Comments (7)
Start here:
https://github.com/MiloszKrajewski/K4os.Compression.LZ4#armv7-il2cpp-unity
from k4os.compression.lz4.
Thanks for your fast response. I also tried to use LZ4Codec.Enforce32 = true; but then it will crash in LL32.high.cs on line 114 with the same error. Xamarin worked fine.
from k4os.compression.lz4.
"Xamarin"? What do you mean? Running same thing on "Mono"? Or Xamarin.Forms vs MaUI? Can you provide me data which causes the problem?
from k4os.compression.lz4.
Sorry to not be clear. Compressing using your LZ4 Library on Xamarin.Forms worked fine with Android / iOS. On Maui the compress function crashes by compressing data blocks with Android / iOS. It happens with any data block that can be compressed.
But after a little bit of testing, it works when using LZ4Level.L00_FAST. It does not work with any other LZ4Level.
from k4os.compression.lz4.
Then it works with and without LZ4Codec.Enforce32 = true;
from k4os.compression.lz4.
Hmmm, that's very intriguing. What is different when you run on Xamarin.Forms and on MaUI. Does it use different runtime? Does it use Mono or .NET 6? I assume same data work absolutely fine on Desktop (Windows or Linux but on Intel)?
from k4os.compression.lz4.
Xamarin Forms runs on .Net Standard 2.1 i think. Maui runs on Net 6/7. I think Mono is the underlying framework in both. It works absolutley fine on Maui Desktop Windows 32/64bit.
from k4os.compression.lz4.
Related Issues (20)
- Unity Support HOT 3
- Implicit reference to System.Runtime.CompilerServices.Unsafe appears to cause wrong version to be selected HOT 3
- Chained encoder does not produce the same result as the lz4 cli when chaining is enabled HOT 4
- Migrating from L4zNet to new implementation
- InvalidDataException: LZ4 frame magic number expected HOT 10
- Implement frame format with K4os.Compression.LZ4 HOT 2
- Question about random access, i want to make something similar to the original dictionaryRandoimAccess.c example HOT 5
- why Length return 7 HOT 1
- Question regarding Lz4net archived repo HOT 6
- LZ4 Legacy format support HOT 2
- LZ4EncoderStream Dispose Issue HOT 3
- Compression Issue? HOT 3
- API: LZ4Codec.Decode/Encode(Stream input, Stream output) HOT 12
- Stream API CopyTo got NotSupportedException HOT 4
- LZ4DecoderStream ReadAsync calls original stream's sync Read internally HOT 2
- [Question] Block vs Stream vs Pickler to store compressed bitmaps in memory HOT 10
- Adding non compressed data at the end of the stream HOT 2
- The `int LZ4Frame#Encode` overloads don't close the frame HOT 2
- The repository contains the code with the incompatible licenses HOT 3
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from k4os.compression.lz4.