Comments (2)
I think you are right, and it shows how important test coverage is.
Whole family of methods is missing CloseFrame
, for example here:
Unfortunately, I'm a little bit busy this week, but I will try to squeeze it somewhere.
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Released in 1.3.8
from k4os.compression.lz4.
Related Issues (20)
- Unity Support HOT 3
- Implicit reference to System.Runtime.CompilerServices.Unsafe appears to cause wrong version to be selected HOT 3
- Chained encoder does not produce the same result as the lz4 cli when chaining is enabled HOT 4
- Migrating from L4zNet to new implementation
- InvalidDataException: LZ4 frame magic number expected HOT 10
- Implement frame format with K4os.Compression.LZ4 HOT 2
- Question about random access, i want to make something similar to the original dictionaryRandoimAccess.c example HOT 5
- why Length return 7 HOT 1
- Question regarding Lz4net archived repo HOT 6
- LZ4 Legacy format support HOT 2
- LZ4EncoderStream Dispose Issue HOT 3
- Compression Issue? HOT 3
- API: LZ4Codec.Decode/Encode(Stream input, Stream output) HOT 12
- LZ4 with Maui HOT 7
- Stream API CopyTo got NotSupportedException HOT 4
- LZ4DecoderStream ReadAsync calls original stream's sync Read internally HOT 2
- [Question] Block vs Stream vs Pickler to store compressed bitmaps in memory HOT 10
- Adding non compressed data at the end of the stream HOT 2
- The repository contains the code with the incompatible licenses HOT 3
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