Comments (2)
We are sorry that you are encountering issues with body and face tracking. We have duplicated the "Avatar is null" issue and can confirm it is caused by a function call (GetBoneTransform) that causes a null reference exception in Unity 2022 if the Animator does not have an avatar assigned. This behavior is different from Unity 2021, so we will post a fix to the GitHub samples early next week. We are currently looking into the issue with the mouth opening during smiling and we will update you when we know more.
from unity-movement.
The "Avatar is null" issue should now be resolved with the version 4.1.0 release of the github package. For the face tracking issue with the avatar smiling when you're smiling with your mouth closed, please check that you are on v60 OS version or newer on the Quest Pro and let us know if you can reproduce the issue. If you can, please open a new issue separately.
from unity-movement.
Related Issues (20)
- Body Tracking PCVR HOT 6
- iobt lower body tracking question HOT 5
- IOBT turns off when passthrough tuns on HOT 5
- Invalid feet positions in HipPinning sample when the model is rotated. HOT 2
- Hip pinning Question HOT 6
- anyone, can help me? T.T HOT 1
- IOBT still uses inverse kinematics? HOT 11
- Move samples to Samples~ folder for Unity Package Manager HOT 3
- Unity Profiler - Body tracking HOT 2
- Wrong Hips rotation in HipPinning sample HOT 2
- Streaming the data HOT 2
- Retargeting Issue with Deformations and Contraints HOT 7
- At time of locomotion head is shaking HOT 4
- Slow locomotion Player shaking and jumping and when coming from locomotion leg fall in ground for a moment HOT 5
- mouthClose shapekey missing HOT 2
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