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Zhao Long's Projects

botw-toonshader icon botw-toonshader

A recreation of Zelda: Breath of the Wild's toon shader in Unity, using Shader Graph

fpssample icon fpssample

A first person multiplayer shooter example project in Unity

gameframework icon gameframework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

gh-proxy icon gh-proxy

github release、archive以及项目文件的加速项目

kengine icon kengine

A unity asset bundle framework with LGPL license

ksframework icon ksframework

QQ Group:538722494,KSFramework = KEngine + SLua(or xLua) , Unity3D Framework/Toolsets focus on hot reload

nolsp icon nolsp

NoLsp_fix_WSL2_参考的对象类型不支持尝试的操作.exe 下载此软件(原始链接_www.proxifier.com/tmp/Test20200228/NoLsp.exe) 管理员身份运行CMD输入: NoLsp.exe C:\windows\system32\wsl.exe 请自行注意NoLsp.exe程序的位置,以及你的wsl.exe位置。 产生原因和解决方法分析: 代理软件和wsl2的sock端口冲突,使用netsh winsock reset重置修复。 Proxifer开发人员解释如下: 如果Winsock LSP DLL被加载到其进程中,则wsl.exe将显示此错误。最简单的解决方案是对wsl.exe使用WSCSetApplicationCategory WinAPI调用来防止这种情况。在后台,该调用在HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Services\WinSock2\Parameters\AppId_Catalog中为wsl.exe创建一个条目。 这将告诉Windows不要将LSP DLL加载到wsl.exe进程中

pbr-white-paper icon pbr-white-paper

⚡️基于物理的渲染(PBR)白皮书 | White Paper of Physically Based Rendering(PBR)

qarth icon qarth

Framework For Game Develop with Unity3d

real-time-rendering-3rd-cn-summary-ebook icon real-time-rendering-3rd-cn-summary-ebook

:blue_book: 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。

redis icon redis

《Redis Command Reference》全文的中文翻译版。

styleguide icon styleguide

Style guides for Google-originated open-source projects

tolua icon tolua

The fastest unity lua binding solution

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