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/**

  • 保存数据对象类, 目前所有操作接口都已经默认在UGameplayStatics
  • 数据类型定义:关卡数据,角色数据,怪物数据,装备数据,天气数据
  • 数据关联对象(游戏结束之后,所有内存释放,需要根据保存的数据去初始化各个模块)
  • 每个保存新进度都对应必须数据文件,重置关卡除外!(1.save | 2.sav | 3.sav | .....)
  • 例如: 1.关卡数据:当前关卡,关卡进度,关卡配置 2.角色数据:角色等级,角色血量 3.怪物数据:当前怪物级别,怪物血量,怪物进度 4.装备数据:角色装备,装备掉落进度 5.环境天气:环境布局,环境进度 */

//SlotName不允许重名,唯一存在,要不然会直接重置对象数据,但可以创建过个Slot对应在本地/Saved/SaveGames/SlotNameXX.sav

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