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License: MIT License
Simple C++ OpenGL wrapper optimized for 2d/3d NPR rendering
License: MIT License
Should vector and-or linear algebra be included?
Current philosophy is to keep it simple and only use std::array.
Maybe templating the setter (uniforms) functions for shaders is an alternative?
Continue the implementation of enum class wrappers for GL flags like GL_LINEAR.
Change existing enum classes to lower case values.
Add VBO and disable legacy OpenGL
Integrate unit test framework and write tests
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