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vic3-mapdata-editor's Issues

Use TypeScript instead of JavaScript

It will be pretty annoying to declare types for the various HTML elements, but it has to be done.

Still, if we do so, what bundler should we use rollup or webpack?

Bring back the old method of directly placing files

Conext

Our team is developing a total conversion mod featuring a completely new map, different from that of vanilla. We were using your program until v1.0.36 was released with the automatic game path detection feature.

Current Behavior

The program can only read files from vanilla, which makes making a map from scratch using the program practically impossible.

Expected Behavior

If relevant files are manually put in data, the program should use those files instead of the vanilla ones.

Possible Solution

Please bring back the old method of directly placing files in data as a possible alternative to the auto detection.

不能导入任何文件

我尝试了很多方法,根本没法导入任何文件,包括editor自己生成的。
没法从mod导入。用调试模式也无法打开output的内容。

The editor can't read any existing files

It might be a bit hard explain, but the current issue I have encountered was that the editor keeps crashing, and doesn't seems to restart at the point where it crashes, even if I have already saved the edit before hand. Is there a way to make the editor directly load from the map of an existing mod, that would be significantly helpful.

无法保存

点了保存,outputs文件夹里没有任何变化

Request for editing generated_map_object_locators

In my community they request for gfx/map/map_object_data/generated_map_object_locators_{type}.txt for initiate the location of generated_map_object_locators. In-game editor, though much more accurated, but are too hard.

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