Git Product home page Git Product logo

fury's Introduction

FURY Game Engine

Welcome to the FANTASTIC UNIFIED RENDERING YIELD (FURY) Game-Engine, a high-performance game engine tailored for Windows 64-bit platforms. FURY is a personal project dedicated to building a robust foundation for game development with a strong emphasis on rendering capabilities and performance optimization.

Started on: December 5, 2023.

Last update to the ReadMe: Januray 15, 2024.

Documentation

In this section, you will find detailed documentation on various aspects of the FURY Game Engine. The documentation covers everything from the basic setup to advanced features, ensuring both beginners and experienced developers can make the most out of FURY.

In this section, you will find detailed documentation on various aspects of the FURY Game Engine. The documentation covers everything from the basic setup to advanced features, ensuring both beginners and experienced developers can make the most out of FURY.

  • Time Scale and Delta Time: Timescale default value is retrived on seconds, but it can be retrived in miliseconds if specifing ts.GetMilliseconds().
  • API Calls: FURY will draw on the API that better fits the platform utilizing the Engine. If you want to learn more about the Rendering architecture, jump into FURY/src/FURY/Renderer..
  • Additional Resources: TODO: Links to more in-depth guides, tutorials, and examples to help you understand and use the FURY Game Engine to its full potential.

Features

  • Dynamic Libraries: Setup with dynamic library management for ease of development.
  • Automated Project Generation: Jumpstart your work with GenerateProject.bat to set up the build system.
  • Logging System: In-depth logging for effective debugging and development tracking.
  • Event System: A versatile event-handling system to manage in-game actions and triggers.
  • Multi-Application Framework: Supports the game and the engine applications within the same framework.
  • Active Development: Regularly updated with new features as the engine evolves.

Main features to come

  • Fast 2D rendering (UI, particles, sprites, etc.)
  • High-fidelity Physically-Based 3D rendering (this will be expanded later, 2D to come first)
  • Support for Mac, Linux, Android and iOS
  • Native rendering API support (DirectX, Vulkan, Metal)
  • Fully featured viewer and editor applications
  • Fully scripted interaction and behavior
  • Integrated 3rd party 2D and 3D physics engine
  • Procedural terrain and world generation
  • Artificial Intelligence
  • Audio system

Getting Started

Prerequisites

  • Operating System: Windows 64-bit
  • Recommended IDE: Visual Studio 2017 for optimal compatibility

Cloning the Repository

Clone the FURY repository and its submodules using the command:

git clone --recursive https://github.com/Miguel-202/FURY.git

NOTE: There is an issue when replcating the submodules of FURY Engine, the "glfw" module gets cloned from the original glfw library isntead of my forked version. For now it can be fixed by clonning manually the following version: https://github.com/Miguel-202/glfw/tree/FuryGLFW into FURY/vendor/GLFW

If the repository was cloned non-recursively initially, retrieve the submodules with:

git submodule update --init

Project Setup

Within the cloned directory, execute:

GenerateProject.bat

This script will configure dynamic libraries and generate the necessary Visual Studio project files.

Development Progress

The FURY engine is currently in the early stages of development. As a self-taught project, I am diligently working on it daily, focusing on implementing new features and learning about memory optimization techniques for game engines.

License

The FURY Game Engine is licensed under the Apache License 2.0. For more details, see the LICENSE file in the repository.

Contact

For any inquiries or if you wish to know more about the FURY Game Engine, please visit my website.

fury's People

Contributors

miguel-202 avatar

Watchers

 avatar

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.