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License: Other
KickstartRT SDK
License: Other
Thanks.
Hello,
I have this validation error multiple times (one per BLAS or TLAS I think) when I execute BVHBuildTask.
I tried to set this buffer usage flag to all my buffers so I don't think it's coming from my implementation or I forgot to set up a feature?
EDIT: I created a minimal main to reproduce.
Vulkan SDK: 1.3.224.1
KickstartRT: v1.0.0 (VULKAN)
VUID-vkCmdBuildAccelerationStructuresKHR-geometry-03673(ERROR / SPEC): msgNum: -1971459747 - Validation Error: [ VUID-vkCmdBuildAccelerationStructuresKHR-geometry-03673 ] Object 0: handle = 0x205e9ab1730, type = VK_OBJECT_TYPE_DEVICE; Object 1: handle = 0x2d0f10000000124, name = KS:SharedBufferForVertexTemp, type = VK_OBJECT_TYPE_BUFFER; | MessageID = 0x8a7de95d | vkCmdBuildAccelerationStructuresKHR(): The buffer associated with pInfos[0].pGeometries[0].geometry.triangles.vertexData was not created with VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR. The Vulkan spec states: The buffers from which the buffer device addresses for all of the geometry.triangles.vertexData, geometry.triangles.indexData, geometry.triangles.transformData, geometry.aabbs.data, and geometry.instances.data members of all pInfos[i].pGeometries and pInfos[i].ppGeometries are queried must have been created with the VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR usage flag (https://vulkan.lunarg.com/doc/view/1.3.224.1/windows/1.3-extensions/vkspec.html#VUID-vkCmdBuildAccelerationStructuresKHR-geometry-03673)
Objects: 2
[0] 0x205e9ab1730, type: 3, name: NULL
[1] 0x2d0f10000000124, type: 9, name: KS:SharedBufferForVertexTemp
This issue represents a few quality of life improvements around meshes that we have planned for the 1.0 release.
Specifically it includes
Please let us know any comments on these features!
Under Build Steps, for both Windows and Linux, it has in the git command "–recursive" when it should have two dashes: "-–recursive".
This issue represents a few new features that will help users get better performance from the Kickstart RT SDK.
Specifically it includes:
Please include as many details about the problem you encountered or the feature you would like implemented.
For bugs:
We'll evaluate and post comments here!
-Bryan (NVIDIA Kickstart RT dev team)
Release 1.0 will be the final stable release unless we encounter bugs or feature requests. So please do file them if you desire. We cannot guarantee to implement new features, but will consider. All bugs will be addressed as best as we can.
Thanks for your input!
-Kickstart Team
It's great that this is MIT licensed, but the RayTracingDenoiser dependency is still under standard GameWorks License.
Can we get RayTracingDenoiser MIT licensed?
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