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kengine's Issues

跑demo的时候找不到资源

定位到AssetBundleLoader的PreLoadManifest
1.KResourceModule.BundlesPathRelative 本身就已经包括平台的名字了 这里2次叠加平台名字
用BytesLoader去Load这个目录(KResourceModule.BundlesPathRelative)存在逻辑问题..

关于使用您的工具的两个问题想请教下

您好,首先非常感谢您开源这份代码给大家,我们的项目基于您的工具进行初始框架的搭建,节省了不少时间,向您的共享精神表示感谢~~
我们目前遇到了一个问题,主要是在AssetBundle的加载中,而我们自己修改了部分ResourceModule代码,因此不确定是框架内本身带有的问题还是我们自己改出的问题,所以我尽力描述一下,不知道以您的经验是否能够提供一些帮助(我们自己已经查了1周多时间了。。。)

主要问题出现在KAssetFileLoader中,我加log来看,我们使用InstanceAssetLoader来加载一个资源,它使用AssetFileLoader来加载,进而使用AssetBundleLoader加载AB文件,我们发现某些时候出现某个资源的AssetFileLoader被销毁,而AssetBundleLoader并没有被销毁的情况,这时候由于AssetFileLoader中的第236行
Object.DestroyImmediate(ResultObject as Object, true);
之后再用这一个AssetBundleLoader来加载AB,就会报错,触发AssetFileLoader中第136行或者第145行的Assert。

我仔细跟了一下GC的过程,感觉有一个小问题,比如一个InstanceAssetLoader被清理时,它使用的AssetFileLoader才会被release掉,这时候并不会立即GC,而是等待下一个GC周期,比如几秒之后,才会清理AssetFileLoader,进而AssetFileLoader的引用计数才会标记为0,等待下一个GC周期的清理。

我不知道对于您这边GC的设计是否理解正确,我自己也不太理解为什么Object.DestroyImmediate(ResultObject as Object, true);这句话会导致一个被复活的AssetBundleLoader加载资源失败,不知道您能否给些建议或者指导?

再次感谢~~

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