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sci666-2023 avatar sci666-2023 commented on August 13, 2024

what informations do you need a good source is the first link and there are also Devs for the tool that controls the motion rig which can help you how to implement the telemetry data output.

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luponix avatar luponix commented on August 13, 2024

i made a small version that should give the telemetry for everything but gforces.
i have no way of testing it though so let me know if it works.

to install it you need olmod:

  1. https://olmod.overloadmaps.com/

  2. go to the olmod folder and replace its GameMod.dll with this file
    https://uploadnow.io/f/tv1GGxS , if that upload platform is sketchy i can share it over discord

If it worked you should see TELEMETRY in the top right corner of the main menu
it sends to 127.0.0.1:4123

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sci666-2023 avatar sci666-2023 commented on August 13, 2024

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sci666-2023 avatar sci666-2023 commented on August 13, 2024

i put the informations into the xsimulator forum:
https://www.xsimulator.net/community/threads/help-plugin-for-overload-got-implementation-by-the-developers.18757/#post-248193
User Yobuddy will take care of it - i hope he has a bis spare time for this one :) . maybe you can get in touch with him directly or vice versa
Thanks you !

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sci666-2023 avatar sci666-2023 commented on August 13, 2024

Hi Luponix, Yobuddy and i tested it and we followed your orders with olmod and stuff and the game shows "Telemetry" in the main menu but it seems that there is NO output because all Values stayed with value Zero. :(
For Testing Values are watched with a small Tool called "UDP Reciever" i will attach it here. please can you take a look again on the output ? Maybe you can use it to determine whats going wrong here ?
and theres an additional wish from our xsim Dev Yobuddy, can you change the delimiter to semicolon instead of Comma ? its more usable because of problems with decimal delimiters if you use commas.

no_output

UDPRecieve_v2.zip

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luponix avatar luponix commented on August 13, 2024

ok. will check whats going on there this weekend. thx for including the program. that is going to be a huge help

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luponix avatar luponix commented on August 13, 2024

turned out to be a simple fix. the object i attached the script to got destroyed when changing scenes.

there are a couple changes in this version:

  • output is seperated with ';'
  • gforces based on the acceleration work now
  • it outputs some extra events

Format:
"{0};{1};{2};{3};{4};{5};{6};{7};{8};{9};{10};{11};{12};{13}"
0 = Roll (rotation.z), // angles in degrees (-180 to 180)
1 = Pitch (rotation.x), // angles in degrees (-180 to 180)
2 = Yaw (rotation.y), // angles in degrees (-180 to 180)
3 = angular velocity.z, // in (rad/sec)
4 = angular velocity.x, // in (rad/sec)
5 = angular velocity.y, // in (rad/sec)
6 = Gforce.x,
7 = G-force.y,
8 = Gforce.z
9 = EVENT: Is the player boosting ? : {0f, 1f}
10 = EVENT: Is the player firing the primary weapon ? : {0f, 1f}
11 = EVENT: Is the player firing missiles ? : {0f, 1f}
12 = EVENT: Did the player just pickup an item ? : {0f, 1f}
13 = EVENT: How much damage did the player receive since the last update (16.6666ms) ? : {0f, <...}

GameMod.zip

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sci666-2023 avatar sci666-2023 commented on August 13, 2024

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