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enjon's Issues

- [BUG] Cannot drag/drop Archetypes into scene

Repro:

  • Open editor
  • Open scene
  • In asset browser, navigate to an Archetype
  • Click, hold, and drag into scene viewport
  • Release, observe that no new entity is created in scene

Expected:

  • New entity should be created that is associated with the given Archetype

[BUG] VLD.h not found

-[BUG] ...\Enjon-master\TestSuite\Source\TestSuiteMain.cpp(14): fatal error C1083: Cannot open include file: 'vld.h': No such file or directory. Needs to be included with engine distribution.

[BUG] Shader not compiling on Intel integrated graphics chips.

-[BUG] C:\Users\IowaDog\Desktop\Enjon\Build\Release\EnjonEditor.exe
ERROR: 0:29: 'output' : reserved word
ERROR: 0:29: 'output' : syntax error syntax error
GLSLPROGRAM::COMPILESHADER::FAILED_TO_COMPILE::C:\Users\IowaDog\Desktop\Enjon\Build\Editor/../..//Assets/Shaders/deferred/bright.f.glsl
Enter any key to quit...
On Intel chips
-[BUG] PBR/point_light.v.glsl: change to
out DATA
{
vec3 FragPos;
vec2 TexCoords;
} fs_out;

[BUG] Resource file not found

  • [BUG] ...\Enjon-master\Editor\editor_resource.rc(2): error RC2135: file not found: D:\Projects\Enjon - Path is not relative to engine build.
    change to: #define IDI_ICON1 101
    IDI_ICON1 ICON enjonicon.ico

[REQUEST] Add Gizmos to preview the objects

Some gizmos/icons to preview where some invisible objects are in the editors will speed up the process a lot. Items like:

  • Cameras
  • Directional Light
  • Point Light

Also, it's a little bit hard to see the directional light "direction", since there is no shadows, so an icon will speedup the process. An idea for the directional light is add this dot present in Blender 2.8 that the user can groab it and draw thought the scene to aim the light at:
Screenshot_109

Unreal Engine 4 have some very intersting gizmos for these objects:
Screenshot_108

The camera preview on the bottom right helps a lot as well.

[BUG] Windows winh.h header issue

1>C:\Program Files (x86)\Windows Kits\10\Include\10.0.18362.0\um\winnt.h(2482,40): error C2338: Windows headers require the default packing option. Changing this can lead to memory corruption. This diagnostic can be disabled by building with WINDOWS_IGNORE_PACKING_MISMATCH defined.

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