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unity-coding-standards's Introduction

Hello! ๐Ÿ‘‹

My name is Leonardo Tagliaro, and I'm a game programmer from Brazil.

About this page:

  • This is my personal page for hobby projects, which are done in whatever free time I can find;
  • Here you may find personal open-source projects that I'm sharing, but I am unable to provide active support for them or guarantee that they will be updated, as they are by no means my source of income!

About me:

  • I'm interested in the core technology behind games, such as Game Engines and Rendering technologies;
  • I enjoy doing things from scratch just to learn how to do them;
  • I believe that deeply understanding problems is more important than memorizing existing solutions;
  • I want to develop high-quality technologies and tools that game developers can reliably depend on.

Technologies:

C, C++, C#, Unreal Engine, Unity, Vulkan, OpenGL, HLSL, GLSL, Cg, Qt, Python, Jenkins.

Tools:

Visual Studio, CMake, Nvidia NSight Graphics/Systems, Intel VTune Profiler, Valgrind, WinDbg, GDB.

Connect with me:

leotgo leonardo-tagliaro

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