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Hello! šŸ‘‹

My name is Leonardo Tagliaro, and I'm a game programmer from Brazil.

About this page:

  • This is my personal page for hobby projects, which are done in whatever free time I can find;
  • Here you may find personal open-source projects that I'm sharing, but I am unable to provide active support for them or guarantee that they will be updated, as they are by no means my source of income!

About me:

  • I'm interested in the core technology behind games, such as Game Engines and Rendering technologies;
  • I enjoy doing things from scratch just to learn how to do them;
  • I believe that deeply understanding problems is more important than memorizing existing solutions;
  • I want to develop high-quality technologies and tools that game developers can reliably depend on.

Technologies:

C, C++, C#, Unreal Engine, Unity, Vulkan, OpenGL, HLSL, GLSL, Cg, Qt, Python, Jenkins.

Tools:

Visual Studio, CMake, Nvidia NSight Graphics/Systems, Intel VTune Profiler, Valgrind, WinDbg, GDB.

Connect with me:

leotgo leonardo-tagliaro

Leonardo Tagliaro's Projects

awesomecompiler icon awesomecompiler

Projeto da cadeira Compiladores, semestre 2015/1 com o professor Lucas Schnorr.

ggj2019-assets icon ggj2019-assets

Asset-only repository for Global Game Jam 2019 entry "Honey, I'm Home!".

honeyimhome icon honeyimhome

Source code only (no assets) repo for Global Game Jam 2019 entry "Honey, I'm home!". Made in Unity.

unity-coding-standards icon unity-coding-standards

A composition of coding standards for programming in Unity3D, acquired from multiple game developers across the community.

unityhelpers icon unityhelpers

Small helper scripts and Utilities for Unity. Depends on UnityPatterns.

unitypatterns icon unitypatterns

Implementations of my most frequently used design patterns in Unity.

wakaman icon wakaman

Implementation of the Classic 2D arcade game Pac-Man in Unity.

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