Comments (11)
Hello. There are some IK-based constraints in place that prevent weird poses when we have poor tracking. It looks like they are overly impacting the tracking in the case you described. We are looking into this issue to see if we can relax the constraints without impacting other cases. We will let you know if we post a fix.
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Thanks for your patience. The correction for this issue is in the works. We will repost here once the fix has been confirmed and roll-out has started.
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Hello, autocalibration does not occur when the headset is removed and put on again. OVRManager has HMDMounted and HMDUnmounted events that you can use along with ResetBodyTrackingCalibration as described in https://developer.oculus.com/documentation/unity/move-body-tracking/#calibration-api
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Hello, v66 OS is the version number for this feature.
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Hi @sohailshafiiWk thanks for looking into this. Is there any update?
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Hi @sohailshafiiWk. How is this progressing? Keen to try it out.
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Thanks for bringing this to our attention. We have resolved the issue that you described when working with hands and IOBT. For working with controllers, we there are other cases where we want to bias towards the info that the controllers are giving us over the vision-based IOBT. As such, you will still see the IK overriding some of the elbow positions from IOBT. Hopefully, this resolves your issue. We expect the updated OS to roll out in June.
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Thanks @sohailshafiiWk. A related question: if IOBT still partially uses IK, does it support recalibrating arm length?
For example, if I wear the headset as an adult, use IOBT, then give the headset to a teenager, does IOBT 'see' the arms are now shorter? Or will it assume I have my arms bent from then on?
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"We expect the updated OS to roll out in June."
Hi @sohailshafiiWk do you have a version number for this feature? Is it in v66?
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Confirmed. Looks much better now. Thanks!
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Thank you for the confirmation. Closing.
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Related Issues (20)
- Move samples to Samples~ folder for Unity Package Manager HOT 3
- Unity Profiler - Body tracking HOT 2
- Wrong Hips rotation in HipPinning sample HOT 2
- Streaming the data HOT 2
- Retargeting Issue with Deformations and Contraints HOT 7
- At time of locomotion head is shaking HOT 4
- Slow locomotion Player shaking and jumping and when coming from locomotion leg fall in ground for a moment HOT 5
- mouthClose shapekey missing HOT 2
- List Burst as dependency in `package.json` HOT 3
- How to set up Movement SDK for multiplayer ? HOT 19
- Clean Scene / Shuttering when I move left and right every few seconds with Refresh Rate 90hz (72hz everything is ok). HOT 2
- arms are moving backward when I change the position of avatar HOT 2
- In locomotion animation direction is opposite if we turn face on start of app - Bug in Locomotion sample too HOT 2
- I can't use body tracking in Unity HOT 21
- Head movement results in arm and hand movement HOT 2
- OVR Body Pose does not rotate with CameraRig HOT 1
- Clean Sample Scene / Micro Shuttering when I move left and right + hard shutteringevery few seconds with Refresh Rate 90hz HOT 5
- Better quality scaling for a short player character HOT 2
- I cant setup this SDK for multiplayer. I need special help. HOT 2
- Fingers alignment in MovementRetargeting sample. HOT 2
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