本项目是《Three.js 入门指南》的书例代码。
《Three.js 入门指南》是一本帮助初学者更快入门 Three.js 的电子书,可在豆瓣阅读和图灵社区(提供推送到 Kindle 服务)免费阅读。
《Three.js 入门指南》书例代码
Home Page: http://zhangwenli.com/ThreeExample.js/
License: MIT License
刚开始接触WebGL,干嘛放在图灵和豆瓣,明明html非要做成mobi,直接放在github.io浏览不好么,我给你上星啊!豆瓣那乱七八糟的网页我能忍?
Hello:
I want to know how to make webvr progress using Three.js。Where do me look for the examples?
Hello,Ovilia,actually,your document is very useful,for beginner at least.as you said in your document,there are some parts whitch are different from the newest three.js.for example,when I use 'THREE.ImageUtils.loadTexture',it doesn't work,it reminds me to use 'THREE.TextureLoader' instead,however when I use 'THREE.TextureLoader' ,it reminds me that THREE.Material: 'map' parameter is undefined. I checked out in the three.js file,I don't understand the source code.Therefore ,I want to know if there is some way that could avoid the situation like this.
Now more persons use Three.js to create WebVR,you could add the part to your book.
以4.5.3为例,检查代码图片load完之后渲染器已经调用render,不知道为啥就是不渲染
ECharts渲染到three.js的3D场景中,示例有吗?
Ovilia,您好
我在实习公司的一次关于three.js的ppt小分享,将会用到了您的github中的例子来帮助大家入门
在结尾会表达是学习您的github,并附上github地址,您看可以吗
这是一个我自己跟着羡辙的threejs教程学习时写的一个demo仓库, 于近期建立, 因为羡辙的demo历史久远, 有些api已经被废弃, 加上学习代码光看不行, 必须要自己动手敲, 于是就有了这个仓库, 想着自己看不如放issue中和大家一起交流交流, 不敢说写的多好, 只希望能起到一个抛砖引玉的作用, 大家多多交流, 共同进步, 多少有些不足之处, 还望大家谅解
仓库地址是: three-learn, 这是一个码云的仓库, 然后我的码云主页里也有我的邮箱, 欢迎交流探讨, github的gmail用得比较少
另外就是这个仓库是用的umi3.x搭建的, 还使用了react, 关于umi3.x
不需要额外的知识, 了解它将我们/pages
下面的目录封装成了一个个路由即可, react
也只是简单的使用, 只需了解以下两点即可:
componentDidMount
中才能访问dom
节点, 因此创建渲染器的代码只能写在componentDidMount
中componentDidMount
中, 当然了, 简单的渲染则可以将所有代码都写在componentDidMount
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