nachomonkey / refreshallnodes Goto Github PK
View Code? Open in Web Editor NEWUnreal Engine plugin that refreshes and compiles all of your blueprints
License: MIT License
Unreal Engine plugin that refreshes and compiles all of your blueprints
License: MIT License
Assertion failed: InContext.Struct [File:D:\build\++UE5\Sync\Engine\Plugins\Runtime\PropertyAccess\Source\PropertyAccessEditor\Private\PropertyAccessEditor.cpp] [Line: 180]
UnrealEditor_PropertyAccessEditor
UnrealEditor_PropertyAccessEditor
UnrealEditor_PropertyAccessEditor
UnrealEditor_AnimGraph
UnrealEditor_AnimGraph
UnrealEditor_BlueprintGraph
UnrealEditor_UnrealEd
UnrealEditor_RefreshAllNodes!FRefreshAllNodesModule::FindAndRefreshBlueprints() [C:\Users\Winston\Documents\Unreal Projects\RAN_5_10_Build\Plugins\RefreshAllNodes\Source\RefreshAllNodes\Private\RefreshAllNodes.cpp:276]
UnrealEditor_RefreshAllNodes!FRefreshAllNodesModule::RefreshAllButton_Clicked() [C:\Users\Winston\Documents\Unreal Projects\RAN_5_10_Build\Plugins\RefreshAllNodes\Source\RefreshAllNodes\Private\RefreshAllNodes.cpp:197]
UnrealEditor_RefreshAllNodes!TBaseRawMethodDelegateInstance<0,FRefreshAllNodesModule,void __cdecl(void),FDefaultDelegateUserPolicy>::ExecuteIfSafe() [C:\Program Files\Epic Games\UE_5.1\Engine\Source\Runtime\Core\Public\Delegates\DelegateInstancesImpl.h:475]
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_Slate
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
UnrealEditor_ApplicationCore
user32
user32
UnrealEditor_ApplicationCore
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
UnrealEditor
kernel32
ntdll
Hi, I'm using the plugin in UE 5.0.3, but I only see the option of refreshing all the nodes from all the blueprints:
I can't do it in single BP or folders. The following is the result of right-clicking on a folder:
I also can't find the option of automatically compile after refreshing in "Projects settings":
Am I doing something wrong? In case it is helpful here I describe what I did for installing the plugin
Did I missed something?
Hi, I tried the plugin to refresh all the blueprints, one of them has nodes that is no longer valid because it is changed in C++. While it refreshes, it didn't catch or flag the error. It would be helpful if it can detect which blueprint (s) that has issues.
I notice there is FKismetEditorUtilities::CompileBlueprint that might be helpful. If there is an warning in compilation, have an option to open the blueprint so we might be alerted to which ones have failed. Also, UEditorLoadingAndSavingUtils::SavePackages might fail, so it would be helpful to flag it.
On a large project, I'm having memory issues. Maybe save each blueprint after refresh immediately instead of collecting them? Adding a sleep and UEngine::ForceGarbageCollection might help.
I wanted to use your Plugin but the i noticed that it isn't "compatible" with UE 4.26.2...
I just wanted to let you know.
Hi, it would be very convenient to have this in Unreal Marketplace so I can just enable/disable it easily, thanks for consideration
Hello, will RefreshAllNodes version 5.3 work on Unreal Engine 5.3.1 (just released)? I did not want to chance it. If not just letting you know there was an update. Thank you and amazing plugin.
In the latest version of the 5.3 engine compiled by myself, after refreshing all nodes and about 1,000 blueprints, the editor got stuck and crashed.
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.