpdTxt.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
PlrSpdTxt.Position = UDim2.new(0.303030312, 0, 0.00357719348, 0)
PlrSpdTxt.Size = UDim2.new(0, 48, 0, 24)
PlrSpdTxt.Font = Enum.Font.SourceSans
PlrSpdTxt.Text = "16"
PlrSpdTxt.TextColor3 = Color3.fromRGB(0, 0, 0)
PlrSpdTxt.TextSize = 14.000
PlrWater.Name = "PlrWater"
PlrWater.Parent = PlayerFrame
PlrWater.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
PlrWater.Position = UDim2.new(0.494051129, 0, 0.288130045, 0)
PlrWater.Size = UDim2.new(0, 72, 0, 25)
PlrWater.Font = Enum.Font.FredokaOne
PlrWater.Text = "Water W."
PlrWater.TextColor3 = Color3.fromRGB(255, 255, 255)
PlrWater.TextSize = 14.000
MaxLand.Name = "MaxLand"
MaxLand.Parent = PlayerFrame
MaxLand.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
MaxLand.Position = UDim2.new(0.748596549, 0, 0.288130045, 0)
MaxLand.Size = UDim2.new(0, 72, 0, 25)
MaxLand.Font = Enum.Font.FredokaOne
MaxLand.Text = "Max Land"
MaxLand.TextColor3 = Color3.fromRGB(255, 255, 255)
MaxLand.TextSize = 14.000
PlayerMenu.Name = "PlayerMenu"
PlayerMenu.Parent = Main
PlayerMenu.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
PlayerMenu.BorderColor3 = Color3.fromRGB(66, 100, 100)
PlayerMenu.BorderSizePixel = 2
PlayerMenu.Position = UDim2.new(0.0271903332, 0, 0.0923076943, 0)
PlayerMenu.Size = UDim2.new(0, 77, 0, 20)
PlayerMenu.Font = Enum.Font.SciFi
PlayerMenu.Text = "Player"
PlayerMenu.TextColor3 = Color3.fromRGB(255, 255, 255)
PlayerMenu.TextSize = 14.000
PlayerMenu.MouseButton1Down:connect(function()
PlayerFrame.Visible = true
WoodFrame.Visible = false
DupeFrame.Visible = false
TpFrame.Visible = false
end)
WoodMenu.Name = "WoodMenu"
WoodMenu.Parent = Main
WoodMenu.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
WoodMenu.BorderColor3 = Color3.fromRGB(66, 100, 100)
WoodMenu.BorderSizePixel = 2
WoodMenu.Position = UDim2.new(0.259818733, 0, 0.0923076943, 0)
WoodMenu.Size = UDim2.new(0, 79, 0, 20)
WoodMenu.Font = Enum.Font.SciFi
WoodMenu.Text = "Wood"
WoodMenu.TextColor3 = Color3.fromRGB(255, 255, 255)
WoodMenu.TextSize = 14.000
WoodMenu.MouseButton1Down:connect(function()
WoodFrame.Visible = true
PlayerFrame.Visible = false
DupeFrame.Visible = false
TpFrame.Visible = false
end)
DupeMenu.Name = "DupeMenu"
DupeMenu.Parent = Main
DupeMenu.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
DupeMenu.BorderColor3 = Color3.fromRGB(66, 100, 100)
DupeMenu.BorderSizePixel = 2
DupeMenu.Position = UDim2.new(0.498489439, 0, 0.0923076943, 0)
DupeMenu.Size = UDim2.new(0, 80, 0, 20)
DupeMenu.Font = Enum.Font.SciFi
DupeMenu.Text = "Dupe"
DupeMenu.TextColor3 = Color3.fromRGB(255, 255, 255)
DupeMenu.TextSize = 14.000
DupeMenu.MouseButton1Down:connect(function()
DupeFrame.Visible = true
PlayerFrame.Visible = false
WoodFrame.Visible = false
TpFrame.Visible = false
end)
TpMenu.Name = "TpMenu"
TpMenu.Parent = Main
TpMenu.BackgroundColor3 = Color3.fromRGB(53, 53, 53)
TpMenu.BorderColor3 = Color3.fromRGB(66, 100, 100)
TpMenu.BorderSizePixel = 2
TpMenu.Position = UDim2.new(0.740181267, 0, 0.0923076943, 0)
TpMenu.Size = UDim2.new(0, 80, 0, 20)
TpMenu.Font = Enum.Font.SciFi
TpMenu.Text = "Teleport"
TpMenu.TextColor3 = Color3.fromRGB(255, 255, 255)
TpMenu.TextSize = 14.000
TpMenu.MouseButton1Down:connect(function()
TpFrame.Visible = true
PlayerFrame.Visible = false
WoodFrame.Visible = false
DupeFrame.Visible = false
end)
TpFrame.Name = "TpFrame"
TpFrame.Parent = Main
TpFrame.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TpFrame.BackgroundTransparency = 1.000
TpFrame.Position = UDim2.new(0, 0, 0.190769225, 0)
TpFrame.Size = UDim2.new(0, 330, 0, 263)
TpFrame.Visible = false
BoxedCar.Name = "BoxedCar"
BoxedCar.Parent = TpFrame
BoxedCar.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
BoxedCar.Position = UDim2.new(0.26980868, 0, 0.0492045693, 0)
BoxedCar.Size = UDim2.new(0, 72, 0, 25)
BoxedCar.Font = Enum.Font.FredokaOne
BoxedCar.Text = "Boxed Car"
BoxedCar.TextColor3 = Color3.fromRGB(255, 255, 255)
BoxedCar.TextSize = 14.000
WoodRUs.Name = "WoodRUs"
WoodRUs.Parent = TpFrame
WoodRUs.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
WoodRUs.Position = UDim2.new(0.0334450454, 0, 0.0492045693, 0)
WoodRUs.Size = UDim2.new(0, 72, 0, 25)
WoodRUs.Font = Enum.Font.FredokaOne
WoodRUs.Text = "WoodRUs"
WoodRUs.TextColor3 = Color3.fromRGB(255, 255, 255)
WoodRUs.TextSize = 14.000
Furnishings.Name = "Furnishings"
Furnishings.Parent = TpFrame
Furnishings.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Furnishings.Position = UDim2.new(0.5092026, 0, 0.0492045693, 0)
Furnishings.Size = UDim2.new(0, 72, 0, 25)
Furnishings.Font = Enum.Font.FredokaOne
Furnishings.Text = "Furnishings"
Furnishings.TextColor3 = Color3.fromRGB(255, 255, 255)
Furnishings.TextSize = 14.000
LogicShop.Name = "LogicShop"
LogicShop.Parent = TpFrame
LogicShop.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
LogicShop.Position = UDim2.new(0.751626849, 0, 0.0492045693, 0)
LogicShop.Size = UDim2.new(0, 72, 0, 25)
LogicShop.Font = Enum.Font.FredokaOne
LogicShop.Text = "Link's Logic"
LogicShop.TextColor3 = Color3.fromRGB(255, 255, 255)
LogicShop.TextSize = 14.000
LandStore.Name = "LandStore"
LandStore.Parent = TpFrame
LandStore.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
LandStore.Position = UDim2.new(0.0334450454, 0, 0.178482145, 0)
LandStore.Size = UDim2.new(0, 72, 0, 25)
LandStore.Font = Enum.Font.FredokaOne
LandStore.Text = "Land Store"
LandStore.TextColor3 = Color3.fromRGB(255, 255, 255)
LandStore.TextSize = 14.000
BobsShack.Name = "BobsShack"
BobsShack.Parent = TpFrame
BobsShack.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
BobsShack.Position = UDim2.new(0.26980868, 0, 0.178482145, 0)
BobsShack.Size = UDim2.new(0, 72, 0, 25)
BobsShack.Font = Enum.Font.FredokaOne
BobsShack.Text = "Bobs Shack"
BobsShack.TextColor3 = Color3.fromRGB(255, 255, 255)
BobsShack.TextSize = 14.000
ArtsShop.Name = "ArtsShop"
ArtsShop.Parent = TpFrame
ArtsShop.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
ArtsShop.Position = UDim2.new(0.5092026, 0, 0.178482145, 0)
ArtsShop.Size = UDim2.new(0, 72, 0, 25)
ArtsShop.Font = Enum.Font.FredokaOne
ArtsShop.Text = "Arts Shop"
ArtsShop.TextColor3 = Color3.fromRGB(255, 255, 255)
ArtsShop.TextSize = 14.000
PowerShop.Name = "PowerShop"
PowerShop.Parent = TpFrame
PowerShop.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
PowerShop.Position = UDim2.new(0.751626849, 0, 0.178482145, 0)
PowerShop.Size = UDim2.new(0, 72, 0, 25)
PowerShop.Font = Enum.Font.FredokaOne
PowerShop.Text = "Buy Power"
PowerShop.TextColor3 = Color3.fromRGB(255, 255, 255)
PowerShop.TextSize = 14.000
TpCarTextLabel.Name = "TpCarTextLabel"
TpCarTextLabel.Parent = TpFrame
TpCarTextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
TpCarTextLabel.BackgroundTransparency = 1.000
TpCarTextLabel.Position = UDim2.new(0.269696981, 0, 0.326996207, 0)
TpCarTextLabel.Size = UDim2.new(0, 151, 0, 19)
TpCarTextLabel.Font = Enum.Font.SciFi
TpCarTextLabel.Text = "Teleport With Car"
TpCarTextLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
TpCarTextLabel.TextSize = 14.000
WoodRUsCar.Name = "WoodRUsCar"
WoodRUsCar.Parent = TpFrame
WoodRUsCar.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
WoodRUsCar.Position = UDim2.new(0.0273844395, 0, 0.440839529, 0)
WoodRUsCar.Size = UDim2.new(0, 72, 0, 25)
WoodRUsCar.Font = Enum.Font.FredokaOne
WoodRUsCar.Text = "WoodRUs"
WoodRUsCar.TextColor3 = Color3.fromRGB(255, 255, 255)
WoodRUsCar.TextSize = 14.000
BoxedCarCar.Name = "BoxedCarCar"
BoxedCarCar.Parent = TpFrame
BoxedCarCar.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
BoxedCarCar.Position = UDim2.new(0.26374808, 0, 0.440839529, 0)
BoxedCarCar.Size = UDim2.new(0, 72, 0, 25)
BoxedCarCar.Font = Enum.Font.FredokaOne
BoxedCarCar.Text = "Boxed Car"
BoxedCarCar.TextColor3 = Color3.fromRGB(255, 255, 255)
BoxedCarCar.TextSize = 14.000
FurnishingsCar.Name = "FurnishingsCar"
FurnishingsCar.Parent = TpFrame
FurnishingsCar.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
FurnishingsCar.Position = UDim2.new(0.503141999, 0, 0.440839529, 0)
FurnishingsCar.Size = UDim2.new(0, 72, 0, 25)
FurnishingsCar.Font = Enum.Font.FredokaOne
FurnishingsCar.Text = "Furnishings"
FurnishingsCar.TextColor3 = Color3.fromRGB(255, 255, 255)
FurnishingsCar.TextSize = 14.000
LogicShopCar.Name = "LogicShopCar"
LogicShopCar.Parent = TpFrame
LogicShopCar.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
LogicShopCar.Position = UDim2.new(0.745566249, 0, 0.440839529, 0)
LogicShopCar.Size = UDim2.new(0, 72, 0, 25)
LogicShopCar.Font = Enum.Font.FredokaOne
LogicShopCar.Text = "Link's Logic"
LogicShopCar.TextColor3 = Color3.fromRGB(255, 255, 255)
LogicShopCar.TextSize = 14.000
LandStoreCar.Name = "LandStoreCar"
LandStoreCar.Parent = TpFrame
LandStoreCar.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
LandStoreCar.Position = UDim2.new(0.0273844395, 0, 0.570117116, 0)
LandStoreCar.Size = UDim2.new(0, 72, 0, 25)
LandStoreCar.Font = Enum.Font.FredokaOne
LandStoreCar.Text = "Land Store"
LandStoreCar.TextColor3 = Color3.fromRGB(255, 255, 255)
LandStoreCar.TextSize = 14.000
BobsShackCar.Name = "BobsShackCar"
BobsShackCar.Parent = TpFrame
BobsShackCar.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
BobsShackCar.Position = UDim2.new(0.26374808, 0, 0.570117116, 0)
BobsShackCar.Size = UDim2.new(0, 72, 0, 25)
BobsShackCar.Font = Enum.Font.FredokaOne
BobsShackCar.Text = "Bobs Shack"
BobsShackCar.TextColor3 = Color3.fromRGB(255, 255, 255)
BobsShackCar.TextSize = 14.000
ArtsShopCar.Name = "ArtsShopCar"
ArtsShopCar.Parent = TpFrame
ArtsShopCar.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
ArtsShopCar.Position = UDim2.new(0.503141999, 0, 0.570117116, 0)
ArtsShopCar.Size = UDim2.new(0, 72, 0, 25)
ArtsShopCar.Font = Enum.Font.FredokaOne
ArtsShopCar.Text = "Arts Shop"
ArtsShopCar.TextColor3 = Color3.fromRGB(255, 255, 255)
ArtsShopCar.TextSize = 14.000
PowerShopCar.Name = "PowerShopCar"
PowerShopCar.Parent = TpFrame
PowerShopCar.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
PowerShopCar.Position = UDim2.new(0.745566249, 0, 0.570117116, 0)
PowerShopCar.Size = UDim2.new(0, 72, 0, 25)
PowerShopCar.Font = Enum.Font.FredokaOne
PowerShopCar.Text = "Buy Power"
PowerShopCar.TextColor3 = Color3.fromRGB(255, 255, 255)
PowerShopCar.TextSize = 14.000
GoHomeCar.Name = "GoHomeCar"
GoHomeCar.Parent = TpFrame
GoHomeCar.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
GoHomeCar.Position = UDim2.new(0.387990505, 0, 0.706999242, 0)
GoHomeCar.Size = UDim2.new(0, 72, 0, 25)
GoHomeCar.Font = Enum.Font.FredokaOne
GoHomeCar.Text = "Go Home"
GoHomeCar.TextColor3 = Color3.fromRGB(255, 255, 255)
GoHomeCar.TextSize = 14.000
local function SendNotification(Title,Text,Duration) -- Sends Notification in the bottom right of the screen
game.StarterGui:SetCore("SendNotification", {
Title = Title;
Text = Text;
Icon = nil;
Duration = Duration
})
end
Dupe.Name = "Dupe"
Dupe.Parent = PlayerFrame
Dupe.BackgroundColor3 = Color3.fromRGB(66, 100, 100)
Dupe.Position = UDim2.new(0, 80, 0, 72)
Dupe.Size = UDim2.new(0, 72, 0, 25)
Dupe.Font = Enum.Font.FredokaOne
Dupe.Text = "Dupe"
Dupe.TextColor3 = Color3.fromRGB(255, 255, 255)
Dupe.TextSize = 14.000
Dupe.MouseButton1Down:connect(function()
SendNotification("Kelvin", "Tunggu hidup kembali", 5)
local plr = game:service'Players'.LocalPlayer
function SafeRespawn()
plr.Character.Head:Destroy()
end
function Dupe()
SafeRespawn()
for i,v in pairs(plr.Backpack:GetChildren()) do
if v.Name == "Tool" then
game:GetService("ReplicatedStorage").Interaction.ClientInteracted:FireServer(v,"Drop tool",plr.Character.Torso.CFrame * CFrame.new(0,5,0))
end
end
end
Dupe()
wait(5)
SendNotification("Kelvin", "Ok Axe kamu sudah di Dupe", 5)
end)
PlrSpd.MouseButton1Down:connect(function()
while true do
wait()
game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = PlrSpdTxt.Text
end
end)
PlrRst.MouseButton1Click:connect(function()
game.Players.LocalPlayer.Character.Head:Destroy()
end)
Fog.MouseButton1Down:connect(function()
game.Lighting.Changed:connect(function()
game.Lighting.TimeOfDay = "12:00:00"
game.Lighting.FogEnd = 9999
game.Lighting.Brightness = 2
end)
end)
_G.noclip = false
game:GetService('RunService').Stepped:connect(function()
if noclip then
game.Players.LocalPlayer.Character.Humanoid:ChangeState(11)
PlrClip.BorderColor3 = Color3.fromRGB(115, 237, 255)
PlrClip.BorderSizePixel = 2
end
end)
PlrClip.MouseButton1Down:connect(function()
noclip = not noclip
PlrClip.BorderColor3 = Color3.fromRGB(115, 237, 255)
PlrClip.BorderSizePixel = 0
end)
local toggle = false
PlrJump.MouseButton1Down:connect(function()
toggle = not toggle
PlrJump.BorderColor3 = (toggle and Color3.fromRGB(115, 237, 255) or Color3.fromRGB(255,255,255))
PlrJump.BorderSizePixel = (toggle and 2 or 0)
if toggle then
InfiniteJumpEnabled = true
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
InfiniteJumpEnabled = true
end
end)
else
InfiniteJumpEnabled = false
game:GetService("UserInputService").JumpRequest:connect(function()
if InfiniteJumpEnabled then
game:GetService"Players".LocalPlayer.Character:FindFirstChildOfClass'Humanoid':ChangeState("Jumping")
end
end)
end
end)
local toggle = false
PlrWater.MouseButton1Click:Connect(function()
toggle = not toggle
PlrWater.BorderColor3 = (toggle and Color3.fromRGB(115, 237, 255) or Color3.fromRGB(255,255,255))
PlrWater.BorderSizePixel = (toggle and 2 or 0)
if toggle then
for index, water in pairs(game.Workspace.Water:GetChildren()) do
water.CanCollide = true
end
else
for index, water in pairs(game.Workspace.Water:GetChildren()) do
water.CanCollide = false
end
end
end)
MaxLand.MouseButton1Down:Connect(function()
for i, v in pairs(game:GetService("Workspace").Properties:GetChildren()) do
if v:FindFirstChild("Owner") and v.Owner.Value == game.Players.LocalPlayer then
base = v
square = v.OriginSquare
end
end
function makebase(pos)
local Event = game:GetService("ReplicatedStorage").PropertyPurchasing.ClientExpandedProperty
Event:FireServer(base, pos)
end
spos = square.Position
makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z))
makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z))
makebase(CFrame.new(spos.X, spos.Y, spos.Z + 40))
makebase(CFrame.new(spos.X, spos.Y, spos.Z - 40))
makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z + 40))
makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z - 40))
makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z + 40))
makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z - 40))
makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z))
makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z))
makebase(CFrame.new(spos.X, spos.Y, spos.Z + 80))
makebase(CFrame.new(spos.X, spos.Y, spos.Z - 80))
--Corners--
makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z + 80))
makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z - 80))
makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z + 80))
makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z - 80))
--Corners--
makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z + 80))
makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z + 80))
makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z + 40))
makebase(CFrame.new(spos.X + 80, spos.Y, spos.Z - 40))
makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z + 40))
makebase(CFrame.new(spos.X - 80, spos.Y, spos.Z - 40))
makebase(CFrame.new(spos.X + 40, spos.Y, spos.Z - 80))
makebase(CFrame.new(spos.X - 40, spos.Y, spos.Z - 80))
end)
local ME = game.Players.LocalPlayer.Character.HumanoidRootPart
PLR = PlrTpTxt.Text
PlrTp.MouseButton1Down:connect(function()
local tp_namedplayer = PlrTpTxt.Text
local tp_player = game:GetService("Players")[tp_namedplayer]
if tp_player then
for i = 1,5 do
wait()
ME.CFrame = tp_player.Character.HumanoidRootPart.CFrame + Vector3.new(0, 3, 0)
end
end
end)
PlrBase.MouseButton1Down:connect(function()
local Plr = PlrTpTxt.Text
for i,v in pairs(game.Workspace.Properties:GetChildren()) do
if v.Owner.Value == game.Players[Plr] then
ME.CFrame = v.OriginSquare.CFrame + Vector3.new(0,10,0)
end
end
end)
Volcano.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Volcano" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
CaveCrawler.MouseButton1Down:connect(function()
ME.CFrame = CFrame.new(3581, -177, 430)
end)
SnowGlow.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "SnowGlow" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Frost.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Frost" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Green.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "GreenSwampy" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Gold.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "GoldSwampy" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Oak.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Oak" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Cherry.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Cherry" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Pine.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Pine" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Fir.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Fir" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Koa.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Koa" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Generic.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Generic" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Elm.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Spooky" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Birch.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Birch" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Palm.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Palm" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
Walnut.MouseButton1Down:connect(function()
for i, v in pairs(game.Workspace:GetChildren()) do
if v.Name == "TreeRegion" then
for j, k in ipairs(v:GetChildren()) do
if k:FindFirstChild("TreeClass") and k.TreeClass.Value == "Walnut" then
game.Players.LocalPlayer.Character:MoveTo(k.WoodSection.Position)
break
end
end
end
end
end)
tpwood.MouseButton1Down:connect(function()
Ps = nil
for i, v in pairs(game.Workspace.Properties:GetChildren()) do
if v.Owner.Value == game.Players[WoodPlayer.Text] then
Ps = v.OriginSquare.Position + Vector3.new(0,30,0)
end
end
for , Log in pairs(game.Workspace.LogModels:GetChildren()) do
if Log.Name:sub(1, 6) == "Loose" and Log:findFirstChild("Owner") then
if Log.Owner.Value == game.Players.LocalPlayer then
Log:MoveTo(Ps)
for i=1,100 do
game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Log)
end
end
end
end
end)
tpmyslot.MouseButton1Down:connect(function()
for i,v in pairs(game.Workspace.Properties:GetChildren()) do
if v.Owner.Value == game.Players.LocalPlayer then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = v.OriginSquare.CFrame + Vector3.new(0,10,0)
end
end
end)
local MoneyCooldown = false
local CurrentSlot = game.Players.LocalPlayer:WaitForChild("CurrentSaveSlot").Value
local ScriptLoadOrSave = false
local CurrentlySavingOrLoading = game.Players.LocalPlayer:WaitForChild("CurrentlySavingOrLoading")
local function CheckIfSlotAvailable(Slot)
for a,b in pairs(game.ReplicatedStorage.LoadSaveRequests.GetMetaData:InvokeServer(game.Players.LocalPlayer)) do
if a == Slot then
for c,d in pairs(b) do
if c == "NumSaves" and d ~= 0 then
return true
else
return false
end
end
end
end
end
local function CheckSlotNumber() --Checks if the slot number is right
if Slot.Text == "1" or Slot.Text == "2" or Slot.Text == "3" or Slot.Text == "4" or Slot.Text == "5" or Slot.Text == "6" then
local SlotNumber = tonumber(Slot.Text)
return SlotNumber
else return false
end
end
local function SendNotification(Title,Text,Duration) -- Sends Notification in the bottom right of the screen
game.StarterGui:SetCore("SendNotification", {
Title = Title;
Text = Text;
Icon = nil;
Duration = Duration
})
end
SaveSlot.MouseButton1Down:connect(function()
local CheckSlot = CheckSlotNumber()
if CheckSlot ~= false then
if CurrentSlot ~= -1 then
ScriptLoadOrSave = true
local SaveSlot = game.ReplicatedStorage.LoadSaveRequests.RequestSave:InvokeServer(CheckSlot)
if SaveSlot == true then
SendNotification("Hack by Kelvin8971", "saved ;)", 2)
wait(.5)
ScriptLoadOrSave = false
elseif SaveSlot == false then
SendNotification("Hack by Kelvin897", "Sudah Saving!", 1)
wait(.5)
ScriptLoadOrSave = false
end
else
SendNotification("Hack by Kelvin8971", "Kesalahan! Anda bahkan tidak memuat", 1)
end
else
SendNotification("Hack by Kelvin8971", "Hmm... Ada yang salah", 1)
end
end)
LoadSlot.MouseButton1Down:connect(function()
ScriptLoadOrSave = true
local CheckSlot = CheckSlotNumber()
if CheckSlot ~= false then
if CheckIfSlotAvailable(CheckSlot) == true then
local LoadSlot = game.ReplicatedStorage.LoadSaveRequests.RequestLoad:InvokeServer(CheckSlot)
if LoadSlot == false then
SendNotification("Hack by Kelvin8971", "Tenang! Tidak Dapat Memuat Sekarang. Harap tunggu", 1)
end
if LoadSlot == true then
SendNotification("Hack by Kelvin8971", "Loaded!", 2)
CurrentSlot = CheckSlot
end
else
SendNotification("Hack by Kelvin8971", "Hmm... Ada yang salah", 2)
end
else
SendNotification("Hack by Kelvin8971", "Hmm... Ada yang salah", 2)
end
ScriptLoadOrSave = false
end)
DupeMoney.MouseButton1Down:connect(function()
if MoneyCooldown == true then
SendNotification("Hack by Kelvin8971", "Tenang! Harap tunggu!",2)
return
elseif MoneyCooldown == false then
MoneyCooldown = true
SendNotification("Hack by Kelvin8971", "Duping...", 5)
wait(1)
SendNotification("Hack by Kelvin8971", "Sekarang coba muat slot Anda dari Menu", 59)
game.ReplicatedStorage.Transactions.ClientToServer.Donate:InvokeServer(game.Players.LocalPlayer, game.Players.LocalPlayer.leaderstats.Money.Value, 1)
wait(55)
SendNotification("Hack by Kelvin8971", "Now wait about 1 minute until your money's get back", 45)
SendNotification("Hack by Kelvin8971", "Kesuksesan! Jangan lupa untuk SUBSCRIBE Kelvin8971", 5)
MoneyCooldown = false
end
end)
WoodRUs.MouseButton1Down:connect(function()
ME.CFrame = CFrame.new(265, 3, 57)
end)
BoxedCar.MouseButton1Down:connect(function()
ME.CFrame = CFrame.new(509, 5.2, -1463)
end)
Furnishings.MouseButton1Down:connect(function()
ME.CFrame = CFrame.new(491, 5, -1720)
end)
LogicShop.MouseButton1Down:connect(function()
ME.CFrame = CFrame.new(4607, 6, -798)
end)
LandStore.MouseButton1Down:connect(function()
ME.CFrame = CFrame.new(258, 5, -99)
end)
BobsShack.MouseButton1Down:connect(function()
ME.CFrame = CFrame.new(260, 10, -2542)
end)
ArtsShop.MouseButton1Down:connect(function()
ME.CFrame = CFrame.new(5207, -156, 719)
end)
PowerShop.MouseButton1Down:connect(function()
ME.CFrame = CFrame.new(1061, 20, 1131)
end)
function TeleportCar(Pos)
if game.Players.LocalPlayer.Character then
Character = game.Players.LocalPlayer.Character
if Character.Humanoid.SeatPart ~= nil then
Car = Character.Humanoid.SeatPart.Parent
spawn(function()
for i=1,5 do
wait()
Car:SetPrimaryPartCFrame(Pos * CFrame.Angles(math.rad(Character.HumanoidRootPart.Orientation.x), math.rad(Character.HumanoidRootPart.Orientation.y), 0))
game.ReplicatedStorage.Interaction.ClientRequestOwnership:FireServer(Car.Main)
game.ReplicatedStorage.Interaction.ClientIsDragging:FireServer(Car.Main)
end
end)
end
end
end
WoodRUsCar.MouseButton1Down:connect(function()
TeleportCar(CFrame.new(236, 3.4, 57))
end)
BoxedCarCar.MouseButton1Down:connect(function()
TeleportCar(CFrame.new(509, 3.4, -1497))
end)
FurnishingsCar.MouseButton1Down:connect(function()
TeleportCar(CFrame.new(491, 13, -1720))
end)
LogicShopCar.MouseButton1Down:connect(function()
TeleportCar(CFrame.new(4615, 3, -708))
end)
LandStoreCar.MouseButton1Down:connect(function()
TeleportCar(CFrame.new(258, 5, -99))
end)
BobsShackCar.MouseButton1Down:connect(function()
TeleportCar(CFrame.new(222, 9.4, -2530))
end)
ArtsShopCar.MouseButton1Down:connect(function()
TeleportCar(CFrame.new(5207, -166.5, 719))
end)
PowerShopCar.MouseButton1Down:connect(function()
TeleportCar(CFrame.new(1061, 20, 1131))
end)
GoHomeCar.MouseButton1Down:connect(function()
TeleportCar(CFrame.new(155, 3, 74))
end)
Refuses to compile with this command line:
scons -j8 platform=x11 udev=yes tools=yes module_luascript_enabled=yes
Build Log here:
https://pastebin.com/XzcgW341
Compilation fails almost immediately with the following error message:
https://pastebin.com/NLdAhmMS
-Ubuntu 20.04.1 LTS
-Godot source cloned from Godot 3.2 repository.
-Compiled using: scons platform=windows tools=no target=release_debug bits=64 -j10 tools=yes module_luascript_enabled=yes
Hello,
This compiles without any issues on my Debian (targeting Debian).
I fail to compile it for Windows though:
scons -j 6 bits=64 module_luascript_enabled=yes target=release_debug tools=yes platform=windows
[...]
modules/luascript/lib/lua/lauxlib.c:267:10: fatal error: sys/wait.h: No such file or directory
267 | #include <sys/wait.h>
As far as I could learn online, mingw-64 doesn't provide a full posix implementation, and the sys/wait.h requirement apparently cannot be satisfied in that context.
Has anyone been able to build it for Windows?
Thanks!
Just tried to build things...
And got scaring messages, which are hidden behind macros FORCE_INLINE in your code, but, I would check that:
In file included from modules/luascript/lua_script.cpp:26:
modules/luascript/lua_script_language.h: In static member function 'static MutexLock&& LuaScriptLanguage::acquire()':
modules/luascript/lua_script_language.h:43:33: warning: reference to local variable 'lock' returned [-Wreturn-local-addr]
43 | return std::move(lock);
| ~~~~~~~~~^~~~~~
modules/luascript/lua_script_language.h:42:27: note: declared here
42 | MutexLock lock(LuaScriptLanguage::get_singleton()->mutex);
| ^~~~
[ 27%] Compiling ==> modules/luascript/lua_script_instance.cpp
In file included from modules/luascript/lua_script_instance.cpp:23:
modules/luascript/lua_script_language.h: In static member function 'static MutexLock&& LuaScriptLanguage::acquire()':
modules/luascript/lua_script_language.h:43:33: warning: reference to local variable 'lock' returned [-Wreturn-local-addr]
43 | return std::move(lock);
| ~~~~~~~~~^~~~~~
modules/luascript/lua_script_language.h:42:27: note: declared here
42 | MutexLock lock(LuaScriptLanguage::get_singleton()->mutex);
| ^~~~
[ 27%] Compiling ==> modules/luascript/lua_script_language.cpp
In file included from modules/luascript/lua_script_language.cpp:28:
modules/luascript/lua_script_language.h: In static member function 'static MutexLock&& LuaScriptLanguage::acquire()':
modules/luascript/lua_script_language.h:43:33: warning: reference to local variable 'lock' returned [-Wreturn-local-addr]
43 | return std::move(lock);
| ~~~~~~~~~^~~~~~
modules/luascript/lua_script_language.h:42:27: note: declared here
42 | MutexLock lock(LuaScriptLanguage::get_singleton()->mutex);
I think proper way is just:
static MutexLock LuaScriptLanguage::acquire()
and then "return lock;"
If lock has proper move constructor/operator compiler will handle that properly.
Also if you want be sure MOVE made, delete copiers explicit like
MutexLock(const MutexLock&) = delete;
Hello there
I was checking this repo https://github.com/touilleMan/godot-python/releases or https://github.com/Geequlim/ECMAScript/releases (which is already bundled with godot)
as you can see there are releases for major os systems
it would be good if you do the same man, I know you use osx and linux but you can build also for windows and we can test it for you (don't put us on compiling things ma buddy ;) )
thank you
Can this addon be used to interface between, say, Lua and C#? I was thinking of using this to write the "data" portion of my game (e.g. item definitions/behaviours)
Howdy! Whenever I attempt to build Godot with the Lua script enabled I get this error. It happens at 24% everytime and it happens on line 39, 42, and 45 of the registertypes.cpp file.
It says I am missing C++17 but Godot was able to build perfectly without it? Also at the start of the build process when building with Lua script enabled it says "C++17 overridden, proceeding with C++14" so I think something is happening to make it not use C++17.
I am running Windows, but I don't think this would make a big difference as it seems to be a problem with the Lua script itself, but I could be wrong. I installed every C++ file I could possibly find on Visual Studio and it didn't seem to make a difference.
Thank you for your time! I am sorry if I am doing this whole "Issues" thing incorrectly. I am sort of new to Github.
I couldn't find in the README whether code completion in the builtin editor should be working or not, it does not for me.
Is this a feature on a whishlist for later or a problem on my end?
I was just wondering I plan to export my game to IOS and android and I know Lua alot better than c# thanks
Happens on line 23 of modules/luascript/SCsub. Is there another setting I should set besides module_luascript_enabled=yes
?
Not sure if this second part is related but something is missing here too. If that check on 23 and 24 is commented out, the build gets past that step but fails with:
In file included from modules/register_module_types.gen.cpp:26:
./modules/luascript/register_types.h:24:6: error: variable or field 'initialize_luascript_module' declared void
24 | void initialize_luascript_module(ModuleInitializationLevel p_level);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~
[Initial build] ./modules/luascript/register_types.h:24:34: error: 'ModuleInitializationLevel' was not declared in this scope
24 | void initialize_luascript_module(ModuleInitializationLevel p_level);
| ^~~~~~~~~~~~~~~~~~~~~~~~~
./modules/luascript/register_types.h:25:6: error: variable or field 'uninitialize_luascript_module' declared void
25 | void uninitialize_luascript_module(ModuleInitializationLevel p_level);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[Initial build] ./modules/luascript/register_types.h:25:36: error: 'ModuleInitializationLevel' was not declared in this scope
25 | void uninitialize_luascript_module(ModuleInitializationLevel p_level);
| ^~~~~~~~~~~~~~~~~~~~~~~~~
modules/register_module_types.gen.cpp: In function 'void register_module_types()':
modules/register_module_types.gen.cpp:115:2: error: 'register_luascript_types' was not declared in this scope; did you mean 'register_gdscript_types'?
115 | register_luascript_types();
| ^~~~~~~~~~~~~~~~~~~~~~~~
| register_gdscript_types
modules/register_module_types.gen.cpp: In function 'void unregister_module_types()':
modules/register_module_types.gen.cpp:260:2: error: 'unregister_luascript_types' was not declared in this scope; did you mean 'unregister_gdscript_types'?
260 | unregister_luascript_types();
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| unregister_gdscript_types
Also happens if only the check is commented out and SConscript('editor/SCsub') is run unconditionally
Cli is scons -j$(nproc) platform=x11 target=release_debug use_lto=yes module_luascript_enabled=yes bits=64 deprecated=no production=yes execinfo=yes
, building on Void Linux with Godot 3.5.1-stable
I completed the compilation and used msbuild on windows, but he will not run any lua scripts:
I applied the following script to "Camera3D" and nothing happened.
See title.
I was able to compile the engine with the lua script module but I am not able to test the lua functionality, printing doesn't show up on the console and I don't know if this is my fault for not compiling the engine correctly or if it isn't printing because I'm writing the LUA code incorrectly
The idea is to design how the scene's nodes can be accessed through aliases, reducing the amount of code needed for reaching out a descendant node, or the root of the tree, or even a sibling node, since this type of operation is widely used for the game's logic.
Keeping the Lua way of programming, every scene will have two local tables used to access the tree’s nodes. They are the _R table and the _S table and they allow us to access the root node of the tree and the current node been processed by the engine, respectively.
The root node is so named like this because it is the oldest ancestor of each node in the tree. So its table alias _R will give us access to the entire scene tree by simply referring to the name of the child node and, like wise, the child node's own children, descending from the top most parent node to the deepest child node.
The local _S table is a lot alike the _R table. The main difference is its conciseness that allows us quick access to all current node's children. That is because the scene node is in front of the root node (or below it, depending how you think about such tree), and its main purpose is to interact quickly with its children. Therefore, using the _S table to access sibling or ancestral nodes does not bring much of an advantage for the developer, in which case the _R table should be used instead.
Following below is an excerpt for some of the the designs I have so far, showing how those tables can be applied on real game logic code.
The following examples presuppose this sample tree and has the Hero node as the current node running the Lua script so that the _S table is an alias for the Hero node.
/root
/root/Hero
/root/Hero/Fighter
/root/Hero/Fighter/MachineGun
/root/Hero/HealthGauge
/root/Supplies
/root/Supplies/Ammunition
/root/FirstAidKit
local class = require 'lua.class' -- Import the system class library
local Sprite = require 'godot.Sprite' -- Make sure to import the base class
local Main = class.extends(Sprite) -- Create the user subclass
function Main:ready()
_S.Fighter.MachineGun.load( _R.Supplies.Ammunition.get() )
-- The above line of code is equivalent to:
get_node( 'Fighter/MachineGun' ).load( get_node( '/root/Supplies/Ammunition' ).get() )
self.Fighter.MachineGun.unlock() -- _S table can be interchanged with the 'self' keyword
end
function Main:process(delta)
if ( _S.HealthGauge.level() < 20 ) then
apply_first_aid_kit( _R.FirstAidKit )
-- The above line of code is equivalent to:
apply_first_aid_kit( get_node( '../FirstAidKit' ) )
end
end
function Main:apply_first_aid_kit(kit)
-- do some life saving with the kit
-- ...
end
return Main
Please share your thoughts on this idea or show us a new idea that you come up about this topic.
-- Perbone
Godot 3.2
Windows 10
local class = require 'lua.class' -- Import the system class library
godot.Node2D = require 'godot.Node2D' -- Make sure to import the base class
local Node2d = class.extends(godot.Node2D) -- Create the user subclass
function Node2d:_ready()
print('Hello world')
end
function Node2d:_process(delta)
end
return Node2d
Hello !
First of all thanks for your work ! I really appreciate your work on binding the LUA language to godot.
Now i'm not super familiar with scons et neither with "antlr4" but I keep having this error comming up when I recompile godot using this command :
scons -j4 platform=windows module_luascript_enabled=yes
and I keep getting errors such as :
ConsoleErrorListener.cpp [ 26%] Compiling ==> modules\luascript\lib\antlr4\DefaultErrorStrategy.cpp DefaultErrorStrategy.cpp C:\Users\Lufen\Documents\Godot\godot+lua\godot-3.2.2-stable\modules\luascript\lib\antlr4\IntStream.h(41): warning C4251: 'antlr4::IntStream::UNKNOWN_SOURCE_NAME': class 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>' needs to have dll-interface to be used by clients of class 'antlr4::IntStream' C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Tools\MSVC\14.27.29110\include\xstring(4564): note: see declaration of 'std::basic_string<char,std::char_traits<char>,std::allocator<char>>
or :
-C4273 (exemple : lib\antlr4\DefaultErrorStrategy.h(19): note: see previous definition of '{ctor}' )
Any ideas of where this is comming from ?
I am on Windows x64 version 20H2.
EDIT : after further research it seems that I have an issue similar to this case?
EDIT 2: I'm trying to build it using WSL2 :)
I plan on using this module to produce a sandboxed computer programming environment, much like ComputerCraft.
I have managed to compile the module on my Mac OSX Mojave. Currently I am in the process of trying to load a preloaded lua script from my GDScript Commands script (for testing to make sure it works).
My question is, can I sandbox the Lua code (as I plan on having this run server side) and is there a feature to where I can execute Lua directly from GDScript much like how GDScript Expressions work? Also, can I sandbox Lua in this module with something like whitelisting functions?
If not, I would like to put in a feature request to be able to do these two things! 😊
Thanks! I appreciate your work!
Tried compiling godot with luascript (tagged 3.x) with godot version 3.4 and got this error
There is no problem with my compilation setup as I got no error when compiled without this module
[Initial build] Compiling ==> modules/luascript/lib/lua/lapi.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lauxlib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lbaselib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lcode.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lcorolib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lctype.c
[Initial build] Compiling ==> modules/luascript/lib/lua/ldblib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/ldebug.c
[Initial build] Compiling ==> modules/luascript/lib/lua/ldo.c
[Initial build] Compiling ==> modules/luascript/lib/lua/ldump.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lfunc.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lgc.c
[Initial build] Compiling ==> modules/luascript/lib/lua/linit.c
[Initial build] Compiling ==> modules/luascript/lib/lua/liolib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/llex.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lmathlib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lmem.c
modules/lua/lua.cpp: In member function 'Variant Lua::callFunction(String, Array, bool, Object*, String)':
modules/lua/lua.cpp:127:9: warning: unused variable 'stack_size' [-Wunused-variable]
127 | int stack_size = lua_gettop(state);
| ^~~~~~~~~~
[Initial build] Compiling ==> modules/luascript/lib/lua/loadlib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lobject.c
modules/lua/lua.cpp: In member function 'Variant Lua::pullVariant(String)':
modules/lua/lua.cpp:326:9: warning: unused variable 'type' [-Wunused-variable]
326 | int type = lua_getglobal(state, name.ascii().get_data());
| ^~~~
[Initial build] Compiling ==> modules/luascript/lib/lua/lopcodes.c
[Initial build] Compiling ==> modules/luascript/lib/lua/loslib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lparser.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lstate.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lstring.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lstrlib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/ltable.c
[Initial build] Compiling ==> modules/luascript/lib/lua/ltablib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/ltm.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lundump.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lutf8lib.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lvm.c
[Initial build] Compiling ==> modules/luascript/lib/lua/lzio.c
[Initial build] Compiling ==> modules/luascript/lib/antlr4/ANTLRErrorListener.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/ANTLRErrorStrategy.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/ANTLRFileStream.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/ANTLRInputStream.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/BailErrorStrategy.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/BaseErrorListener.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/BufferedTokenStream.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/CharStream.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/CommonToken.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/CommonTokenFactory.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/CommonTokenStream.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/ConsoleErrorListener.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/DefaultErrorStrategy.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/DiagnosticErrorListener.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/Exceptions.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/FailedPredicateException.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/InputMismatchException.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/IntStream.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/InterpreterRuleContext.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/Lexer.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/LexerInterpreter.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/LexerNoViableAltException.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/ListTokenSource.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/NoViableAltException.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/Parser.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/ParserInterpreter.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/ParserRuleContext.cpp
[Initial build] Compiling ==> modules/luascript/lib/antlr4/ProxyErrorListener.cpp
In file included from modules/luascript/lib/antlr4/Parser.cpp:17:
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:26:22: error: 'Guid' in namespace 'antlrcpp' does not name a type
26 | static antlrcpp::Guid SERIALIZED_UUID();
| ^~~~
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:32:22: error: 'Guid' in namespace 'antlrcpp' does not name a type
32 | static antlrcpp::Guid toUUID(const unsigned short *data, size_t offset);
| ^~~~
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:57:53: error: 'Guid' in namespace 'antlrcpp' does not name a type
57 | virtual bool isFeatureSupported(const antlrcpp::Guid &feature, const antlrcpp::Guid &actualUuid);
| ^~~~
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:57:84: error: 'Guid' in namespace 'antlrcpp' does not name a type
57 | tureSupported(const antlrcpp::Guid &feature, const antlrcpp::Guid &actualUuid);
| ^~~~
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:63:22: error: 'Guid' in namespace 'antlrcpp' does not name a type
63 | static antlrcpp::Guid BASE_SERIALIZED_UUID();
| ^~~~
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:67:22: error: 'Guid' in namespace 'antlrcpp' does not name a type
67 | static antlrcpp::Guid ADDED_PRECEDENCE_TRANSITIONS();
| ^~~~
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:74:22: error: 'Guid' in namespace 'antlrcpp' does not name a type
74 | static antlrcpp::Guid ADDED_LEXER_ACTIONS();
| ^~~~
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:81:22: error: 'Guid' in namespace 'antlrcpp' does not name a type
81 | static antlrcpp::Guid ADDED_UNICODE_SMP();
| ^~~~
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:85:34: error: 'Guid' is not a member of 'antlrcpp'; did you mean 'Guid'?
85 | static std::vector<antlrcpp::Guid>& SUPPORTED_UUIDS();
| ^~~~
In file included from modules/luascript/lib/antlr4/antlr4-common.h:110,
from modules/luascript/lib/antlr4/atn/ATNDeserializationOptions.h:8,
from modules/luascript/lib/antlr4/Parser.cpp:6:
modules/luascript/lib/antlr4/support/Guid.h:41:7: note: 'Guid' declared here
41 | class Guid
| ^~~~
In file included from modules/luascript/lib/antlr4/Parser.cpp:17:
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:85:38: error: template argument 1 is invalid
85 | static std::vector<antlrcpp::Guid>& SUPPORTED_UUIDS();
| ^
modules/luascript/lib/antlr4/atn/ATNDeserializer.h:85:38: error: template argument 2 is invalid
scons: *** [modules/luascript/lib/antlr4/Parser.x11.tools.64.o] Error 1
scons: building terminated because of errors.
[Time elapsed: 00:05:20.215]
Howdy! I have been trying to build Lua into Godot, but I get this error.
error C2429: language feature 'init-statements in if/switch' requires compiler flag '/std:c++17'
I have everything installed correctly and Godot was built without any hiccups. I cloned luascript into the modules folder. I think I did everything correctly. Maybe I am missing a file... Well I must be or else I wouldn't be getting this error haha. I did enable C++ when installing Visual Studio, I followed the Godot tutorial on the website for building Godot word for word.
I am sorta new to Github so I apologize if I am doing this whole issue thing incorrectly.
Thank you and have a good one.
hey man,does luajit support it?
I know you called this a WIP, but I was wondering what the current state is. Is it usable at all?
I tried adding a simple lua script using your default template but it prevented the scene from getting loaded correctly and spammed the console with debug logs. I also tried adding a print 'hi'
in the _ready
function but never saw it. I'm not afraid of rough edges, I was kind of just wondering if you expected it to even work in a very basic way at this point.
Also I would love to help out, so please let me know if there's anything I can help with.
On an unrelated note I was looking into adding JavaScript support to Godot. Can you give me any tips to getting started? It looks like you're using the PluginScript API that godot-python pioneered, but it's a lot less code and a lot less confusing than godot-python itself, so I think I can learn a lot more from this project and from you.
The idea is to design how signals will work in Lua and Godot. A signal will be an element in a table in the class object and will follow the definitions from the initial call for the implicit available signals method.
Following below is an excerpt for some of the the designs I have so far.
local class = require 'lua.class' -- Import the system class library
local Sprite = require 'godot.Sprite' -- Make sure to import the base class
local Main = class.extends(Sprite) -- Create the user subclass
Main:signals {
{ name = 'sum_calculated', parameters = { name = 'sum', type = 'number' } },
{ name = 'completed' } },
{ name = 'new_title', parameters = { name = 'title' } },
}
function Main:ready()
math.randomseed(os.time()) -- Randomize from whatever the time is
end
function Main:process(delta)
local sum = math.random(100)
emit_signal( 'sum_calculated', sum )
end
return Main
The signals in the code above have the following characteristics:
Please share your thoughts on this idea or show us a new idea that you come up about this topic.
-- Perbone
Have you considered luajit?
Branch: 3.x
Compile options: platform=windows -j16 target=release_debug tools=yes bits=64 module_luascript_enabled=yes
Any errors when compiling without luascript
? None
Compiler: MSVC version 14.3 (Visual Studio Community 2022)
Scons version: v4.3.0
Python version: 3.10
Tried to compile it on Windows 10 (latest version as of May, 20, 2022) but I'm getting this errors:
┏[gabas]
┖[~\Documents\Repositories\godot-3.x]
scons platform=windows -j16 target=release_debug tools=yes bits=64 module_luascript_enabled=yes
scons: Reading SConscript files ...
Configuring for Windows: target=release_debug, bits=64
Found MSVC version 14.3, arch amd64, bits=64
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
scons: Building targets ...
[ 4%] generate_modules_enabled(["modules\modules_enabled.gen.h"], [OrderedDict([('bmp', 'modules/bmp'), ('bullet', 'modules/bullet'), ('camera', 'modules/camera'), ('csg', 'modules/csg'), ('cvtt', 'modules/cvtt'), ('dds', 'modules/dds'), ('denoise', 'modules/denoise'), ('enet', 'modules/enet'), ('etc', 'modules/etc'), ('fbx', 'modules/fbx'), ('freetype', 'modules/freetype'), ('gdnative', 'modules/gdnative'), ('gdscript', 'modules/gdscript'), ('gltf', 'modules/gltf'), ('gridmap', 'modules/gridmap'), ('hdr', 'modules/hdr'), ('jpg', 'modules/jpg'), ('jsonrpc', 'modules/jsonrpc'), ('lightmapper_cpu', 'modules/lightmapper_cpu'), ('luascript', 'modules/luascript'), ('mbedtls', 'modules/mbedtls'), ('minimp3', 'modules/minimp3'), ('mobile_vr', 'modules/mobile_vr'), ('navigation', 'modules/navigation'), ('ogg', 'modules/ogg'), ('opensimplex', 'modules/opensimplex'), ('opus', 'modules/opus'), ('pvr', 'modules/pvr'), ('raycast', 'modules/raycast'), ('regex', 'modules/regex'), ('squish', 'modules/squish'), ('stb_vorbis', 'modules/stb_vorbis'), ('svg', 'modules/svg'), ('tga', 'modules/tga'), ('theora', 'modules/theora'), ('tinyexr', 'modules/tinyexr'), ('upnp', 'modules/upnp'), ('vhacd', 'modules/vhacd'), ('visual_script', 'modules/visual_script'), ('vorbis', 'modules/vorbis'), ('webm', 'modules/webm'), ('webp', 'modules/webp'), ('webrtc', 'modules/webrtc'), ('websocket', 'modules/websocket'), ('webxr', 'modules/webxr'), ('xatlas_unwrap', 'modules/xatlas_unwrap')])])
[ 30%] Compiling ==> modules\luascript\lib\lua\lapi.c
[ 30%] Compiling ==> modules\luascript\lib\lua\lauxlib.c
[ 30%] Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
[ 30%] Compiling ==> modules\luascript\lib\lua\lbaselib.c
lapi.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
lauxlib.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
lbaselib.c
[ 30%] Compiling ==> modules\luascript\lib\lua\lcode.c
[ 30%] Compiling ==> modules\luascript\lib\lua\lcorolib.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
[ 30%] Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
[ 30%] lcode.c
[ 30%] Compiling ==> modules\luascript\lib\lua\lctype.c
lcorolib.c
[ 30%] Compiling ==> modules\luascript\lib\lua\ldblib.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
lctype.c
[ 30%] Compiling ==> modules\luascript\lib\lua\ldebug.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
[ 30%] ldblib.c
[ 30%] Compiling ==> modules\luascript\lib\lua\ldo.c
[ 30%] Compiling ==> modules\luascript\lib\lua\ldump.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
ldebug.c
[ 30%] Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
[ 30%] Compiling ==> modules\luascript\lib\lua\lfunc.c
ldo.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
[ 30%] ldump.c
Compiling ==> modules\luascript\lib\lua\lgc.c
[ 30%] Compiling ==> modules\luascript\lib\lua\linit.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
lfunc.c
[ 30%] Compiling ==> modules\luascript\lib\lua\liolib.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
lgc.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
linit.c
[ 30%] Compiling ==> modules\luascript\lib\lua\llex.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
liolib.c
Microsoft (R) C/C++ Optimizing Compiler Version 19.32.31329 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
llex.c
[ 30%] Compiling ==> modules\csg\csg_gizmos.cpp
[ 30%] Compiling ==> modules\gltf\gltf_skin.cpp
[ 30%] Compiling ==> modules\gltf\gltf_document.cpp
[ 30%] csg_gizmos.cpp
Compiling ==> modules\gdscript\register_types.cpp
[ 30%] gltf_skin.cpp
Compiling ==> modules\gltf\gltf_texture.cpp
[ 30%] Compiling ==> main\main.cpp
[ 31%] Compiling ==> main\tests\test_string.cpp
[ 31%] register_types.cpp
gltf_document.cpp
Compiling ==> modules\gltf\gltf_state.cpp
gltf_texture.cpp
[ 31%] Compiling ==> modules\gltf\gltf_node.cpp
main.cpp
[ 31%] Compiling ==> main\tests\test_gdscript.cpp
test_string.cpp
[ 31%] gltf_state.cpp
Compiling ==> modules\fbx\register_types.cpp
gltf_node.cpp
[ 31%] Compiling ==> modules\gridmap\grid_map_editor_plugin.cpp
test_gdscript.cpp
[ 31%] Compiling ==> modules\gltf\register_types.cpp
register_types.cpp
[ 31%] grid_map_editor_plugin.cpp
Compiling ==> modules\register_module_types.gen.cpp
[ 31%] Compiling ==> modules\gltf\gltf_buffer_view.cpp
[ 31%] Compiling ==> modules\fbx\editor_scene_importer_fbx.cpp
register_types.cpp
register_module_types.gen.cpp
gltf_buffer_view.cpp
C:\Users\gabas\Documents\Repositories\godot-3.x\modules/luascript/register_types.h(24): error C2065: 'ModuleInitializationLevel': undeclared identifiereditor_scene_importer_fbx.cpp
C:\Users\gabas\Documents\Repositories\godot-3.x\modules/luascript/register_types.h(24): error C2146: syntax error: missing ')' before identifier 'p_level'
C:\Users\gabas\Documents\Repositories\godot-3.x\modules/luascript/register_types.h(25): error C2065: 'ModuleInitializationLevel': undeclared identifier
C:\Users\gabas\Documents\Repositories\godot-3.x\modules/luascript/register_types.h(25): error C2146: syntax error: missing ')' before identifier 'p_level'
modules\register_module_types.gen.cpp(115): error C3861: 'register_luascript_types': identifier not found
modules\register_module_types.gen.cpp(260): error C3861: 'unregister_luascript_types': identifier not found
scons: *** [modules\register_module_types.gen.windows.opt.tools.64.obj] Error 2
scons: building terminated because of errors.
[Time elapsed: 00:00:28.947]
I was having trouble getting Godot to compile with the latest luascript branch (last updated Mar 22 2021) using:
Reverting to Godot 3.2.0-Stable fixed it. It seems like there are some files removed in 3.2.x that luascript depends on to build properly. Or maybe I was just missing something. But I wanted to put up a screenshot of the errors in case its useful to the dev!
Thanks for making this tool!
Hello! I find your project to be interesting and I sent you an email but I think other people would also be interested in this so I hope you don't mind if I open an issue. You mention in your project that you have support for multiple Lua interpreters:
Support for multiple Lua runtimes (PUC Rio Lua 5.4 and LuaJIT)
How can one add the LuaJIT runtime to this project?
In addition, I would like to ask, is this project compatible with Lua multithreading libraries such as this one (https://github.com/effil/effil)?
Thank you for your time!
When compiling on Xubuntu 19.04 with Godot 3.1.2-stable I get these errors:
[ 25%] In file included from modules/luascript/lua_script_instance.cpp:23:
modules/luascript/lua_script_language.h:82:96: error: 'ScriptCodeCompletionOption' was not declared in this scope; did you mean 'ScriptCodeCompletionCache'?
82 | lete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| ScriptCodeCompletionCache
modules/luascript/lua_script_language.h:82:122: error: template argument 1 is invalid
82 | code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
| ^
[ 26%] Compiling ==> thirdparty/mbedtls/library/error.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/gcm.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/havege.c
In file included from modules/luascript/lua_script.cpp:26:
modules/luascript/lua_script_language.h:82:96: error: 'ScriptCodeCompletionOption' was not declared in this scope; did you mean 'ScriptCodeCompletionCache'?
82 | lete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| ScriptCodeCompletionCache
modules/luascript/lua_script_language.h:82:122: error: template argument 1 is invalid
82 | code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
| ^
[ 26%] modules/luascript/lua_script.cpp: In member function 'Error LuaScript::load_source_code(const String&)':
modules/luascript/lua_script.cpp:288:3: error: 'ERR_FAIL_V_MSG' was not declared in this scope; did you mean 'ERR_FAIL_V'?
288 | ERR_FAIL_V_MSG(ERR_INVALID_DATA, "Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode.")
| ^~~~~~~~~~~~~~
| ERR_FAIL_V
[ 26%] Compiling ==> thirdparty/mbedtls/library/hkdf.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/hmac_drbg.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/md2.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/md4.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/md5.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/md.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/md_wrap.c
In file included from modules/luascript/register_types.cpp:23:
modules/luascript/lua_script_language.h:82:96: error: 'ScriptCodeCompletionOption' was not declared in this scope; did you mean 'ScriptCodeCompletionCache'?
82 | lete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| ScriptCodeCompletionCache
modules/luascript/lua_script_language.h:82:122: error: template argument 1 is invalid
82 | code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
| ^
[ 26%] Compiling ==> thirdparty/mbedtls/library/memory_buffer_alloc.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/net_sockets.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/nist_kw.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/oid.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/padlock.c
[ 26%] Compiling ==> thirdparty/mbedtls/library/pem.c
In file included from modules/luascript/lua_script_language.cpp:25:
modules/luascript/lua_script_language.h:82:96: error: 'ScriptCodeCompletionOption' was not declared in this scope; did you mean 'ScriptCodeCompletionCache'?
82 | lete_code(const String &p_code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| ScriptCodeCompletionCache
[ 26%] modules/luascript/lua_script_language.h:82:122: error: template argument 1 is invalid
82 | code, const String &p_path, Object *p_owner, List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint);
| ^
[ 26%] scons: *** [modules/luascript/lua_script_instance.x11.tools.64.o] Error 1
Compiling ==> thirdparty/mbedtls/library/pk.c
scons: *** [modules/luascript/lua_script.x11.tools.64.o] Error 1
In file included from ./core/cowdata.h:36,
from ./core/ustring.h:35,
from ./core/math/vector2.h:35,
from ./core/math/rect2.h:34,
from ./core/math/transform_2d.h:34,
from ./scene/gui/control.h:34,
from ./scene/gui/text_edit.h:34,
from modules/luascript/editor/luascript_syntax_highlighter.h:22,
from modules/luascript/editor/luascript_syntax_highlighter.cpp:20:
modules/luascript/editor/luascript_syntax_highlighter.cpp: In static member function 'static SyntaxHighlighter* LuaScriptSyntaxHighlighter::create()':
modules/luascript/editor/luascript_syntax_highlighter.cpp:35:16: error: invalid new-expression of abstract class type 'LuaScriptSyntaxHighlighter'
35 | return memnew(LuaScriptSyntaxHighlighter);
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
./core/os/memory.h:98:51: note: in definition of macro 'memnew'
98 | #define memnew(m_class) _post_initialize(new ("") m_class)
| ^~~~~~~
In file included from modules/luascript/editor/luascript_syntax_highlighter.cpp:20:
modules/luascript/editor/luascript_syntax_highlighter.h:24:7: note: because the following virtual functions are pure within 'LuaScriptSyntaxHighlighter':
24 | class LuaScriptSyntaxHighlighter : public SyntaxHighlighter {
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
In file included from modules/luascript/editor/luascript_syntax_highlighter.h:22,
from modules/luascript/editor/luascript_syntax_highlighter.cpp:20:
./scene/gui/text_edit.h:690:17: note: 'virtual String SyntaxHighlighter::get_name()'
690 | virtual String get_name() = 0;
| ^~~~~~~~
scons: *** [modules/luascript/editor/luascript_syntax_highlighter.x11.tools.64.o] Error 1
scons: *** [modules/luascript/register_types.x11.tools.64.o] Error 1
modules/luascript/lua_script_language.cpp:302:8: error: 'ScriptCodeCompletionOption' was not declared in this scope; did you mean 'ScriptCodeCompletionCache'?
302 | List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { // TODO
| ^~~~~~~~~~~~~~~~~~~~~~~~~~
| ScriptCodeCompletionCache
modules/luascript/lua_script_language.cpp:302:34: error: template argument 1 is invalid
302 | List<ScriptCodeCompletionOption> *r_options, bool &r_force, String &r_call_hint) { // TODO
| ^
scons: *** [modules/luascript/lua_script_language.x11.tools.64.o] Error 1
scons: building terminated because of errors.
Hi Paulo
In case, I like to add Moonscript support, can you guide me?
I am both fine by contributing into this repository and as well doing it in my own.
Is it enough, to somewhat register the keywords, operators and similary, and under the hood runs moonscript constantly and evaluates it to Lua?
I have a logger in my game which takes a verbosity value and determines how much data to spit out to the terminal. It also saves to a file if the feature is enabled.
I would like to know if there is a way to turn on/off Lua logging via script and if it is possible to capture the output of the log into a variable? If not, I would also like to add this as a feature request.
Thanks!
I've successfully compiled Godot from source, but when compiled with luascript I give this error on compiling process:
[ 37%] Compiling ==> modules/luascript/editor/luascript_syntax_highlighter.cpp
In file included from modules/luascript/editor/luascript_syntax_highlighter.cpp:
20:
modules/luascript/editor/luascript_syntax_highlighter.h:33:29: error: no member
named 'HighlighterInfo' in 'TextEdit'
virtual Map<int, TextEdit::HighlighterInfo> _get_line_syntax_hig...
~~~~~~~~~~^
In file included from modules/luascript/editor/luascript_syntax_highlighter.cpp:
21:
modules/luascript/editor/../constants.h:22:10: fatal error: 'core/ustring.h'
file not found
#include "core/ustring.h"
^~~~~~~~~~~~~~~~
2 errors generated.
scons: *** [modules/luascript/editor/luascript_syntax_highlighter.osx.tools.x86_64.o] Error 1
scons: building terminated because of errors.
An error gets thrown when building on windows, using the following command: scons platform=windows module_luascript_enabled=yes target=release_debug bits=64 vsproj=yes
The error in question:
scons: Reading SConscript files ...
Configuring for Windows: target=release_debug, bits=64
Found MSVC version 14.2, arch amd64, bits=64
Checking for C header file mntent.h... (cached) no
scons: done reading SConscript files.
scons: Building targets ...
[Initial build] Compiling ==> modules\luascript\editor\luascript_syntax_highlighter.cpp
Microsoft (R) C/C++ Optimizing Compiler Version 19.29.30133 for x64
Copyright (C) Microsoft Corporation. All rights reserved.
luascript_syntax_highlighter.cpp
D:\Git Downloads\Godot Engine\modules\luascript\editor\luascript_syntax_highlighter.h(33): error C2039: 'HighlighterInfo': is not a member of 'TextEdit'
.\scene/gui/text_edit.h(41): note: see declaration of 'TextEdit'
D:\Git Downloads\Godot Engine\modules\luascript\editor\luascript_syntax_highlighter.h(33): error C2065: 'HighlighterInfo': undeclared identifier
D:\Git Downloads\Godot Engine\modules\luascript\editor\luascript_syntax_highlighter.h(33): error C2923: 'Map': 'HighlighterInfo' is not a valid template type argument for parameter 'V'
D:\Git Downloads\Godot Engine\modules\luascript\editor\luascript_syntax_highlighter.h(33): note: see declaration of 'HighlighterInfo'
D:\Git Downloads\Godot Engine\modules\luascript\editor\luascript_syntax_highlighter.h(33): error C2976: 'Map': too few template arguments
.\core/templates/map.h(42): note: see declaration of 'Map'
D:\Git Downloads\Godot Engine\modules\luascript\editor\luascript_syntax_highlighter.h(33): error C2955: 'Map': use of class template requires template argument list
.\core/templates/map.h(42): note: see declaration of 'Map'
D:\Git Downloads\Godot Engine\modules\luascript\editor\../constants.h(22): fatal error C1083: Cannot open include file: 'core/ustring.h': No such file or directory
scons: *** [modules\luascript\editor\luascript_syntax_highlighter.windows.opt.tools.64.obj] Error 2
scons: building terminated because of errors.
[Time elapsed: 00:00:19.221]
class "Warning " no longer exists and namespace "MultiplayerAPI" changed to ScriptInstance now
is it possible to add this pluggin to the actual pluggin list in godot's assetlib?
The idea is to design how properties will work in Lua and Godot. A property will be a variable in the class object and will follow the definitions from the initial call for the implicit available properties method.
Following below is an excerpt for some of the the designs I have so far.
local class = require 'lua.class' -- Import the system class library
local Sprite = require 'godot.Sprite' -- Make sure to import the base class
local Main = class.extends(Sprite) -- Create the user subclass
Main:properties {
{ name = 'width', type = Types.number, default = 10 },
{ name = 'height', type = Types.number },
{ name = 'title', type = Types.string, get = 'get_title', set = 'set_title' },
{ name = 'description' }
}
function Main:ready()
self.height = 5
end
function Main:process(delta)
print(self.width * self.height) -- Should print 50
end
function Main:get_title()
return 'The title is ' .. (self.title and self.title or 'undefined')
end
function Main:set_title(title)
self.title = title
end
return Main
The description property in the code above has the default data type of string.
Please share your thoughts on this idea or show us a new idea that you come up about this topic.
-- Perbone
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