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owlandfox avatar owlandfox commented on August 16, 2024

Wouls also like more detail on this. struggling on same setup

from unity-movement.

andkim-meta avatar andkim-meta commented on August 16, 2024

Hello. For targeting characters that are Unity Humanoid, we recommend looking at the MovementRetargeting scene. In that sample scene, we apply tracking to a Unity Humanoid character, then display how to use animation rigging to fix up issues such as the deformation. The components we would recommend looking at are:

  • Deformation Constraint (animation job that fixes mesh deformation from tracking)
  • Two Bone IK Constraint (animation job that adjusts the arm for the tracked hand position after deformation constraint runs)
  • (Optional) RetargetingLayer.JointRotationTweaks (field to apply joint rotation tweaks for the retargeted character)
  • (Optional) Blend Hand Constraints (handling edge cases with Two Bone IK for the hand)

We also have a one-click helper menu that can setup these constraints on your character, available under "GameObject -> Movement Samples -> Body Tracking -> Animation Rigging Retargeting (constraints)".

from unity-movement.

andkim-meta avatar andkim-meta commented on August 16, 2024

Hello. We have some updated documentation on setting up a retargeted character here that should help resolve the issue: Setting up a character for body tracking. Closing this issue for now.

from unity-movement.

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