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Vulkan validation error in BVHBuildTask

Hello,
I have this validation error multiple times (one per BLAS or TLAS I think) when I execute BVHBuildTask.
I tried to set this buffer usage flag to all my buffers so I don't think it's coming from my implementation or I forgot to set up a feature?

EDIT: I created a minimal main to reproduce.

Vulkan SDK: 1.3.224.1
KickstartRT: v1.0.0 (VULKAN)

VUID-vkCmdBuildAccelerationStructuresKHR-geometry-03673(ERROR / SPEC): msgNum: -1971459747 - Validation Error: [ VUID-vkCmdBuildAccelerationStructuresKHR-geometry-03673 ] Object 0: handle = 0x205e9ab1730, type = VK_OBJECT_TYPE_DEVICE; Object 1: handle = 0x2d0f10000000124, name = KS:SharedBufferForVertexTemp, type = VK_OBJECT_TYPE_BUFFER; | MessageID = 0x8a7de95d | vkCmdBuildAccelerationStructuresKHR(): The buffer associated with pInfos[0].pGeometries[0].geometry.triangles.vertexData was not created with VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR. The Vulkan spec states: The buffers from which the buffer device addresses for all of the geometry.triangles.vertexData, geometry.triangles.indexData, geometry.triangles.transformData, geometry.aabbs.data, and geometry.instances.data members of all pInfos[i].pGeometries and pInfos[i].ppGeometries are queried must have been created with the VK_BUFFER_USAGE_ACCELERATION_STRUCTURE_BUILD_INPUT_READ_ONLY_BIT_KHR usage flag (https://vulkan.lunarg.com/doc/view/1.3.224.1/windows/1.3-extensions/vkspec.html#VUID-vkCmdBuildAccelerationStructuresKHR-geometry-03673)
Objects: 2
[0] 0x205e9ab1730, type: 3, name: NULL
[1] 0x2d0f10000000124, type: 9, name: KS:SharedBufferForVertexTemp

Improved QoL support for meshes

This issue represents a few quality of life improvements around meshes that we have planned for the 1.0 release.

Specifically it includes

  1. Allow unregister instances from TLAS to temporally hide and exempt from TLAS with keeping the instance with its direct lighting cache.
  2. Support multiple geometries per instance
  3. Improve tile-cache continuity during LOD switching

Please let us know any comments on these features!

Minor typo in git command

Under Build Steps, for both Windows and Linux, it has in the git command "–recursive" when it should have two dashes: "-–recursive".

Performance improvements

This issue represents a few new features that will help users get better performance from the Kickstart RT SDK.

Specifically it includes:

  1. Support for global ray shortening
  2. Support for multi-resolution light injection

License to RayTracingDenoiser

It's great that this is MIT licensed, but the RayTracingDenoiser dependency is still under standard GameWorks License.

Can we get RayTracingDenoiser MIT licensed?

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