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Wireframe Shader for Unity and VRChat

Wireframe Shader for Unity and VRChat.
This shader was inspired by the MIYAVI virtual live stage, and I later realized that it was probably just a simple Mesh.

Requirements

  • Unity 2018.4.20f1 / 2019.4.11f1
  • GPU and Graphics API that supporting Geometry Shader Stage

Features

  • Display Wireframe of Mesh
  • Ignore Diagonal Lines
  • Emission
  • Shadow Caster

Installation (Not Yet Provided)

  1. Download UnityPackage from BOOTH (Recommended)
  2. Install via NPM Scoped Registry

Download UnityPackage

You can download latest version of UnityPackage from BOOTH (Not Yet Provided).
Extract downloaded zip package and install UnityPackage into your project.

Install via NPM

Please add the following section to the top of the package manifest file (Packages/manifest.json).
If the package manifest file already has a scopedRegistries section, it will be added there.

{
  "scopedRegistries": [
    {
      "name": "Mochizuki",
      "url": "https://registry.npmjs.com",
      "scopes": ["moe.mochizuki"]
    }
  ]
}

And the following line to the dependencies section:

"moe.mochizuki.wireframe-shader": "VERSION"

How to use (Documentation / Japanese)

https://docs.mochizuki.moe/WireframeShader/ (Not Yet Provided)

License

MIT by @6jz

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