C++ library for non photorealistic rendering. Includes a paint renderer based on Kubelka Munk equations, stroke based rendering algorithms and artistic image filters.
I was playing around with the repo specifically, the palette_extraction aspect. I was wondering for the pigments listed there, how would you recreate them with paints irl with the weights?
When painting brush strokes, select the color from the target image. Find that mixture of color from the palette that minimizes the images-canvas distance.
Could we get a compiled Windows binary for painty? I've tried installing cmake but I can't get it to build, constantly stuck on "could not find git for clone of googletest-populate" no matter what I try when attempting to build it on my computer or on Colab.
I'm really interested in the color palette extraction.