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View Code? Open in Web Editor NEWPrototype framework for a Battlefield-esque unit class system in UE4
License: BSD 3-Clause "New" or "Revised" License
Prototype framework for a Battlefield-esque unit class system in UE4
License: BSD 3-Clause "New" or "Revised" License
When the game is launched, the initial camera location is at the center of the map pointing straight forwards.
Figure out a system to implement to negate this - such as random camera positions like in SWBF2, or making the background a minimap like in BF4.
The user selects a spawn point in a UI, and they are spawned from one of multiple spawn nodes associated with that spawn point.
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