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12.0 2.0 8.0 51.66 MB

A Mod that lets you display Player values, Faction Ranks in Custom Windows. There is a Window for inside the Inventory Menu as well that updates with equip/unequip of Gear.

License: GNU General Public License v3.0

CMake 2.75% C++ 93.92% ActionScript 2.04% Python 1.17% Shell 0.13%
skse skse64 skyrim skyrim-special-edition skyrim-modding

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skyrimcharactersheet's Issues

Translation Issues

For example, I change Name in name = "Name" under the [showStatsName] column into chinese, then this mod will not work when I start my game.

(possible issues with other language characters as well)

ShowStats not working in AE

I have Show Stats AE v 0.0.9
I have this in my skse64.log
checking plugin ShowStats.dll
plugin ShowStats.dll (00000000 00000000) no version data 0 (handle 0)
Any idea why it's not loading?

Bounty for Holds

Add the Information how much bounty the character has in each Hold

Support for Blande and Blunt 3.0

It has a different damage reduction formula from vanilla.
Each point of Armor Rating reduces incoming damage by 0.15%, up to 75% damage reduction at 500 Armor Rating. This represents the “soft cap” for Armor Rating. Increasing your Armor Rating beyond 500 reduces incoming damage by 0.03% per point, up to a total reduction of 90% damage reduction at 1000 Armor Rating. This represents the “hard cap” for Armor Rating.

See attached image.
Thanks!

image

Deck of Bulders (LOTD)

Deck of Bulders from Legacy of the Dragonborn gives +10 to Alchemy, Smithing, Enchantment.

But ShowStats does not shows it, unfortunately...

Damage resistance with 1.1.0 and Blade and Blunt is bugged

First of all, great mod, exactly what i was looking for.

I just tried the new 1.1.0 version from GitHub since I saw that the armor calculation from blade and blunt is now supported, but the display is incorrect.

I currently have 120 armor, the damage resistance shows 0.90 % where it should be 18 %.
When only wearing the worst armor item I have with 7 Armor it shows 0.75 % where it should be 1,05 %
When wearing no armor, it shows 0%.
When I deactivate Blade and Blunt it shows 26,4 %, which is correct for vanilla values.

Since 0.9 and 0.75 are both the hard and soft cap of blade and blunt, it feels like the armor caps are returned and not the actually values.

If I can you assist further or give you more information, let me now.

Armor & damage resistance

Physical damage resistance % isn't an actor value unfortunately. DamageResist just returns armor rating so essentially it will show your armor rating twice when enabled.

To get actual damage resistance, I think you'd need to do (armor rating * fArmorScalingFactor) to get base damage resist and then add the hidden armor rating bonus (100 * fArmorBaseFactor * number of armor pieces equipped). I don't know how to get the number of currently worn armor pieces though.

Text and Window Scaling

  • port over the the scale part window-scale
  • and window-move
  • and a new config to set the font size, changes needed when building the GFxValue in the scaleform classes and in the "swf/ShowStats/ListItemRenderer.as" to handle and set the font size there
  • for non List items, alter the update_text functions in the scaleform classes

list configuration

add ability to configure where the program puts each value.

p.e.
health into list xy

and no fixed assignment from value to list in the code

Skyrim Unbound Reborn - Whiterun thane compatibility

Due to how SUR works, Show Stats show player as thane of Whiterun.

Could you please add an option to pick different condition for this one? Here's what exactly SUR changes:

Conditions on completing or stage of MQ104 "Dragon Rising", which are usually used to check if the player is a thane of Whiterun, are always true with Skyrim Unbound, due to MQ104 being technically completed at the start.

With Skyrim Unbound Reborn, the condition is different, and the same as the vanilla condition on becoming a thane after the Whiterun siege on stormcloak side: you just need to check if the stage 25 of Favor253 quest is done, in xEdit it looks so: Subject.GetStageDone(Favor253 "Thane of Whiterun" [QUST:000A2C9E], 025) = 1.

-> https://www.nexusmods.com/skyrimspecialedition/articles/1489

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