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License: MIT License
macOS QuickLook plugin for glTF files
License: MIT License
If I try to preview the RiggedFigure (https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/RiggedFigure) sample or CesiumMan (https://github.com/KhronosGroup/glTF-Sample-Models/blob/master/2.0/CesiumMan), there are some problems displaying the animations correctly - almost as if there is some skin weighting to the origin of the object or 0,0,0.
Running on iMac - macOS Mojave 10.14.6.
I've tested plugin with samples from gltf khronos repository and I got QuickLook service running all the time at 50% of CPU, even if QuickLook already closed.
Hello,
I've tried installing glTFQuicklook.qlgenerator on my mac, but it don't run.
trying debugging launching qlmanage by hand, I get this:
#################
Get this error on Big Sur
On Catalina, using either brew or manual install, GLTFQuickLook.qlgenerator is not listed as an installed QuickLook extension, nor does it provide a QuickLook view in Finder for glTF files.
In the past I've discovered new QuickLook plugins from this list, all of which are posted on Homebrew. Would be convenient to have a similar installation option here if that's feasible.
Thanks for this plugin! :)
HI! This is so helpful! I was wondering what environment map it uses and where to find it? It will help create maps. Thanks!
Is it possible to set the inital state to slightly zoomed out, enough to rotate the model while keeping it within view? When I need to go though ~100 models each time, it's a bit annoying to zoom out every single time before I can check all the faces' textures to make sure it was created properly.
tldr; Is there a config value somewhere to set an inital camera position / rotation / zoom level / ... ?
Btw, thank you for making this. It is very helpful - my previous method was opening terminal and typing pview path/to/the/model.glb
every time I want to have a look. This makes it a lot faster to get work done, so thank you.
Hi! First of all thank you for this plugin, even tho i dont have textures on my preview, its a huge life saver for me.
Just wanted to let you know that:
If models are compressed with Draco, previews are not generated.
I suppose because SceneKit did not include Draco decoder at the moment, but i saw one here https://github.com/3D4Medical/glTFSceneKit.
Unfortunately i have zero experience developing in Xcode, but may be you, or some of the users can make a PR with it.
Thank you for this plugin again! All the best.
Hi,
Just tried to install v0.3.0 from homebrew with OSX 12.2.1 and gltf or .glb files don't display.
When asking version with "brew list --versions gltfquicklook" , it returns nothing...
error: No signing certificate "Mac Development" found: No "Mac Development" signing certificate matching team ID "EF37D6UQZ9" with a private key was found. (in target 'GLTFQuickLook' from project 'GLTFQuickLook')
GLTFQuickLook was previously working well on MacOS High Sierra, but it's not working well on Mojave, 10.14 Beta 3 (18A326g) when I upgraded the same Mac. The materials / textures do not appear to be working and all meshes are shaded magenta. I've tried a number of .gltf / .glb models and they all seem to be similar.
Testing with a bunch of gltf files downloaded from sketchfab. Only worked with about half of them and no textures shown in any of them.
it moves the model up and down instead
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