Comments (1)
Hi @RickLamb,
Thank you for your interest in KickstartRT. We appreciate the feedback regarding the license and are open to considering ways to improve the experience of using our SDKs. One thing I'd like to clarify is that NRD is not covered under our standard GameWorks license but rather an updated (in 2021) RTX SDK license. Previously it was covered under a standard Gameworks license so I just wanted to make sure that was clear.
While we won't rule out a change to the licensing model for our SDKs, we don't have any immediate plans to use MIT license for NRD. If there are specific text or terms in the RTX SDK license that you have questions about or feel are blockers for your use case, please let us know. Stay tuned for any updates regarding our licensing model in the future.
Regards,
Tion Thomas
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Related Issues (8)
- Please file any issues or feature requests you have to the github Issues list. We're also working on a list of issues for the 1.0 release. HOT 2
- Improved QoL support for meshes HOT 1
- Performance improvements HOT 1
- Minor typo in git command HOT 1
- Release 1.0 is complete. Please file any bugs or feature requests to this issues list.
- Vulkan validation error in BVHBuildTask HOT 1
- Is it possible to integrate it into a forward renderer? HOT 1
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