jeinselen Goto Github PK
Name: John Einselen
Type: User
Company: Launch by NTT DATA
Bio: Motion Design Technical Director at Launch by NTT DATA.
Twitter: jeinselen
Location: Michigan, USA
Name: John Einselen
Type: User
Company: Launch by NTT DATA
Bio: Motion Design Technical Director at Launch by NTT DATA.
Twitter: jeinselen
Location: Michigan, USA
Quickly export selections to a specified directory in a variety of formats
Geometry tools for copy/paste, point arrays, planar UV mapping, and more
Production shortcuts and toolsets
Render variables, video compression, autosaving, proxy, and render region controls
Centralised hub for the Launch suite of Blender toolkits
Interactive web tool for generating grid-based icons in the Launch by NTT DATA branding style.
Unity scripts to capture the current game view with alpha channel, usable in both edit and play mode.
Assorted utility scripts for Unity.
Automatically saves a numbered or dated image after every render and can extend the Blender output path with dynamic variables.
Blender add-on to create and store colors in a plain text file that's easily shared across projects and systems.
Blender plugin to copy and paste mesh and curve geometry in edit mode.
Export shortcuts for specific production pipelines. Includes presets for Unity 3D (FBX), ThreeJS (compressed GLB), Element3D (OBJ), Xcode (USDZ), 3D printing (STL with multi-object output), 3d texture strips (Unity VF, PNG, EXR), and data visualisation (CSV item and vertex position data).
Functions for use in Blender channel drivers.
Adds numerical input fields for more precise control over Blender's Render Region.
Numerical planar projection of 3D meshes into UV space.
Generate point arrays for Geometry Nodes using cubic grid, golden angle (Fermat's spiral), poisson disc sampling, or import points from data sources in CSV, NPY, and VF (Unity 3D volume field) formats.
Offsets vertices radially to better preserve bevels and other spatial relationships.
EARLY ALPHA VERSION - Renders polygons as animated shapes to the Lottie JSON format
Adds a proxy render menu item to temporarily reduce output quality for super fast animation previews.
Saves a numbered version of the current Blender file to a specified directory.
Divides a mesh (such as OSM map data) into XY grid segments for more efficient realtime rendering using view culling
Adds view menu and keyboard shortcuts for setting the current view mode (wireframe, solid, preview, and rendered).
Reloads images from disk and updates color space + alpha mode settings based on file naming patterns.
Creates location keyframes for selected items based on vertices from a source mesh.
Snaps vertices to custom per-axis increments.
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