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unity-touchmanager's Issues

InputListの取得方法について

TouchManagerのupdateメソッド内でtouchしているかに関わらず、InputListに値を格納しているのでFlick判定時にFlick中の時間が正確に測れていません。
e.ElapsedTimeという名前から察するにフリックにかかった時間を取得してると思ったのですが、実際はフリックとフリックの間の時間を取得しています。もしこれが意図した動作であるならば、TRACE_QUEUE_COUNTが20程度の値(60FPSならば0.3秒の値が常に出てくる、それ以上に高速にフリックすることなどまずない)だとまったく意味のない値を取得することになってしまいます。

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