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The Vulkan Ray Tracing Renderer is a cutting-edge project that aims to push the boundaries of computer graphics. I am working on this as a solo developer, targeting a wide range of features that aim to elevate the state of the art in rendering technologies.

License: MIT License

Lua 6.02% C++ 91.41% Batchfile 0.32% C 2.26%

raytracing's Introduction

Vulkan Ray Tracing Renderer: The Next-Level Graphics Engine

UI Sample

This is an advanced graphics rendering project built on top of the Walnut App Template. It utilizes the Vulkan API to produce high-quality ray-traced graphics. Unlike the basic Walnut example, this project keeps Walnut as an external submodule, ideal for building scalable and complex applications.

Status: In Development

Role: Solo Developer


Getting Started

  1. Clone this repository.
  2. Customize the premake5.lua and RayTracing/RayTracingRenderer/premake5.lua files as needed.
  3. Run scripts/Setup.bat to generate Visual Studio 2022 solution/project files.
  4. Your main app is located in the RayTracing/RayTracingRenderer/src/WalnutApp.cpp directory. Start modifying this project to suit your needs.

Features

Core Features

  • Ray and Sphere Calculations
  • Sphere Rendering
  • Ray Casting
  • Lighting and Shading
  • Interactive 3D Camera System
  • Multi-Object Rendering
  • Ray Tracing Pipeline
  • Physically Based Materials
  • Path Tracing
  • Multithreading

CPU Rendering Sample

Additional Features

  • Performance Optimization
  • Emissive Materials
  • Fast Random Generation

UI Options

  • Enable/Disable Accumulation for Noise
  • Change Materials and Transforms of Objects

Technologies Used

  • Vulkan
  • C++
  • Walnut as an external submodule

Additional Notes

  • Development Path: This project originated as a CPU-based renderer and is now transitioning to leverage GPU capabilities.

  • Future Considerations: Techniques like NVIDIA DLSs (Deep Learning Super Sampling) or AI Sampling may be integrated in the future.

  • Compatibility: This project is based on the Walnut App Template and can serve as a foundational base for future game engines.


UPCOMING

GPU Rendering Upcoming

Transition to full GPU-based rendering is currently underway to unlock next-level performance and quality.

raytracing's People

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